diff options
m--------- | libstage | 0 | ||||
-rw-r--r-- | src/clear-node.c | 4 | ||||
-rw-r--r-- | src/shader-node.c | 4 | ||||
-rw-r--r-- | src/tex-node.c | 4 |
4 files changed, 9 insertions, 3 deletions
diff --git a/libstage b/libstage -Subproject 19acc6de674d44d44f8d3bcb66568de3e5abfe3 +Subproject 55ce5773333b41229798c2a9b238812660707b7 diff --git a/src/clear-node.c b/src/clear-node.c index 19093e4..688b8f3 100644 --- a/src/clear-node.c +++ b/src/clear-node.c @@ -23,9 +23,11 @@ #include "macros.h" -static void clear_node_render(const stage_t *stage, void *object, float alpha, void *render_ctxt) +static stage_render_func_ret_t clear_node_render(const stage_t *stage, void *object, float alpha, void *render_ctxt) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); + + return STAGE_RENDER_FUNC_RET_CONTINUE; } diff --git a/src/shader-node.c b/src/shader-node.c index 5a21c89..3f1cce1 100644 --- a/src/shader-node.c +++ b/src/shader-node.c @@ -60,7 +60,7 @@ static const float texcoords[] = { }; -static void shader_node_render(const stage_t *stage, void *object, float alpha, void *render_ctxt) +static stage_render_func_ret_t shader_node_render(const stage_t *stage, void *object, float alpha, void *render_ctxt) { shader_node_t *shader_node = object; unsigned n_uniforms; @@ -93,6 +93,8 @@ static void shader_node_render(const stage_t *stage, void *object, float alpha, glDrawArrays(GL_TRIANGLES, 0, 6); glUseProgram(0); glBindBuffer(GL_ARRAY_BUFFER, 0); + + return STAGE_RENDER_FUNC_RET_CONTINUE; } diff --git a/src/tex-node.c b/src/tex-node.c index 1fd0ac0..3c144d3 100644 --- a/src/tex-node.c +++ b/src/tex-node.c @@ -38,7 +38,7 @@ typedef struct tex_node_t { /* Render simply renders a texd texture onto the screen */ -static void tex_node_render(const stage_t *stage, void *object, float alpha, void *render_ctxt) +static stage_render_func_ret_t tex_node_render(const stage_t *stage, void *object, float alpha, void *render_ctxt) { tex_node_t *tex_node = object; @@ -46,6 +46,8 @@ static void tex_node_render(const stage_t *stage, void *object, float alpha, voi assert(tex_node); tex_render(tex_node->tex, alpha, tex_node->projection_x, tex_node->model_x); + + return STAGE_RENDER_FUNC_RET_CONTINUE; } |