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|
#include <assert.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <inttypes.h>
#include <pthread.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdint.h>
#include <sys/time.h>
#include <time.h>
#include <unistd.h>
#include "til.h"
#include "til_fb.h"
#include "til_module_context.h"
#include "til_settings.h"
#include "til_stream.h"
#include "til_threads.h"
#include "til_util.h"
/* Copyright (C) 2016 Vito Caputo <vcaputo@pengaru.com> */
#define TIL_DEFAULT_ROOT_MODULE "rtv"
#define TIL_DEFAULT_NESTED_MODULE "compose"
static til_threads_t *til_threads;
static struct timeval til_start_tv;
extern til_module_t blinds_module;
extern til_module_t checkers_module;
extern til_module_t compose_module;
extern til_module_t drizzle_module;
extern til_module_t flow_module;
extern til_module_t flui2d_module;
extern til_module_t julia_module;
extern til_module_t meta2d_module;
extern til_module_t mixer_module;
extern til_module_t moire_module;
extern til_module_t montage_module;
extern til_module_t pixbounce_module;
extern til_module_t plasma_module;
extern til_module_t plato_module;
extern til_module_t ray_module;
extern til_module_t rkt_module;
extern til_module_t roto_module;
extern til_module_t rtv_module;
extern til_module_t shapes_module;
extern til_module_t signals_module;
extern til_module_t snow_module;
extern til_module_t sparkler_module;
extern til_module_t spiro_module;
extern til_module_t stars_module;
extern til_module_t strobe_module;
extern til_module_t submit_module;
extern til_module_t swab_module;
extern til_module_t swarm_module;
extern til_module_t voronoi_module;
/* built-ins (til_builtins.c) */
extern til_module_t _blank_module;
extern til_module_t _none_module;
extern til_module_t _noop_module;
extern til_module_t _ref_module;
static const til_module_t *modules[] = {
&blinds_module,
&checkers_module,
&compose_module,
&drizzle_module,
&flow_module,
&flui2d_module,
&julia_module,
&meta2d_module,
&mixer_module,
&moire_module,
&montage_module,
&pixbounce_module,
&plasma_module,
&plato_module,
&ray_module,
&rkt_module,
&roto_module,
&rtv_module,
&shapes_module,
&signals_module,
&snow_module,
&sparkler_module,
&spiro_module,
&stars_module,
&strobe_module,
&submit_module,
&swab_module,
&swarm_module,
&voronoi_module,
/* built-ins at the end */
&_blank_module,
&_none_module,
&_noop_module,
&_ref_module,
};
/* initialize rototiller (create rendering threads) */
int til_init(void)
{
if (!(til_threads = til_threads_create()))
return -errno;
gettimeofday(&til_start_tv, NULL);
return 0;
}
/* wait for all threads to be idle */
void til_quiesce(void)
{
til_threads_wait_idle(til_threads);
}
void til_shutdown(void)
{
til_threads_destroy(til_threads);
}
#ifdef __WIN32__
/* taken from glibc <sys/time.h> just to make windows happy*/
# define timersub(a, b, result) \
do { \
(result)->tv_sec = (a)->tv_sec - (b)->tv_sec; \
(result)->tv_usec = (a)->tv_usec - (b)->tv_usec; \
if ((result)->tv_usec < 0) { \
--(result)->tv_sec; \
(result)->tv_usec += 1000000; \
} \
} while (0)
#endif
/* returns number of "ticks" since til_init(), which are currently milliseconds */
unsigned til_ticks_now(void)
{
struct timeval now, diff;
/* for profiling purposes in particular, it'd be nice to bump up to microseconds...
