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author | Vito Caputo <vcaputo@pengaru.com> | 2022-10-10 20:13:14 -0700 |
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committer | Vito Caputo <vcaputo@pengaru.com> | 2022-11-29 13:16:47 -0800 |
commit | a18c8c422d25fa96d3df96758a38e44f47514acb (patch) | |
tree | 95436a5f2afed05c566ec874cd0b337e0d90aac9 /src/adult-masked-node.c | |
parent | e8a92941b0bf045fa7c330e759712968bd0c334e (diff) |
*: pivot everything to OpenGL ES 2.0
In the interests of keeping things bisectable this is one big commit of
everything necessary to go from OpenGL 2.1 to OpenGL ES 2.0 in one fell
swoop.
There's a handful of annoying mechanical changes necessary in shaders like
removing the 'f' suffix on float constants e.g. 1.f becomes 1.0 etc.
This is primarily happening to enable emscripten builds
Diffstat (limited to 'src/adult-masked-node.c')
0 files changed, 0 insertions, 0 deletions