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|
#include <assert.h>
#include <pthread.h>
#include <stddef.h>
#include <stdlib.h>
#include <stdint.h>
#include "til_fb.h"
#include "til_settings.h"
#include "til_util.h"
/* Copyright (C) 2016-2017 Vito Caputo <vcaputo@pengaru.com> */
/* I've used a separate thread for page-flipping duties because the libdrm api
* (and related kernel ioctl) for page flips doesn't appear to support queueing
* multiple flip requests. In this use case we aren't interactive and wish to
* just accumulate rendered pages until we run out of spare pages, allowing the
* renderer to get as far ahead of vsync as possible, and certainly never
* blocked waiting for vsync unless there's no spare page available for drawing
* into.
*
* In lieu of a queueing mechanism on the drm fd, we must submit the next page
* once the currently submitted page is flipped to - it's at that moment we
* won't get EBUSY from the ioctl any longer. Without a dedicated thread
* submitting flip requests and synchronously consuming their flip events,
* we're liable to introduce latency in the page flip submission if implemented
* in a more opportunistic manner whenever the fb api is entered from the
* render loop.
*
* If the kernel simply let us queue multiple flip requests we could maintain
* our submission queue entirely in the drm fd, and get available pages from
* the drm event handler once our pool of pages is depleted. The kernel on
* vsync could check the fd to see if another flip is queued and there would be
* the least latency possible in submitting the flips - the least likely to
* miss a vsync. This would also elide the need for synchronization in
* userspace between the renderer and the flipper thread, since there would no
* longer be a flipper thread.
*
* Let me know if you're aware of a better way with existing mainline drm!
*
*
* XXX: til_fb_new() used to create a thread which did the equivalent of til_fb_flip()
* continuously in a loop. This posed a problem for the sdl_fb backend, due to
* the need for event pumping in the page flip hook. SDL internally uses TLS
* and requires that the same thread which initialized SDL call the event
* functions. To satisfy this requirement, the body of the flipper thread loop
* has been moved to the til_fb_flip() function. Rototiller's main thread is
* expected to call this repeatedly, turning it effectively into the flipper
* thread. This required rototiller to move what was previously the main
* thread's duties - page rendering dispatch, to a separate thread.
*/
typedef struct _til_fb_fragment_t _til_fb_fragment_t;
struct til_fb_fragment_ops_t {
void (*submit)(til_fb_fragment_t *fragment);
til_fb_fragment_t * (*snapshot)(til_fb_fragment_t **fragment_ptr, int preserve_original);
void (*reclaim)(til_fb_fragment_t *fragment);
};
struct _til_fb_fragment_t {
til_fb_fragment_t public;
til_fb_fragment_ops_t ops;
};
/* ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
* The private fragment groups ops with the public fragment, so for the physical
* fragments for pages produced here, the fragment->ops pointer will point to the
* appropriately initialized ops member in the private _til_fb_fragment_t.
*
* For ad-hoc/logical fragments constructed outside of here (i.e. by fragmenters),
* the public til_fb_fragment_ops_t is just an opaque forward declaration.
* It's expected those cases will leave ops NULL and when such fragments get passed
* into here we'll know they don't have any of the capabilities encapsulated in
* the ops. There will also be some functions here like frame submission that will
* treat receiving a fragment without any .ops or .ops.submit() as a fatal programming
* error by asserting.
*
* It might make sense to at some point better separate the frame- oriented
* fragment API from the fragment-oriented one, since the frame-oriented stuff
* is primarily of relevance to front-end authors, and the purely
* fragment-oriented stuff is what module authors are interested in. I.e.
* module authors want to be able to efficiently snapshot/reclaim fragments, but
* front-ends want to be able to submit whole-frame fragments (pages). It's a
* bit murky to have that all grouped under til_fb_fragment_ops_t and everything
* operating on a seemingly universal til_fb_fragment_t type despite the
* disparity of capabilities. Polymorphism is sort of more a neat word than an
* actually desirable thing in practice.
