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-rw-r--r--src/libvmon/vmon.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/libvmon/vmon.c b/src/libvmon/vmon.c
index 05c2b3a..bb2cf3e 100644
--- a/src/libvmon/vmon.c
+++ b/src/libvmon/vmon.c
@@ -491,7 +491,8 @@ static int proc_follow_threads(vmon_t *vmon, vmon_proc_t *proc, vmon_proc_follow
if (proc->is_thread) /* bypass following the threads of threads */
return SAMPLE_UNCHANGED;
- if (!proc->stores || !proc->stores[VMON_STORE_PROC_STAT] || (((vmon_proc_stat_t *)proc->stores[VMON_STORE_PROC_STAT])->num_threads <= 1 && list_empty(&proc->threads)))
+ if (!proc->stores[VMON_STORE_PROC_STAT] ||
+ (((vmon_proc_stat_t *)proc->stores[VMON_STORE_PROC_STAT])->num_threads <= 1 && list_empty(&proc->threads)))
/* bypass following of threads if we either can't determine the number from the proc stat sample or if the sample says there's 1 or less (and an empty threads list, handling stale exited threads) */
/* XXX I'm not sure if this is always the right thing to do, there may be some situations where one could play games with clone() directly
* and escape the monitoring library with a lone thread having had the main thread exit, leaving the count at 1 while having a process
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