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#ifndef _BSP_H
#define _BSP_H
#include <stdint.h>
#include "list.h"
#include "v3f.h"
typedef struct bsp_t bsp_t;
typedef struct bsp_node_t bsp_node_t;
/* Embed this in anything you want spatially indexed by the bsp tree. */
/* TODO: it would be nice to make this opaque, but it's a little annoying. */
typedef struct bsp_occupant_t {
bsp_node_t *leaf; /* leaf node containing this occupant */
list_head_t occupants; /* node on containing leaf node's list of occupants */
v3f_t *position; /* position of occupant to be partitioned */
} bsp_occupant_t;
bsp_t * bsp_new(void);
void bsp_free(bsp_t *bsp);
void bsp_print(bsp_t *bsp);
void bsp_add_occupant(bsp_t *bsp, bsp_occupant_t *occupant, v3f_t *position);
void bsp_delete_occupant(bsp_t *bsp, bsp_occupant_t *occupant);
void bsp_move_occupant(bsp_t *bsp, bsp_occupant_t *occupant, v3f_t *position);
void bsp_search_sphere(bsp_t *bsp, v3f_t *center, float radius_min, float radius_max, void (*cb)(bsp_t *, list_head_t *, void *), void *cb_data);
void bsp_walk_leaves(const bsp_t *bsp, void (*cb)(const bsp_t *bsp, const list_head_t *occupants, unsigned depth, const v3f_t *bv_min, const v3f_t *bv_max, void *cb_data), void *cb_data);
#endif
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