*
* The main reason the page and fragment have become conflated behind
* til_fb_fragment_t to then be disambiguated by the API implementation via an
* opaque ops member is when a fragment gets snapshotted by a module, it needs
* to be able to potentially swap out the destination page if possible, for
* efficiency reasons. The fragment_ptr passed everywhere being _the_ handle
* for the destination page is a convenient way to make this happen, but it
* might make more sense to just pass around the fragment as before and instead
* add a concept of a page handle the fragment can optionally point back at when
* it's the root fragment for the page. There are some details to manage here
* in that the root fragment for the page is page-specific, in that things like
* pitch/stride can vary page-to-page and obviously buf will point at memory
* bound to the backing page. So with a page backreference in the fragment, the
* snapshot would have to not only manipulate/swap-out the backreferenced page,
* but it would still have to rebuild the fragment itself for the new page.
* When everything is fragment_ptr-centric, it seems much more natural to do
* this and reason about what will happen to the underlying fragment contents in
* the event of an optimized snapshot... I think this needs more consideration
* and refinement in any event.
*/
/* Most of til_fb_page_t is kept private, the public part is
* just an til_fb_fragment_t describing the whole page.
*/
typedef struct _til_fb_page_t _til_fb_page_t;
struct _til_fb_page_t {
til_fb_t *fb;
void *fb_ops_page;
_til_fb_page_t *all_next, *all_previous;
_til_fb_page_t *next, *previous;
_til_fb_fragment_t fragment;
};
typedef struct til_fb_t {
const til_fb_ops_t *ops;
void *ops_context;
int n_pages;
pthread_mutex_t rebuild_mutex;
int rebuild_pages; /* counter of pages needing a rebuild */
_til_fb_page_t *active_page; /* page currently displayed */
pthread_mutex_t ready_mutex;
pthread_cond_t ready_cond;
_til_fb_page_t *ready_pages_head; /* next pages to flip to */
_til_fb_page_t *ready_pages_tail;
pthread_mutex_t inactive_mutex;
pthread_cond_t inactive_cond;
_til_fb_page_t *inactive_pages_head; /* finished pages available for (re)use */
_til_fb_page_t *inactive_pages_tail;
_til_fb_page_t *all_pages_head; /* all pages allocated */
_til_fb_page_t *all_pages_tail;
unsigned put_pages_count;
} til_fb_t;
#ifndef container_of
#define container_of(_ptr, _type, _member) \
(_type *)((void *)(_ptr) - offsetof(_type, _member))
#endif
static _til_fb_page_t * _til_fb_page_alloc(til_fb_t *fb);
/* Consumes ready pages queued via til_fb_page_put(), submits them to drm to flip
* on vsync. Produces inactive pages from those replaced, making them
* available to til_fb_page_get(). */
int til_fb_flip(til_fb_t *fb)
{
_til_fb_page_t *next_active_page;
int r;
/* wait for a flip req, submit the req page for flip on vsync, wait for it to flip before making the
* active page inactive/available, repeat.
*/
pthread_mutex_lock(&fb->ready_mutex);
while (!fb->ready_pages_head)
pthread_cond_wait(&fb->ready_cond, &fb->ready_mutex);
next_active_page = fb->ready_pages_head;
fb->ready_pages_head = next_active_page->next;
if (!fb->ready_pages_head)
fb->ready_pages_tail = NULL;
pthread_mutex_unlock(&fb->ready_mutex);
/* submit the next active page for page flip on vsync, and wait for it. */
r = fb->ops->page_flip(fb, fb->ops_context, next_active_page->fb_ops_page);
if (r < 0) /* TODO: vet this: what happens to this page? */
return r;
/* now that we're displaying a new page, make the previously active one inactive so rendering can reuse it */
pthread_mutex_lock(&fb->inactive_mutex);
fb->active_page->next = fb->inactive_pages_head;
fb->inactive_pages_head = fb->active_page;
fb->inactive_pages_head->previous = NULL;
if (fb->inactive_pages_head->next)
fb->inactive_pages_head->next->previous = fb->inactive_pages_head;
else
fb->inactive_pages_tail = fb->inactive_pages_head;
/* before setting the renderer loose, check if there's more page rebuilding needed,
* and if there is do as much as possible here in the inactive set. Note it's important
* that the renderer take pages from the tail, and we always replenish inactive at the
* head, as well as rebuild pages from the head.