* but then it'll prolly need uint64_t
*/
gettimeofday(&now, NULL);
timersub(&now, &til_start_tv, &diff);
return diff.tv_sec * 1000 + diff.tv_usec / 1000;
}
const til_module_t * til_lookup_module(const char *name)
{
assert(name);
for (size_t i = 0; i < nelems(modules); i++) {
if (!strcasecmp(name, modules[i]->name))
return modules[i];
}
return NULL;
}
void til_get_modules(const til_module_t ***res_modules, size_t *res_n_modules)
{
assert(res_modules);
assert(res_n_modules);
*res_modules = modules;
*res_n_modules = nelems(modules);
}
char * til_get_module_names(unsigned flags_excluded, const char **exclusions)
{
const til_module_t **modules;
size_t n_modules;
size_t bufsz;
char *buf;
til_get_modules(&modules, &n_modules);
for (buf = NULL, bufsz = sizeof('\0');;) {
for (size_t i = 0, j = 0, p = 0; i < n_modules; i++) {
const til_module_t *mod = modules[i];
const char **exclusion = exclusions;
if ((mod->flags & flags_excluded))
continue;
while (*exclusion) {
if (!strcmp(*exclusion, mod->name))
break;
exclusion++;
}
if (*exclusion)
continue;
if (!buf)
bufsz += snprintf(NULL, 0, "%s%s", j ? "," : "", mod->name);
else
p += snprintf(&buf[p], bufsz - p, "%s%s", j ? "," : "", mod->name);
j++;
}
if (buf)
return buf;
buf = calloc(1, bufsz);
if (!buf)
return NULL;
}
}
static void module_render_fragment(til_module_context_t *context, til_stream_t *stream, til_threads_t *threads, unsigned n_cpus, unsigned ticks, til_fb_fragment_t **fragment_ptr)
{
const til_module_t *module;
int touched = 0;
assert(context);
assert(context->module);
assert(threads);
assert(fragment_ptr && *fragment_ptr);
assert(n_cpus);
module = context->module;
if (module->prepare_frame) {
til_frame_plan_t frame_plan = {};
module->prepare_frame(context, stream, ticks, fragment_ptr, &frame_plan);
/* XXX: any module which provides prepare_frame() must return a frame_plan.fragmenter,
* and provide render_fragment()
*/
assert(frame_plan.fragmenter);
assert(module->render_fragment);
if (n_cpus > 1) {
til_threads_frame_submit(threads, fragment_ptr, &frame_plan, module->render_fragment, context, stream, ticks);
til_threads_wait_idle(threads);
} else {
unsigned fragnum = 0;
til_fb_fragment_t frag, texture, *frag_ptr = &frag;
if ((*fragment_ptr)->texture)
frag.texture = &texture; /* fragmenter needs the space */
while (frame_plan.fragmenter(context, *fragment_ptr, fragnum++, &frag))
module->render_fragment(context, stream, ticks, 0, &frag_ptr);
}
touched++;
} else if (module->render_fragment) {
module->render_fragment(context, stream, ticks, 0, fragment_ptr);
touched++;
}
if (module->finish_frame) {
module->finish_frame(context, stream, ticks, fragment_ptr);
touched++;
}
(*fragment_ptr)->cleared = !!touched;
}
static void _til_module_render(til_module_context_t *context, til_stream_t *stream, unsigned n_cpus, unsigned ticks, til_fb_fragment_t **fragment_ptr)
{
unsigned start = til_ticks_now();
module_render_fragment(context, stream, til_threads, n_cpus, ticks, fragment_ptr);
context->last_render_duration = til_ticks_now() - start;
if (context->last_render_duration > context->max_render_duration)
context->max_render_duration = context->last_render_duration;
context->renders_count++;
context->last_ticks = ticks;
}
/* This is a public interface to the threaded module rendering intended for use by
* modules that wish to get the output of other modules for their own use.
*/
void til_module_render(til_module_context_t *context, til_stream_t *stream, unsigned ticks, til_fb_fragment_t **fragment_ptr)
{
return _til_module_render(context, stream, context->n_cpus, ticks, fragment_ptr);
}
/* Identical to til_module_render() except with a parameterized upper bound for context->c_cpus,
* this is primarily intended for modules performing nested rendering
*/
void til_module_render_limited(til_module_context_t *context, til_stream_t *stream, unsigned ticks, unsigned max_cpus, til_fb_fragment_t **fragment_ptr)
{
return _til_module_render(context, stream, MIN(context->n_cpus, max_cpus), ticks, fragment_ptr);
}
/* if n_cpus == 0, it will be automatically set to n_threads.
* to explicitly set n_cpus, just pass the value. This is primarily intended for
* the purpose of explicitly constraining rendering parallelization to less than n_threads,
* if n_cpus is specified > n_threads it won't increase n_threads...
*
* if stream is non-NULL, the created contexts will be registered on-stream w/handle @setup->path.
* any existing contexts @setup->path, will be replaced by the new one.
