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authorVito Caputo <vcaputo@pengaru.com>2023-10-19 00:18:28 -0700
committerVito Caputo <vcaputo@pengaru.com>2023-10-19 00:18:28 -0700
commit977f389568dbf0b0817a0d048f78fa6bbc56063a (patch)
treecef7176de3ed83daa38d267b45631928bdeb7794 /src/screen.c
parent4ca5d2d18009f812abb41f3b58983aeae1147b19 (diff)
launchers: integrated recordMyDesktop
This requires a current recordMyDesktop build supporting --need-shortcuts which was just added for this use case. You can omit --need-shortcuts to support older rmd versions, but this is leaning on --need-shortcuts to prevent multiple rmd instances from accidentally being executed concurrently. Also the shortcuts are expected to be how one pauses/stops the capture, no vwm-level integration has been added to signal the process for this purpose. The default shortcut in rmd for stopping is ctrl+mod1+s which doesn't collide with vwm's grabs, so everything Just Works. You can utilize the vwm process monitors as a convenient way to observe rmd's status in terms of encoding after stopping a capture. You can see the reduced Idle %age in the top row during the encode, it'll go back to normal when completed. Or you can focus the vwm console (the attached screen session) and actually observe the rmd output to watch the encoding progress - one of the advantages of vwm's console. Furthermore, you can also observe the CPU use of recordMyDesktop in that window with the monitors active. The key bindings as of now are: Mod1+Backspace: record the focused window (root window if there are no windows / empty desktop is focused) Mod1+Delete: record the whole desktop / root window, even if there are windows focused, unlike Backspace which will capture just the focused window if there are windows. As-is this doesn't specify --full-shots, so it's always in damage-tracking mode, which might not work well with OpenGL style captures. There needs to be a way to specify variants in launchers.def with modifiers, then there could be a +Shift variant for these where --full-shots is added, or something. Ideally there should be a pop-up dialog where you get an opportunity to manipulate the flags passed on from a set of options, but I'm not doing that right now. That way we could toggle stuff like sound/no-sound, tweak the FPS rate, toggle full-shots/damage-tracking, sound/video quality, etc. Maybe it's best to just use an rmd front-end for that, but it feels like it'd be nice for vwm to just have a generic little dialog mechanism for launchers, then launchers.def could describe the parameterized args for the dialog to present controls for. ^^ TODO
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