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#define SDL_MAIN_HANDLED
#include <assert.h>
#include <SDL.h>
#include <stdlib.h>
#include <errno.h>
#include "til_fb.h"
#include "til_settings.h"
/* sdl fb backend, everything sdl-specific in rototiller resides here. */
typedef struct sdl_fb_setup_t {
til_setup_t til_setup;
int fullscreen;
unsigned width, height;
} sdl_fb_setup_t;
typedef struct sdl_fb_t {
unsigned width, height;
Uint32 flags;
SDL_Window *window;
SDL_Renderer *renderer;
SDL_Texture *texture;
} sdl_fb_t;
typedef struct sdl_fb_page_t sdl_fb_page_t;
struct sdl_fb_page_t {
SDL_Surface *surface;
};
static int sdl_fb_setup(const til_settings_t *settings, til_setting_t **res_setting, const til_setting_desc_t **res_desc, til_setup_t **res_setup)
{
const char *fullscreen_values[] = {
"off",
"on",
NULL
};
const char *fullscreen;
const char *size;
int r;
r = til_settings_get_and_describe_value(settings,
&(til_setting_spec_t){
.name = "SDL fullscreen mode",
.key = "fullscreen",
.regex = NULL,
.preferred = fullscreen_values[0],
.values = fullscreen_values,
.annotations = NULL
},
&fullscreen,
res_setting,
res_desc);
if (r)
return r;
if (!strcasecmp(fullscreen, "off")) {
r = til_settings_get_and_describe_value(settings,
&(til_setting_spec_t){
.name = "SDL window size",
.key = "size",
.regex = "[1-9][0-9]*[xX][1-9][0-9]*",
.preferred = "640x480",
.values = NULL,
.annotations = NULL
},
&size,
res_setting,
res_desc);
if (r)
return r;
} else if ((size = til_settings_get_value_by_key(settings, "size", res_setting)) && !(*res_setting)->desc) {
/* if fullscreen=on AND size=WxH is specified, we'll do a more legacy style SDL fullscreen
* where it tries to change the video mode. But if size is unspecified, it'll be a desktop
* style fullscreen where it just uses a fullscreen window in the existing video mode, and
* we won't forcibly require a size= be specified.
*/
/* FIXME TODO: this is all copy-n-pasta grossness that wouldn't need to exist if
* til_settings_get_and_describe_value() just supported optional settings we only
* describe when they're already present. It just needs something like an optional flag,
* to be added in a future commit which will remove this hack.
*/
r = til_setting_desc_new( settings,
&(til_setting_spec_t){
.name = "SDL window size",
.key = "size",
.regex = "[1-9][0-9]*[xX][1-9][0-9]*",
.preferred = "640x480",
.values = NULL,
.annotations = NULL
}, res_desc);
if (r < 0)
return r;
return 1;
}
if (res_setup) {
sdl_fb_setup_t *setup;
setup = til_setup_new(settings, sizeof(*setup), NULL);
if (!setup)
return -ENOMEM;
if (!strcasecmp(fullscreen, "on"))
setup->fullscreen = 1;
if (size)
sscanf(size, "%u%*[xX]%u", &setup->width, &setup->height);
*res_setup = &setup->til_setup;
}
return 0;
}
static int sdl_err_to_errno(int err)
{
switch (err) {
case SDL_ENOMEM:
return ENOMEM;
case SDL_EFREAD:
case SDL_EFWRITE:
case SDL_EFSEEK:
return EIO;
case SDL_UNSUPPORTED:
return ENOTSUP;
default:
return EINVAL;
}
}
static int sdl_fb_init(const til_setup_t *setup, void **res_context)
{
sdl_fb_setup_t *s = (sdl_fb_setup_t *)setup;
sdl_fb_t *c;
int r;
assert(setup);
assert(res_context);
c = calloc(1, sizeof(sdl_fb_t));
if (!c)
