diff options
Diffstat (limited to 'src/sars.c')
-rw-r--r-- | src/sars.c | 8 |
1 files changed, 4 insertions, 4 deletions
@@ -260,11 +260,11 @@ static void * sars_init(play_t *play, int argc, char *argv[], unsigned flags) /* TODO: add --fullscreen? */ } - fatal_if(SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY) < 0, + fatal_if(SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES) < 0, "Unable to set GL core profile attribute"); fatal_if(SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2) < 0, "Unable to set GL major version attribute"); - fatal_if(SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1) < 0, + fatal_if(SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0) < 0, "Unable to set GL minor version attribute"); fatal_if(SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1) < 0, "Unable to set GL doublebuffer attribute"); @@ -326,8 +326,8 @@ static void * sars_init(play_t *play, int argc, char *argv[], unsigned flags) fatal_if(SDL_GL_SetSwapInterval(1) < 0, "Unable to enable vsync"); - fatal_if(!gladLoadGL(), - "Failed to initialize GLAD OpenGL extension loader"); + fatal_if(!gladLoadGLES2Loader(SDL_GL_GetProcAddress), + "Failed to initialize GLAD GLES 2.0 loader"); //This seems unnecessary now that the game grabs the mouse, //and it's undesirable with clickable UI elements outside the |