*/
int til_module_create_contexts(const til_module_t *module, til_stream_t *stream, unsigned seed, unsigned ticks, unsigned n_cpus, til_setup_t *setup, size_t n_contexts, til_module_context_t **res_contexts)
{
assert(module);
assert(setup); /* we *always* want a setup, even if the module has no setup() method - for the path */
assert(module == setup->creator); /* these should never differ */
assert(n_contexts > 0);
assert(res_contexts);
if (!n_cpus)
n_cpus = til_threads_num_threads(til_threads);
for (size_t i = 0; i < n_contexts; i++) {
til_module_context_t *context;
if (!module->create_context)
context = til_module_context_new(module, sizeof(til_module_context_t), stream, seed, ticks, n_cpus, setup);
else
context = module->create_context(module, stream, seed, ticks, n_cpus, setup);
if (!context) {
for (size_t j = 0; j < i; j++)
res_contexts[j] = til_module_context_free(res_contexts[j]);
return -ENOMEM;
}
res_contexts[i] = context;
}
if (stream) {
int r;
r = til_stream_register_module_contexts(stream, n_contexts, res_contexts);
if (r < 0) {
for (size_t i = 0; i < n_contexts; i++)
res_contexts[i] = til_module_context_free(res_contexts[i]);
return r;
}
}
return 0;
}
/* convenience single-context wrapper around til_module_create_contexts(), as most callers need just one. */
int til_module_create_context(const til_module_t *module, til_stream_t *stream, unsigned seed, unsigned ticks, unsigned n_cpus, til_setup_t *setup, til_module_context_t **res_context)
{
return til_module_create_contexts(module, stream, seed, ticks, n_cpus, setup, 1, res_context);
}
int til_module_setup_full(const til_settings_t *settings, til_setting_t **res_setting, const til_setting_desc_t **res_desc, til_setup_t **res_setup, const char *name, const char *preferred, unsigned flags_excluded, const char **exclusions)
{
const char *module_name;
til_setting_t *setting;
const til_module_t *module;
assert(settings);
assert(name);
assert(preferred);
module_name = til_settings_get_value_by_idx(settings, 0, &setting);
if (!module_name || !setting->desc) {
const char *values[nelems(modules) + 1] = {};
const char *annotations[nelems(modules) + 1] = {};
int r;
for (unsigned i = 0, j = 0; i < nelems(modules); i++) {
if (modules[i]->flags & flags_excluded)
continue;
if (exclusions) {
const char **excl = exclusions;
for (; *excl; excl++) {
if (!strcasecmp(*excl, modules[i]->name))
break;
}
if (*excl)
continue;
}
values[j] = modules[i]->name;
annotations[j] = modules[i]->description;
j++;
}
r = til_setting_desc_new( settings,
&(til_setting_spec_t){
.name = name,
.key = NULL,
.regex = "[a-zA-Z0-9]+",
.preferred = preferred,
.values = values,
.annotations = annotations,
.as_label = 1
}, res_desc);
if (r < 0)
return r;
*res_setting = module_name ? setting : NULL;
return 1;
}
module = til_lookup_module(module_name);
if (!module)
return -EINVAL;
if (module->setup)
return module->setup(settings, res_setting, res_desc, res_setup);
if (res_setup)
return til_module_settings_finalize(module, settings, res_setup);
return 0;
}
/* select module if not yet selected, then setup the module. */
int til_module_setup(const til_settings_t *settings, til_setting_t **res_setting, const til_setting_desc_t **res_desc, til_setup_t **res_setup)
{
const til_settings_t *parent;
parent = til_settings_get_parent(settings);
return til_module_setup_full(settings,
res_setting,
res_desc,
res_setup,
"Renderer module",
parent ? TIL_DEFAULT_NESTED_MODULE : TIL_DEFAULT_ROOT_MODULE,
(TIL_MODULE_EXPERIMENTAL | (parent ? TIL_MODULE_HERMETIC : 0)),
NULL);
}
/* originally taken from rtv, this randomizes a module's setup @res_setup, args @res_arg
* returns 0 on on setup successful with results stored @res_*, -errno on error.
*/
int til_module_settings_randomize(const til_module_t *module, til_settings_t *settings, unsigned seed, til_setup_t **res_setup, char **res_arg)
{
til_setting_t *setting;
const char *name;
const til_setting_desc_t *desc;
int r = 0;
assert(module);
assert(settings);
/* This is kind of a silly formality for randomize, since the callers already
* specify the module. But we really need to ensure the first entry is described,
* so the .as_label can be found in situations like rkt_scener's "add randomized scene".
*
* FIXME TODO: what should probably be happening using til_module_setup() as the
* top-level setup_func, to get the module setting described. This is just a quick
* hack to make things usable.
