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diff --git a/src/tex-node.c b/src/tex-node.c
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+/*
+ * Copyright (C) 2018-2020 - Vito Caputo - <vcaputo@pengaru.com>
+ *
+ * This program is free software: you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 3 as published
+ * by the Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/* TODO: this could totally be built upon shader-node.[ch], it would just supply
+ * shaders that do texturing and a uniform func that binds in the texture...
+ */
+
+#include <assert.h>
+#include <stdlib.h>
+
+#include <stage.h>
+
+#include "glad.h"
+#include "m4f.h"
+#include "macros.h"
+#include "shader.h"
+#include "tex-node.h"
+#include "tex.h"
+
+typedef struct tex_node_t {
+ tex_t *tex;
+ m4f_t *model_x;
+} tex_node_t;
+
+
+/* Render simply renders a texd texture onto the screen */
+static void tex_node_render(const stage_t *stage, void *object, float alpha, void *render_ctxt)
+{
+ tex_node_t *tex_node = object;
+
+ assert(stage);
+ assert(tex_node);
+
+ tex_render(tex_node->tex, alpha, tex_node->model_x);
+}
+
+
+static void tex_node_free(const stage_t *stage, void *object)
+{
+ tex_node_t *tex_node = object;
+
+ assert(stage);
+ assert(tex_node);
+
+ tex_free(tex_node->tex);
+}
+
+static const stage_ops_t tex_node_ops = {
+ .render_func = tex_node_render,
+ .free_func = tex_node_free,
+};
+
+
+/* retun a tex node from a reusable refcounted tex instance */
+stage_t * tex_node_new_tex(stage_conf_t *conf, tex_t *tex, m4f_t *model_x)
+{
+ tex_node_t *tex_node;
+ stage_t *s;
+
+ assert(conf);
+
+ tex_node = calloc(1, sizeof(tex_node_t));
+ fatal_if(!tex_node, "Unable to allocate tex_node \"%s\"", conf->name);
+
+ s = stage_new(conf, &tex_node_ops, tex_node);
+ fatal_if(!s, "Unable to create stage \"%s\"", conf->name);
+
+ tex_node->tex = tex_ref(tex);
+ tex_node->model_x = model_x;
+
+ return s;
+
+}
+
+
+/* return a tex node from a pix array
+ * the pixels are used in-place and no duplicate is made.
+ */
+stage_t * tex_node_new_mem(stage_conf_t *conf, int width, int height, const unsigned char *buf, m4f_t *model_x)
+{
+ tex_t *tex = tex_new(width, height, buf);
+ stage_t *stage = tex_node_new_tex(conf, tex_new(width, height, buf), model_x);
+
+ tex_free(tex);
+
+ return stage;
+}
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