*/
pthread_mutex_lock(&fb->rebuild_mutex);
for (_til_fb_page_t *p = fb->inactive_pages_head; p && fb->rebuild_pages > 0; p = p->next) {
fb->ops->page_free(fb, fb->ops_context, p->fb_ops_page);
p->fb_ops_page = fb->ops->page_alloc(fb, fb->ops_context, &p->fragment.public);
p->fragment.public.ops = &p->fragment.ops;
fb->rebuild_pages--;
}
pthread_mutex_unlock(&fb->rebuild_mutex);
pthread_cond_signal(&fb->inactive_cond);
pthread_mutex_unlock(&fb->inactive_mutex);
fb->active_page = next_active_page;
return 0;
}
/* acquire the fb, making page the visible page */
static int til_fb_acquire(til_fb_t *fb, _til_fb_page_t *page)
{
int ret;
ret = fb->ops->acquire(fb, fb->ops_context, page->fb_ops_page);
if (ret < 0)
return ret;
fb->active_page = page;
return 0;
}
/* release the fb, making the visible page inactive */
static void til_fb_release(til_fb_t *fb)
{
assert(fb);
assert(fb->active_page);
fb->ops->release(fb, fb->ops_context);
/* XXX: this is getting silly, either add a doubly linked list header or
* at least use some functions for this local to this file.
*/
fb->active_page->next = fb->inactive_pages_head;
fb->inactive_pages_head = fb->active_page;
fb->inactive_pages_head->previous = NULL;
if (fb->inactive_pages_head->next)
fb->inactive_pages_head->next->previous = fb->inactive_pages_head;
else
fb->inactive_pages_tail = fb->inactive_pages_head;
fb->active_page = NULL;
}
static void _til_fb_page_free(til_fb_t *fb, _til_fb_page_t *page)
{
if (page->all_next)
page->all_next->all_previous = page->all_previous;
else
fb->all_pages_tail = page->all_previous;
if (page->all_previous)
page->all_previous->all_next = page->all_next;
else
fb->all_pages_head = page->all_next;
fb->ops->page_free(fb, fb->ops_context, page->fb_ops_page);
free(page);
}
/* submit the page backing fragment into the fb, queueing for display */
static void _til_fb_page_submit(til_fb_fragment_t *fragment)
{
_til_fb_page_t *page = container_of(fragment, _til_fb_page_t, fragment);
til_fb_t *fb = page->fb;
fb->put_pages_count++;
pthread_mutex_lock(&fb->ready_mutex);
if (fb->ready_pages_tail)
fb->ready_pages_tail->next = page;
else
fb->ready_pages_head = page;
fb->ready_pages_tail = page;
pthread_cond_signal(&fb->ready_cond);
pthread_mutex_unlock(&fb->ready_mutex);
}
/* reclaim the page backing fragment back to the fb */
static void _til_fb_page_reclaim(til_fb_fragment_t *fragment)
{
_til_fb_page_t *page = container_of(fragment, _til_fb_page_t, fragment);
_til_fb_page_free(page->fb, page);
}
/* bare helper for copying fragment contents */
static void _til_fb_fragment_memcpy_buf(til_fb_fragment_t *dest, til_fb_fragment_t *src)
{
assert(dest->width == src->width);
assert(dest->height == src->height);
for (unsigned y = 0; y < dest->height; y++)
memcpy(&dest->buf[y * dest->pitch], &src->buf[y * src->pitch], dest->width * sizeof(uint32_t));
}
/* snapshot the contents of whole-page fragment */
static til_fb_fragment_t * _til_fb_page_snapshot(til_fb_fragment_t **fragment_ptr, int preserve_original)
{
_til_fb_page_t *page;
_til_fb_page_t *new_page;
assert(fragment_ptr && *fragment_ptr);
/* XXX: note that nothing serializes this _til_fb_page_alloc(), so if anything actually
* tried to do whole-page snapshotting in parallel things would likely explode.
* But as of now, all parallel snapshots of fragments occur on subfragments, not on the
* top-level page, so they don't enter this page allocation code path.
