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authorVito Caputo <vcaputo@pengaru.com>2020-04-18 23:03:36 -0700
committerVito Caputo <vcaputo@pengaru.com>2020-04-19 15:55:54 -0700
commitd482e46bd87c7fee3c41bd2a60aa287cc7b1008f (patch)
tree64ca2f478abfd3b1a7c0dbfc5e3a01107d2715e1 /src/sars.h
parentd762c531c5d848d579f854fc89651189c604dbb3 (diff)
src: add a basic OpenGL2.1 foundation
Just a bunch of shit that doesn't really do much more than produce an executable yet.
Diffstat (limited to 'src/sars.h')
-rw-r--r--src/sars.h52
1 files changed, 52 insertions, 0 deletions
diff --git a/src/sars.h b/src/sars.h
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+++ b/src/sars.h
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+/*
+ * Copyright (C) 2020 - Vito Caputo - <vcaputo@pengaru.com>
+ *
+ * This program is free software: you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 3 as published
+ * by the Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef _SARS_H
+#define _SARS_H
+
+#include <SDL.h>
+
+#include <stage.h>
+
+#include "m4f.h"
+
+typedef enum sars_context_t {
+ SARS_CONTEXT_SARS,
+ SARS_CONTEXT_HUNGRYCAT,
+ SARS_CONTEXT_GAME,
+ SARS_CONTEXT_CNT
+} sars_context_t;
+
+typedef struct sars_t {
+ SDL_Window *window;
+ SDL_GLContext *gl;
+ stage_t *stage;
+ unsigned window_width, window_height;
+ unsigned windowed:1;
+} sars_t;
+
+void sars_canvas_size(sars_t *sars, int *res_width, int *res_height);
+void sars_canvas_to_ndc(sars_t *sars, int x, int y, float *res_x, float *res_y);
+void sars_canvas_from_ndc(sars_t *sars, float x, float y, int *res_x, int *res_y);
+void sars_viewport_size(sars_t *sars, int *res_width, int *res_height);
+void sars_viewport_to_ndc(sars_t *sars, int x, int y, float *res_x, float *res_y);
+void sars_viewport_from_ndc(sars_t *sars, float x, float y, int *res_x, int *res_y);
+uint32_t sars_viewport_id(sars_t *sars);
+void sars_toggle_fullscreen(sars_t *sars);
+void sars_render(play_t *play, void *context);
+void sars_dispatch(play_t *play, void *context, SDL_Event *event);
+
+#endif
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