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authorVito Caputo <vcaputo@pengaru.com>2022-10-18 23:18:53 -0700
committerVito Caputo <vcaputo@pengaru.com>2022-10-18 23:18:53 -0700
commit55b7b4930832b95d276aaf7090976d892c18f752 (patch)
tree73f8a4490ef17d7498356134692a1f5146de37e3 /src/mask-node.c
parentc4b4aad36f83714a49ffc676af8b34de4b87b3ec (diff)
game: introduce a mask powerup
baby vs. mask: baby steals and wears mask as useless hat, adult vs. mask: adult wears mask for 3 hits of virus protection virus vs. masked adult: decrements mask hit points virus vs. hatted baby: same as virus vs. unmasked baby TODO: - visible indication of how many remaining hits mask has - maybe blink mask when one hit remains - sfx for adult mask wearing and loss, baby mask stealing? - sfx for virus vs. mask?
Diffstat (limited to 'src/mask-node.c')
-rw-r--r--src/mask-node.c32
1 files changed, 32 insertions, 0 deletions
diff --git a/src/mask-node.c b/src/mask-node.c
new file mode 100644
index 0000000..b5d75d5
--- /dev/null
+++ b/src/mask-node.c
@@ -0,0 +1,32 @@
+/*
+ * Copyright (C) 2022 - Vito Caputo - <vcaputo@pengaru.com>
+ *
+ * This program is free software: you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 3 as published
+ * by the Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include <stage.h>
+
+#include "mask-node.h"
+#include "gfx/gfx-mask.h"
+#include "tex.h"
+#include "tex-node.h"
+
+static tex_t *mask_tex;
+
+stage_t * mask_node_new(stage_conf_t *conf, m4f_t *projection_x, m4f_t *model_x)
+{
+ if (!mask_tex)
+ mask_tex = tex_new(gfx_mask.width, gfx_mask.height, gfx_mask.pixel_data);
+
+ return tex_node_new_tex(conf, mask_tex, projection_x, model_x);
+}
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