*
* If things started doing threaded page allocations/snapshots, it'd break some assumptions
* all the way down to the $foo_fb backends where they maintain spare pages lists without
* any locking. XXX
*/
page = container_of(*fragment_ptr, _til_fb_page_t, fragment);
new_page = _til_fb_page_alloc(page->fb);
*fragment_ptr = &new_page->fragment.public;
if (preserve_original)
_til_fb_fragment_memcpy_buf(&new_page->fragment.public, &page->fragment.public);
return &page->fragment.public;
}
/* allocate a framebuffer page */
static _til_fb_page_t * _til_fb_page_alloc(til_fb_t *fb)
{
_til_fb_page_t *page;
page = calloc(1, sizeof(_til_fb_page_t));
assert(page);
page->fb = fb;
page->fb_ops_page = fb->ops->page_alloc(fb, fb->ops_context, &page->fragment.public);
assert(page->fb_ops_page);
page->fragment.ops.submit = _til_fb_page_submit;
page->fragment.ops.snapshot = _til_fb_page_snapshot;
page->fragment.ops.reclaim = _til_fb_page_reclaim;
page->fragment.public.ops = &page->fragment.ops;
page->all_next = fb->all_pages_head;
fb->all_pages_head = page;
if (page->all_next)
page->all_next->all_previous = page;
else
fb->all_pages_tail = page;
return page;
}
/* creates a framebuffer page, leaving it in the inactive pages list */
static void _til_fb_page_new(til_fb_t *fb)
{
_til_fb_page_t *page;
page = _til_fb_page_alloc(fb);
pthread_mutex_lock(&fb->inactive_mutex);
page->next = fb->inactive_pages_head;
fb->inactive_pages_head = page;
if (fb->inactive_pages_head->next)
fb->inactive_pages_head->next->previous = fb->inactive_pages_head;
else
fb->inactive_pages_tail = fb->inactive_pages_head;
pthread_mutex_unlock(&fb->inactive_mutex);
}
/* get the next inactive page from the fb, waiting if necessary. */
static inline _til_fb_page_t * _til_fb_page_get(til_fb_t *fb)
{
_til_fb_page_t *page;
/* As long as n_pages is >= 3 this won't block unless we're submitting
* pages faster than vhz.
*/
pthread_mutex_lock(&fb->inactive_mutex);
while (!(page = fb->inactive_pages_tail))
pthread_cond_wait(&fb->inactive_cond, &fb->inactive_mutex);
fb->inactive_pages_tail = page->previous;
if (fb->inactive_pages_tail)
fb->inactive_pages_tail->next = NULL;
else
fb->inactive_pages_head = NULL;
pthread_mutex_unlock(&fb->inactive_mutex);
page->next = page->previous = NULL;
page->fragment.public.cleared = 0;
return page;
}
/* public interface */
til_fb_fragment_t * til_fb_page_get(til_fb_t *fb)
{
return &(_til_fb_page_get(fb)->fragment.public);
}
/* submit the page backing the supplied whole-page fragment to the fb, queueing for display */
void til_fb_fragment_submit(til_fb_fragment_t *fragment)
{
/* XXX: There's no actual need to locate the submit() method via the
* fragment; we could just call _til_fb_fragment_submit() here.
* But by only initializing ops.submit for full-page fragments, we
* can at least prevent submission on non-page fragments. So just
* go through that circuit here, maybe one day the functions used
* might even vary per-backend.
*/
assert(fragment->ops && fragment->ops->submit);
fragment->ops->submit(fragment);
}
static void _til_fb_snapshot_reclaim(til_fb_fragment_t *fragment)
{
assert(fragment);
assert(fragment->buf);
free(fragment->buf);
free(fragment);
}
/* Snapshot the fragment, returning the snapshot, updating *fragment_ptr if necessary.
* The remaining contents of *fragment_ptr->buf are undefined if preserve_original=0.
* The returned snapshot will always contain the original contents of *fragment_ptr->buf.
