diff options
author | Vito Caputo <vcaputo@pengaru.com> | 2022-12-12 14:27:21 -0800 |
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committer | Vito Caputo <vcaputo@pengaru.com> | 2022-12-12 14:27:21 -0800 |
commit | a84eb6daae60abe2546312d91bf9bb94dd75a4b7 (patch) | |
tree | fdace84c4eb0738cc187972c04fb98876434e652 /src/sfx.c | |
parent | 5ec2d49bdca3531f4baebc9a69b30ec4728b02a2 (diff) |
sfx: introduce concept of voices and concurrency limits
This is a first stab at reeling in the cacophony of noise that
develops in the late stages of sars.
Diffstat (limited to 'src/sfx.c')
-rw-r--r-- | src/sfx.c | 73 |
1 files changed, 49 insertions, 24 deletions
@@ -14,6 +14,7 @@ * along with this program. If not, see <http://www.gnu.org/licenses/>. */ +#include <assert.h> #include <SDL_mixer.h> #include "sfx.h" @@ -21,34 +22,58 @@ sfx_t sfx; +static void sfx_load(sfx_voice_t voice, const char *path, sfx_sound_t *res_sound) +{ + assert(path); + assert(res_sound); + + (*res_sound).voice = voice; + (*res_sound).chunk = Mix_LoadWAV(path); +} + + void sfx_init(void) { - sfx.baby_infected = Mix_LoadWAV("assets/baby-infected.wav"); - sfx.baby_hatted = Mix_LoadWAV("assets/baby-hatted.wav"); - sfx.baby_held = Mix_LoadWAV("assets/baby-held.wav"); - sfx.baby_rescued = Mix_LoadWAV("assets/baby-rescued.wav"); - sfx.adult_armsfull = Mix_LoadWAV("assets/adult-armsfull.wav"); - sfx.adult_infected = Mix_LoadWAV("assets/adult-infected.wav"); - sfx.adult_captivated = Mix_LoadWAV("assets/adult-captivated.wav"); - sfx.adult_maga = Mix_LoadWAV("assets/adult-maga.wav"); - sfx.adult_maskhit = Mix_LoadWAV("assets/adult-maskhit.wav"); - sfx.adult_mine = Mix_LoadWAV("assets/adult-mine.wav"); - sfx.adult_unmasked = Mix_LoadWAV("assets/adult-unmasked.wav"); - sfx.tv_talk[0] = Mix_LoadWAV("assets/talk/0.wav"); - sfx.tv_talk[1] = Mix_LoadWAV("assets/talk/1.wav"); - sfx.tv_talk[2] = Mix_LoadWAV("assets/talk/2.wav"); - sfx.tv_talk[3] = Mix_LoadWAV("assets/talk/3.wav"); - sfx.tv_talk[4] = Mix_LoadWAV("assets/talk/4.wav"); - sfx.tv_talk[5] = Mix_LoadWAV("assets/talk/5.wav"); - sfx.tv_talk[6] = Mix_LoadWAV("assets/talk/6.wav"); - sfx.tv_talk[7] = Mix_LoadWAV("assets/talk/7.wav"); - sfx.tv_talk[8] = Mix_LoadWAV("assets/talk/8.wav"); - sfx.tv_talk[9] = Mix_LoadWAV("assets/talk/9.wav"); + sfx_load(SFX_VOICE_BABY, "assets/baby-infected.wav", &sfx.baby_infected); + sfx_load(SFX_VOICE_BABY, "assets/baby-hatted.wav", &sfx.baby_hatted); + sfx_load(SFX_VOICE_BABY, "assets/baby-held.wav", &sfx.baby_held); + sfx_load(SFX_VOICE_BABY, "assets/baby-rescued.wav", &sfx.baby_rescued); + Mix_GroupChannels(0, 4, SFX_VOICE_BABY); + + sfx_load(SFX_VOICE_ADULT, "assets/adult-armsfull.wav", &sfx.adult_armsfull); + sfx_load(SFX_VOICE_ADULT, "assets/adult-infected.wav", &sfx.adult_infected); + sfx_load(SFX_VOICE_ADULT, "assets/adult-captivated.wav", &sfx.adult_captivated); + sfx_load(SFX_VOICE_ADULT, "assets/adult-maga.wav", &sfx.adult_maga); + sfx_load(SFX_VOICE_ADULT, "assets/adult-maskhit.wav", &sfx.adult_maskhit); + sfx_load(SFX_VOICE_ADULT, "assets/adult-mine.wav", &sfx.adult_mine); + sfx_load(SFX_VOICE_ADULT, "assets/adult-unmasked.wav", &sfx.adult_unmasked); + Mix_GroupChannel(4, SFX_VOICE_ADULT); + + sfx_load(SFX_VOICE_TV, "assets/talk/0.wav", &sfx.tv_talk[0]); + sfx_load(SFX_VOICE_TV, "assets/talk/1.wav", &sfx.tv_talk[1]); + sfx_load(SFX_VOICE_TV, "assets/talk/2.wav", &sfx.tv_talk[2]); + sfx_load(SFX_VOICE_TV, "assets/talk/3.wav", &sfx.tv_talk[3]); + sfx_load(SFX_VOICE_TV, "assets/talk/4.wav", &sfx.tv_talk[4]); + sfx_load(SFX_VOICE_TV, "assets/talk/5.wav", &sfx.tv_talk[5]); + sfx_load(SFX_VOICE_TV, "assets/talk/6.wav", &sfx.tv_talk[6]); + sfx_load(SFX_VOICE_TV, "assets/talk/7.wav", &sfx.tv_talk[7]); + sfx_load(SFX_VOICE_TV, "assets/talk/8.wav", &sfx.tv_talk[8]); + sfx_load(SFX_VOICE_TV, "assets/talk/9.wav", &sfx.tv_talk[9]); + Mix_GroupChannel(5, SFX_VOICE_TV); } -void sfx_play(Mix_Chunk *chunk) +void sfx_play(sfx_sound_t *sound) { - if (chunk) - Mix_PlayChannel(-1, chunk, 0); + assert(sound); + + if (sound->chunk) { + int channel; + + channel = Mix_GroupAvailable(sound->voice); + if (channel < 0) + channel = Mix_GroupOldest(sound->voice); + + Mix_PlayChannel(channel, sound->chunk, 0); + } } |