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authorVito Caputo <vcaputo@pengaru.com>2021-12-25 22:01:57 -0800
committerVito Caputo <vcaputo@pengaru.com>2021-12-25 22:01:57 -0800
commit189eac273ba14c8ca0d22b31182b030ccc4c7756 (patch)
treec49ac8c15404cb68ae4ccb4cf2a2ba0f7417c705 /src/tex-node.h
parent8da03aff8bca547bb83f1b049a65232f03123d5a (diff)
*: introduce a projection matrix and winmodesrev3
The bulk of this is mechanical wiring up of a projection_x to all the nodes. But this also introduces maintenance of the projection_x, with aspect-ratio preservation in two of the modes: WINDOWED and FULLSCREEN, with the previously default stretched-to-fill fullscreen mode now relegated to a third FILLSCREEN winmode. The default at startup is now an aspect ratio-preserving windowed mode. Simply press the 'f' key at any time to cycle through them. This was mostly done in sars to provide a source-available test for reproducing a fullscreen SDL2 bug I filed @ https://github.com/libsdl-org/SDL/issues/5139 Otherwise it's pretty silly to bother with doing anything on sars... but it is a handy little mule for such things.
Diffstat (limited to 'src/tex-node.h')
-rw-r--r--src/tex-node.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/tex-node.h b/src/tex-node.h
index 59c731b..d9a7f3f 100644
--- a/src/tex-node.h
+++ b/src/tex-node.h
@@ -21,7 +21,7 @@ typedef struct m4f_t m4f_t;
typedef struct stage_t stage_t;
typedef struct tex_t tex_t;
-stage_t * tex_node_new_tex(stage_conf_t *conf, tex_t *tex, m4f_t *model_x);
-stage_t * tex_node_new_mem(stage_conf_t *conf, int width, int height, const unsigned char *buf, m4f_t *model_x);
+stage_t * tex_node_new_tex(stage_conf_t *conf, tex_t *tex, m4f_t *projection_x, m4f_t *model_x);
+stage_t * tex_node_new_mem(stage_conf_t *conf, int width, int height, const unsigned char *buf, m4f_t *projection_x, m4f_t *model_x);
#endif
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