*/
til_fb_fragment_t * til_fb_fragment_snapshot(til_fb_fragment_t **fragment_ptr, int preserve_original)
{
_til_fb_fragment_t *_fragment;
assert(fragment_ptr && *fragment_ptr);
/* when there's a snapshot method just let it do some magic */
if ((*fragment_ptr)->ops && (*fragment_ptr)->ops->snapshot)
return (*fragment_ptr)->ops->snapshot(fragment_ptr, preserve_original);
/* otherwise we just allocate a new fragment, and copy *fragment_ptr->buf to it */
/* unfortunately this must always incur the cost of preserving the original fragment's contents */
_fragment = calloc(1, sizeof(_til_fb_fragment_t));
assert(_fragment);
_fragment->public.frame_width = (*fragment_ptr)->frame_width;
_fragment->public.frame_height = (*fragment_ptr)->frame_height;
_fragment->public.pitch = _fragment->public.width = (*fragment_ptr)->width;
_fragment->public.height = (*fragment_ptr)->height;
_fragment->public.x = (*fragment_ptr)->x;
_fragment->public.y = (*fragment_ptr)->y;
_fragment->public.buf = malloc(_fragment->public.width * _fragment->public.height * sizeof(uint32_t));
assert(_fragment->public.buf);
_fragment->ops.reclaim = _til_fb_snapshot_reclaim;
_fragment->public.ops = &_fragment->ops;
_til_fb_fragment_memcpy_buf(&_fragment->public, (*fragment_ptr));
return &_fragment->public;
}
/* reclaim the fragment (for cleaning up snapshots) */
til_fb_fragment_t * til_fb_fragment_reclaim(til_fb_fragment_t *fragment)
{
assert(fragment);
if (fragment->ops && fragment->ops->reclaim)
fragment->ops->reclaim(fragment);
return NULL;
}
/* get (and reset) the current count of put pages */
void til_fb_get_put_pages_count(til_fb_t *fb, unsigned *count)
{
*count = fb->put_pages_count;
fb->put_pages_count = 0;
}
/* free the fb and associated resources */
til_fb_t * til_fb_free(til_fb_t *fb)
{
if (fb) {
int count = 0;
if (fb->active_page)
til_fb_release(fb);
while (fb->all_pages_head) {
_til_fb_page_free(fb, fb->all_pages_head);
count++;
}
assert(count == fb->n_pages);
if (fb->ops->shutdown && fb->ops_context)
fb->ops->shutdown(fb, fb->ops_context);
pthread_mutex_destroy(&fb->ready_mutex);
pthread_cond_destroy(&fb->ready_cond);
pthread_mutex_destroy(&fb->inactive_mutex);
pthread_cond_destroy(&fb->inactive_cond);
free(fb);
}
return NULL;
}
/* create a new fb instance */
int til_fb_new(const til_fb_ops_t *ops, const char *title, const til_setup_t *setup, int n_pages, til_fb_t **res_fb)
{
_til_fb_page_t *page;
til_fb_t *fb;
int r;
assert(ops);
assert(ops->page_alloc);
assert(ops->page_free);
assert(ops->page_flip);
assert(n_pages > 1);
assert(res_fb);
/* XXX: page-flipping is the only supported rendering model, requiring 2+ pages. */
if (n_pages < 2)
return -EINVAL;
fb = calloc(1, sizeof(til_fb_t));
if (!fb)
return -ENOMEM;
fb->ops = ops;
if (ops->init) {
r = ops->init(title, setup, &fb->ops_context);
if (r < 0)
goto fail;
}
for (int i = 0; i < n_pages; i++)
_til_fb_page_new(fb);
fb->n_pages = n_pages;
pthread_mutex_init(&fb->ready_mutex, NULL);
pthread_cond_init(&fb->ready_cond, NULL);
pthread_mutex_init(&fb->inactive_mutex, NULL);
pthread_cond_init(&fb->inactive_cond, NULL);
pthread_mutex_init(&fb->rebuild_mutex, NULL);
page = _til_fb_page_get(fb);
if (!page) {
r = -ENOMEM;
goto fail;
}
r = til_fb_acquire(fb, page);
if (r < 0)
goto fail;
*res_fb = fb;
return r;
fail:
til_fb_free(fb);
return r;
}
/* This informs the fb to reconstruct its pages as they become inactive,
* giving the backend an opportunity to reconfigure them before they get
* rendered to again. It's intended to be used in response to window
* resizes.
