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authorVito Caputo <vcaputo@pengaru.com>2022-12-10 13:32:47 -0800
committerVito Caputo <vcaputo@pengaru.com>2022-12-10 13:47:49 -0800
commitc81b7ce086951ab52ac2a507bbd544284610f4ab (patch)
tree2d5490ead3db1a3cb48d0819f8549c25819f5ceb /libix2
parent916af615ddef151f78c23d996caf01c18a57e9d8 (diff)
game: shorten game over (loss) delay
The delay primarily serves to prevent accidental keypresses from the gameplay at death bleeding into the high score wait state, which would immediately leave the high score. But a full second delay on the losing game over is kind of long, esp. when you're agitated and just want to immediately restart. The delay is also overloaded a bit in the winning game over state, as it governs the TP explosion duration which occurs within this debouncing-like delay. So this commit diverges the two and leaves the winning delay at 1s, while turning the losing delay to .5s.
Diffstat (limited to 'libix2')
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