*/
name = til_settings_get_value_by_idx(settings, 0, &setting);
if (!name)
return -EINVAL;
if (!setting->desc) {
r = til_setting_desc_new( settings,
&(til_setting_spec_t){
.name = "Renderer module",
.preferred = til_setting_get_raw_value(setting),
.as_label = 1
}, &setting->desc);
if (r < 0)
return r;
}
if (!module->setup) {
til_setup_t *setup;
setup = til_setup_new(settings, sizeof(*setup), NULL, module);
if (!setup)
r = -ENOMEM;
else
*res_setup = setup;
} else {
for (setting = NULL; module->setup(settings, &setting, &desc, res_setup) > 0; setting = NULL) {
assert(desc);
if (!setting) {
if (desc->spec.random) {
char *value;
value = desc->spec.random(rand_r(&seed));
setting = til_settings_add_value(desc->container, desc->spec.key, value);
free(value);
} else if (desc->spec.values) {
int n;
for (n = 0; desc->spec.values[n]; n++);
n = rand_r(&seed) % n;
setting = til_settings_add_value(desc->container, desc->spec.key, desc->spec.values[n]);
} else {
setting = til_settings_add_value(desc->container, desc->spec.key, desc->spec.preferred);
}
}
assert(setting);
if (setting->desc)
continue;
/*
* TODO This probably also needs to move into a til_settings helper,
* copy-n-pasta alert, taken from setup.c
*/
if (desc->spec.override) {
const char *o;
o = desc->spec.override(setting->value);
if (!o)
return -ENOMEM;
if (o != setting->value) {
r = til_setting_set_raw_value(setting, o);
free((void *)o);
if (r < 0)
return -ENOMEM;
}
}
if (desc->spec.as_nested_settings && !setting->value_as_nested_settings) {
char *label = NULL;
if (!desc->spec.key) {
/* generate a positional label for bare-value specs */
r = til_settings_label_setting(desc->container, setting, &label);
if (r < 0)
break;
}
setting->value_as_nested_settings = til_settings_new(NULL, desc->container, desc->spec.key ? : label, til_setting_get_raw_value(setting));
free(label);
if (!setting->value_as_nested_settings) {
r = -ENOMEM;
break;
}
}
setting->desc = desc;
}
}
if (res_arg && r == 0) {
char *arg;
arg = til_settings_as_arg(settings);
if (!arg)
r = -ENOMEM;
else
*res_arg = arg;
}
return r;
}
/* This turns the incoming module+setings into a "baked" til_setup_t,
* if module->setup() isn't provided, a minimal til_setup_t is still produced.
*/
int til_module_settings_finalize(const til_module_t *module, const til_settings_t *module_settings, til_setup_t **res_setup)
{
til_setting_t *setting;
const til_setting_desc_t *desc;
int r;
assert(module);
assert(module_settings);
assert(res_setup);
if (!module->setup) {
til_setup_t *setup;
setup = til_setup_new(module_settings, sizeof(*setup), NULL, module);
if (!setup)
return -ENOMEM;
*res_setup = setup;
return 0;
}
/* TODO: note passing &setting and &desc when finalizing is really only necessary
* because of how nested settings get found via &setting, and modules that do this
* currently tend to access (*res_setting)->value_as_nested_settings and that needs
* to occur even when just finalizing. A future change may rework how modules do
* this, but let's just pass the res_setting and res_desc pointers to keep things
* happy for now. Long-term it should really be possible to pass NULL for those,
* at least when you're just finalizing.
*/
r = module->setup(module_settings, &setting, &desc, res_setup);
if (r < 0)
return r;
if (r > 0) /* FIXME: this should probably free desc */
return -EINVAL; /* module_settings is incomplete, but we're not performing setup here. */
return r;
}
/* generic fragmenter using a horizontal slice per cpu according to context->n_cpus */
int til_fragmenter_slice_per_cpu(til_module_context_t *context, const til_fb_fragment_t *fragment, unsigned number, til_fb_fragment_t *res_fragment)
{
return til_fb_fragment_slice_single(fragment, context->n_cpus, number, res_fragment);
}
/* generic fragmenter using a horizontal slice per cpu according to context->n_cpus * 16 */
int til_fragmenter_slice_per_cpu_x16(til_module_context_t *context, const til_fb_fragment_t *fragment, unsigned number, til_fb_fragment_t *res_fragment)
{
/* The *16 is to combat leaving CPUs idle waiting for others to finish their work.
*
* Even though there's some overhead in scheduling smaller work units,
* this still tends to result in better aggregate CPU utilization, up
* to a point. The cost of rendering slices is often inconsistent,
* and there's always a delay from one thread to another getting
* started on their work, as well as scheduling variance.
*
* So it's beneficial to enable early finishers to pick
* up slack of the laggards via slightly more granular
* work units.
*/
return til_fb_fragment_slice_single(fragment, context->n_cpus * 16, number, res_fragment);
}
/* generic fragmenter using 64x64 tiles */
int til_fragmenter_tile64(til_module_context_t *context, const til_fb_fragment_t *fragment, unsigned number, til_fb_fragment_t *res_fragment)
{
return til_fb_fragment_tile_single(fragment, 64, number, res_fragment);
}
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