*/
void til_fb_rebuild(til_fb_t *fb)
{
assert(fb);
/* TODO: this could easily be an atomic counter since we have no need for waiting */
pthread_mutex_lock(&fb->rebuild_mutex);
fb->rebuild_pages = fb->n_pages;
pthread_mutex_unlock(&fb->rebuild_mutex);
}
/* accessor for getting the ops_context */
void * til_fb_context(til_fb_t *fb)
{
assert(fb);
return fb->ops_context;
}
/* helpers for fragmenting incrementally */
int til_fb_fragment_slice_single(const til_fb_fragment_t *fragment, unsigned n_fragments, unsigned number, til_fb_fragment_t *res_fragment)
{
unsigned slice = MAX(fragment->height / n_fragments, 1);
unsigned yoff = slice * number;
assert(fragment);
assert(res_fragment);
if (yoff >= fragment->height)
return 0;
if (fragment->texture) {
assert(res_fragment->texture);
assert(fragment->frame_width == fragment->texture->frame_width);
assert(fragment->frame_height == fragment->texture->frame_height);
assert(fragment->width == fragment->texture->width);
assert(fragment->height == fragment->texture->height);
assert(fragment->x == fragment->texture->x);
assert(fragment->y == fragment->texture->y);
*(res_fragment->texture) = (til_fb_fragment_t){
.buf = fragment->texture->buf + yoff * fragment->texture->pitch,
.x = fragment->x,
.y = fragment->y + yoff,
.width = fragment->width,
.height = MIN(fragment->height - yoff, slice),
.frame_width = fragment->frame_width,
.frame_height = fragment->frame_height,
.stride = fragment->texture->stride,
.pitch = fragment->texture->pitch,
.cleared = fragment->texture->cleared,
};
}
*res_fragment = (til_fb_fragment_t){
.texture = fragment->texture ? res_fragment->texture : NULL,
.buf = fragment->buf + yoff * fragment->pitch,
.x = fragment->x,
.y = fragment->y + yoff,
.width = fragment->width,
.height = MIN(fragment->height - yoff, slice),
.frame_width = fragment->frame_width,
.frame_height = fragment->frame_height,
.stride = fragment->stride,
.pitch = fragment->pitch,
.number = number,
.cleared = fragment->cleared,
};
return 1;
}
int til_fb_fragment_tile_single(const til_fb_fragment_t *fragment, unsigned tile_size, unsigned number, til_fb_fragment_t *res_fragment)
{
unsigned w = fragment->width / tile_size, h = fragment->height / tile_size;
unsigned x, y, xoff, yoff;
assert(fragment);
assert(res_fragment);
if (w * tile_size < fragment->width)
w++;
if (h * tile_size < fragment->height)
h++;
y = number / w;
if (y >= h)
return 0;
x = number - (y * w);
xoff = x * tile_size;
yoff = y * tile_size;
if (fragment->texture) {
assert(res_fragment->texture);
assert(fragment->frame_width == fragment->texture->frame_width);
assert(fragment->frame_height == fragment->texture->frame_height);
assert(fragment->width == fragment->texture->width);
assert(fragment->height == fragment->texture->height);
assert(fragment->x == fragment->texture->x);
assert(fragment->y == fragment->texture->y);
*(res_fragment->texture) = (til_fb_fragment_t){
.buf = fragment->texture->buf + (yoff * fragment->texture->pitch) + (xoff),
.x = fragment->x + xoff,
.y = fragment->y + yoff,
.width = MIN(fragment->width - xoff, tile_size),
.height = MIN(fragment->height - yoff, tile_size),
.frame_width = fragment->frame_width,
.frame_height = fragment->frame_height,
.stride = fragment->texture->stride + (fragment->width - MIN(fragment->width - xoff, tile_size)),
.pitch = fragment->texture->pitch,
.cleared = fragment->texture->cleared,
};
}
*res_fragment = (til_fb_fragment_t){
.texture = fragment->texture ? res_fragment->texture : NULL,
.buf = fragment->buf + (yoff * fragment->pitch) + (xoff),
.x = fragment->x + xoff,
.y = fragment->y + yoff,
.width = MIN(fragment->width - xoff, tile_size),
.height = MIN(fragment->height - yoff, tile_size),
.frame_width = fragment->frame_width,
.frame_height = fragment->frame_height,
.stride = fragment->stride + (fragment->width - MIN(fragment->width - xoff, tile_size)),
.pitch = fragment->pitch,
.number = number,
.cleared = fragment->cleared,
};
return 1;
}
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