diff options
author | Vito Caputo <vcaputo@pengaru.com> | 2022-11-26 19:08:25 -0800 |
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committer | Vito Caputo <vcaputo@pengaru.com> | 2022-11-26 19:10:30 -0800 |
commit | 5bb4c8a354223557e709ab8fa0da632327b11f6e (patch) | |
tree | 0812d8c000285447a788d28a2c5bc32e0ab45305 /src/game.c | |
parent | 51c39102ea1f51bbabb7a1e50246158fbb7f09f9 (diff) |
game: play adult_mine.wav on mask pickups too
It might make sense to have a separate .wav for this, but since I
don't currently have anything to put there just use the same
wav.
Diffstat (limited to 'src/game.c')
-rw-r--r-- | src/game.c | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -371,7 +371,7 @@ static void mask_adult(game_t *game, adult_t *adult, mask_t *mask) (void) adult_masked_node_new(&(stage_conf_t){ .stage = adult->entity.node, .replace = 1, .name = "adult-masked", .active = 1, .alpha = 1.f }, &game->sars->projection_x, &adult->entity.model_x); adult->masked += GAME_MASK_PROTECTION; - + sfx_play(sfx.adult_mine); stage_set_active(mask->entity.node, 0); } |