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authorVito Caputo <vcaputo@pengaru.com>2022-11-21 12:12:08 -0800
committerVito Caputo <vcaputo@pengaru.com>2022-11-21 12:12:08 -0800
commitbe557e9ab94cf5bfa02cdd27cb2e4d4a94aaa826 (patch)
tree9ffb79d1d79cff502bcaec184d2b42d87fdf0ec4 /src/game.c
parent864ab4e45cd92128549b26537907ca4b0bca86f2 (diff)
game: fix error string typo s/unale/unable/
Diffstat (limited to 'src/game.c')
-rw-r--r--src/game.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/game.c b/src/game.c
index 62306ed..7968dd5 100644
--- a/src/game.c
+++ b/src/game.c
@@ -223,7 +223,7 @@ static adult_t * adult_new(game_t *game, stage_t *parent)
adult_t *adult;
adult = pad_get(game->pad, sizeof(entity_t));
- fatal_if(!adult, "unale to allocate adult_t");
+ fatal_if(!adult, "unable to allocate adult_t");
adult->entity.type = ENTITY_TYPE_ADULT;
adult->entity.node = adult_node_new(&(stage_conf_t){ .parent = parent, .name = "adult", .layer = 3, .alpha = 1.f }, &game->sars->projection_x, &adult->entity.model_x);
@@ -239,7 +239,7 @@ static baby_t * baby_new(game_t *game, stage_t *parent)
baby_t *baby;
baby = pad_get(game->pad, sizeof(entity_t));
- fatal_if(!baby, "unale to allocate baby_t");
+ fatal_if(!baby, "unable to allocate baby_t");
baby->entity.type = ENTITY_TYPE_BABY;
baby->entity.node = baby_node_new(&(stage_conf_t){ .parent = parent, .name = "baby", .active = 1, .alpha = 1.f }, &game->sars->projection_x, &baby->entity.model_x);
@@ -257,7 +257,7 @@ static mask_t * mask_new(game_t *game, stage_t *parent)
mask_t *mask;
mask = pad_get(game->pad, sizeof(entity_t));
- fatal_if(!mask, "unale to allocate mask_t");
+ fatal_if(!mask, "unable to allocate mask_t");
mask->entity.type = ENTITY_TYPE_MASK;
mask->entity.node = mask_node_new(&(stage_conf_t){ .parent = parent, .name = "mask", .layer = 4, .alpha = 1.f }, &game->sars->projection_x, &mask->entity.model_x);
@@ -272,7 +272,7 @@ static teepee_t * teepee_new(game_t *game, stage_t *parent)
teepee_t *teepee;
teepee = pad_get(game->pad, sizeof(entity_t));
- fatal_if(!teepee, "unale to allocate teepee_t");
+ fatal_if(!teepee, "unable to allocate teepee_t");
teepee->entity.type = ENTITY_TYPE_TEEPEE;
teepee->entity.node = teepee_node_new(&(stage_conf_t){ .parent = parent, .name = "teepee", .layer = 4, .alpha = 1.f }, &game->sars->projection_x, &teepee->entity.model_x);
@@ -287,7 +287,7 @@ static tv_t * tv_new(game_t *game, stage_t *parent)
tv_t *tv;
tv = pad_get(game->pad, sizeof(entity_t));
- fatal_if(!tv, "unale to allocate tv_t");
+ fatal_if(!tv, "unable to allocate tv_t");
tv->entity.type = ENTITY_TYPE_TV;
tv->entity.node = tv_node_new(&(stage_conf_t){ .parent = parent, .name = "tv", .layer = 1, .alpha = 1.f }, &game->sars->projection_x, &tv->entity.model_x);
@@ -310,7 +310,7 @@ static virus_t * virus_new(game_t *game, stage_t *parent)
virus_t *virus;
virus = pad_get(game->pad, sizeof(entity_t));
- fatal_if(!virus, "unale to allocate virus_t");
+ fatal_if(!virus, "unable to allocate virus_t");
virus->entity.type = ENTITY_TYPE_VIRUS;
virus->entity.node = virus_node_new(&(stage_conf_t){ .parent = parent, .name = "virus", .alpha = 1.f }, &game->sars->projection_x, &virus->entity.model_x);
@@ -366,7 +366,7 @@ static void more_teepee(game_t *game, teepee_t *teepee)
teepee_t *tp;
tp = pad_get(game->pad, sizeof(entity_t));
- fatal_if(!tp, "unale to allocate teepee_t");
+ fatal_if(!tp, "unable to allocate teepee_t");
tp->entity.type = ENTITY_TYPE_TEEPEE;
tp->entity.scale = GAME_TEEPEE_ICON_SCALE;
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