return -ENOMEM;
if (s->fullscreen) {
if (s->width && s->height)
c->flags = SDL_WINDOW_FULLSCREEN;
else
c->flags = SDL_WINDOW_FULLSCREEN_DESKTOP;
}
c->width = s->width;
c->height = s->height;
SDL_SetMainReady();
r = SDL_Init(SDL_INIT_VIDEO);
if (r < 0) {
free(c);
return -sdl_err_to_errno(r);
}
if (c->flags == SDL_WINDOW_FULLSCREEN_DESKTOP) {
SDL_DisplayMode mode;
r = SDL_GetDesktopDisplayMode(0, &mode);
if (r != 0) {
SDL_Quit();
free(c);
return -sdl_err_to_errno(r);
}
c->width = mode.w;
c->height = mode.h;
}
*res_context = c;
return 0;
}
static void sdl_fb_shutdown(til_fb_t *fb, void *context)
{
sdl_fb_t *c = context;
SDL_Quit();
free(c);
}
static int sdl_fb_acquire(til_fb_t *fb, void *context, void *page)
{
sdl_fb_t *c = context;
c->window = SDL_CreateWindow("rototiller", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, c->width, c->height, c->flags);
if (!c->window)
return -1;
c->renderer = SDL_CreateRenderer(c->window, -1, SDL_RENDERER_PRESENTVSYNC);
if (!c->renderer)
return -1;
c->texture = SDL_CreateTexture(c->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, c->width, c->height);
if (!c->texture)
return -1;
return 0;
}
static void sdl_fb_release(til_fb_t *fb, void *context)
{
sdl_fb_t *c = context;
SDL_DestroyTexture(c->texture);
SDL_DestroyRenderer(c->renderer);
SDL_DestroyWindow(c->window);
}
static void * sdl_fb_page_alloc(til_fb_t *fb, void *context, til_fb_fragment_t *res_fragment)
{
sdl_fb_t *c = context;
sdl_fb_page_t *p;
p = calloc(1, sizeof(sdl_fb_page_t));
if (!p)
return NULL;
p->surface = SDL_CreateRGBSurface(0, c->width, c->height, 32, 0, 0, 0, 0);
/* rototiller wants to assume all pixels to be 32-bit aligned, so prevent unaligning pitches */
assert(!(p->surface->pitch & 0x3));
*res_fragment = (til_fb_fragment_t){
.buf = p->surface->pixels,
.width = c->width,
.frame_width = c->width,
.height = c->height,
.frame_height = c->height,
.pitch = p->surface->pitch >> 2,
.stride = (p->surface->pitch >> 2) - c->width,
};
return p;
}
static int sdl_fb_page_free(til_fb_t *fb, void *context, void *page)
{
sdl_fb_page_t *p = page;
SDL_FreeSurface(p->surface);
free(p);
return 0;
}
static int sdl_ready()
{
SDL_Event ev;
/* It's important on Windows in particular to
* drain the event queue vs. just SDL_QuitRequested()
*/
while (SDL_PollEvent(&ev)) {
if (ev.type == SDL_QUIT)
return -EPIPE;
if (ev.type == SDL_KEYDOWN &&
ev.key.keysym.sym == SDL_GetKeyFromScancode(SDL_SCANCODE_ESCAPE))
return -EPIPE;
}
return 0;
}
static int sdl_fb_page_flip(til_fb_t *fb, void *context, void *page)
{
sdl_fb_t *c = context;
sdl_fb_page_t *p = page;
int r;
r = sdl_ready();
if (r < 0)
return r;
if (SDL_UpdateTexture(c->texture, NULL, p->surface->pixels, p->surface->pitch) < 0)
return -1;
if (SDL_RenderClear(c->renderer) < 0)
return -1;
if (SDL_RenderCopy(c->renderer, c->texture, NULL, NULL) < 0)
return -1;
SDL_RenderPresent(c->renderer);
return 0;
}
til_fb_ops_t sdl_fb_ops = {
.setup = sdl_fb_setup,
.init = sdl_fb_init,
.shutdown = sdl_fb_shutdown,
.acquire = sdl_fb_acquire,
.release = sdl_fb_release,
.page_alloc = sdl_fb_page_alloc,
.page_free = sdl_fb_page_free,
.page_flip = sdl_fb_page_flip
};
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