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Diffstat (limited to 'src/plasma-node.c')
-rw-r--r-- | src/plasma-node.c | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/src/plasma-node.c b/src/plasma-node.c new file mode 100644 index 0000000..1bc0e40 --- /dev/null +++ b/src/plasma-node.c @@ -0,0 +1,93 @@ +/* + * Copyright (C) 2018-2020 - Vito Caputo - <vcaputo@pengaru.com> + * + * This program is free software: you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 3 as published + * by the Free Software Foundation. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include <SDL.h> + +#include <play.h> +#include <stage.h> + +#include "glad.h" +#include "plasma-node.h" +#include "shader-node.h" + + +static const char *plasma_vs = "" + "#version 120\n" + + "attribute vec3 vertex;" + "attribute vec2 texcoord;" + + "void main()" + "{" + " gl_TexCoord[0].xy = texcoord;" + //" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;" + " gl_Position = vec4(vertex, 1.f);" + "}" +""; + + +// derived from https://www.bidouille.org/prog/plasma +static const char *plasma_fs = "" + "#version 120\n" + + "#define PI 3.1415926535897932384626433832795\n" + + "uniform float alpha;" + "uniform float time;" + + "void main() {" + " float v;" + " float stime = sin(time * .01f) * 100.f;" + + " vec2 c = gl_TexCoord[0].st;" + + // this zooms the texture coords in and out a bit with time + " c *= (sin(stime * .01f) *.5f + .5f) * 3.f + 1.f;" + + // plasma calculations, stime instead of time directly to vary directions and speed + " v = sin((c.x + stime));" + " v += sin((c.y + stime) * .5f);" + " v += sin((c.x + c.y +stime) * .5f);" + + " c += vec2(sin(stime * .33f), cos(stime * .5f)) * 3.f;" + + " v += sin(sqrt(c.x * c.x + c.y * c.y + 1.f) + stime);" + + " vec3 col = vec3(cos(PI * v + sin(time)), sin(PI * v + cos(time * .33f)), cos(PI * v + sin(time * .66f)));" + " gl_FragColor = vec4(col * .5f + .5f, alpha);" + "}" +""; + + +static void plasma_uniforms(void *uniforms_ctxt, void *render_ctxt, unsigned n_uniforms, const int *uniforms, const m4f_t *model_x, float alpha) +{ + play_t *play = render_ctxt; + + glUniform1f(uniforms[0], alpha); + glUniform1f(uniforms[1], play_ticks(play, PLAY_TICKS_TIMER0) * .001f); // FIXME KLUDGE ALERT +} + + +/* create plasma rendering stage */ +stage_t * plasma_node_new(const stage_conf_t *conf) +{ + return shader_node_new_src(conf, plasma_vs, plasma_fs, NULL, plasma_uniforms, NULL, 2, + (const char *[]){ + "alpha", + "time", + } + ); +} |