Age | Commit message (Collapse) | Author |
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This needs to be done after every shader pogram rebuild,
even if the uniforms and everything are unchanged.
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Introduces sad-node.[ch] implementing a simple sad face shader node,
normally inactive but made active when the shader files fail to reload.
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.1s affected frame rate too much mid-cycle
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checker-node.c was bootstrapped from an icon node in a game I made,
but here it's not an icon.
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These came from my game boilerplate I bootstrapped pig from.
If pig becomes more interactive with the need for things like
mapping mouse movement and clicks into NDC space these can be
restored.
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I'd originally intended to reuse this cache code for the checkered
background, but I don't think it's really necessary so just remove it.
It can always be brought back from the dead if desired.
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This is nothing to write home about, but it provides a little sandbox for
developing shader-generated textures in the spirit of shadertoy or the
demoscene tool bonzomatic.
It's more oriented towards developing shaders for use with libstage in
the small games I've been hacking on.
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