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authorVito Caputo <vcaputo@pengaru.com>2022-10-10 20:13:14 -0700
committerVito Caputo <vcaputo@pengaru.com>2022-11-29 13:16:47 -0800
commita18c8c422d25fa96d3df96758a38e44f47514acb (patch)
tree95436a5f2afed05c566ec874cd0b337e0d90aac9 /src/sfx.h
parente8a92941b0bf045fa7c330e759712968bd0c334e (diff)
*: pivot everything to OpenGL ES 2.0
In the interests of keeping things bisectable this is one big commit of everything necessary to go from OpenGL 2.1 to OpenGL ES 2.0 in one fell swoop. There's a handful of annoying mechanical changes necessary in shaders like removing the 'f' suffix on float constants e.g. 1.f becomes 1.0 etc. This is primarily happening to enable emscripten builds
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