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#include <stdarg.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "rocket/rocket/lib/device.h"
#include "rocket/rocket/lib/sync.h"
#include "rocket/rocket/lib/track.h"
#include "til.h"
#include "til_fb.h"
#include "til_module_context.h"
#include "til_settings.h"
#include "til_stream.h"
#include "til_tap.h"
#include "til_util.h"
#include "txt/txt.h"
/* Copyright (C) 2023 - Vito Caputo <vcaputo@pengaru.com> */
/* This implements a rudimentary sequencing module varying
* "tapped" variables of other modules on a timeline via
* GNU Rocket (https://github.com/rocket/rocket)
*/
typedef struct rkt_scene_t {
const til_module_t *module;
til_module_context_t *module_ctxt;
} rkt_scene_t;
typedef struct rkt_context_t {
til_module_context_t til_module_context;
struct sync_device *sync_device;
const struct sync_track *scene_track;
double rows_per_ms;
double rocket_row;
unsigned last_ticks;
unsigned paused:1;
rkt_scene_t scenes[];
} rkt_context_t;
typedef struct rkt_setup_scene_t {
char *module_name;
til_setup_t *setup;
} rkt_setup_scene_t;
typedef struct rkt_setup_t {
til_setup_t til_setup;
const char *base;
double rows_per_ms;
unsigned connect:1;
const char *host;
unsigned short port;
size_t n_scenes;
rkt_setup_scene_t scenes[];
} rkt_setup_t;
/* variadic helper wrapping librocket's sync_get_track() */
static const struct sync_track * sync_get_trackf(struct sync_device *device, const char *format, ...)
{
char buf[4096];
size_t len;
va_list ap;
assert(device);
assert(format);
va_start(ap, format);
len = vsnprintf(buf, sizeof(buf), format, ap);
va_end(ap);
if (len >= sizeof(buf))
return NULL;
return sync_get_track(device, buf);
}
static void rkt_sync_pause(void *context, int flag)
{
rkt_context_t *ctxt = context;
if (flag)
ctxt->paused = 1;
else
ctxt->paused = 0;
}
static void rkt_sync_set_row(void *context, int row)
{
rkt_context_t *ctxt = context;
ctxt->rocket_row = row;
}
static int rkt_sync_is_playing(void *context)
{
rkt_context_t *ctxt = context;
/* returns bool, 1 for is playing */
return !ctxt->paused;
}
static struct sync_cb rkt_sync_cb = {
rkt_sync_pause,
rkt_sync_set_row,
rkt_sync_is_playing,
};
typedef struct rkt_pipe_t {
/* rocket basically only applies to floats, so we only need a float, its tap, and a sync track */
til_tap_t tap;
union {
float f;
double d;
} var;
union {
float *f;
double *d;
} ptr;
const struct sync_track *track;
} rkt_pipe_t;
int rkt_stream_pipe_ctor(void *context, til_stream_t *stream, const void *owner, const void *owner_foo, const char *parent_path, uint32_t parent_hash, const til_tap_t *tap, const void **res_owner, const void **res_owner_foo, const til_tap_t **res_driving_tap)
{
rkt_context_t *ctxt = context;
rkt_pipe_t *rkt_pipe;
assert(stream);
assert(tap);
assert(res_owner);
assert(res_owner_foo);
assert(res_driving_tap);
if (tap->type != TIL_TAP_TYPE_FLOAT &&
tap->type != TIL_TAP_TYPE_DOUBLE)
return 0; /* not interesting to us */
/* assume pipe ownership, create driving tap and rocket track to stow @ owner_foo */
rkt_pipe = calloc(1, sizeof(rkt_pipe_t));
if (!rkt_pipe)
return -ENOMEM;
rkt_pipe->tap = til_tap_init(ctxt, tap->type, &rkt_pipe->ptr, 1, &rkt_pipe->var, tap->name);
rkt_pipe->track = sync_get_trackf(ctxt->sync_device, "%s:%s", parent_path, tap->name);
*res_owner = ctxt;
*res_owner_foo = rkt_pipe;
*res_driving_tap = rkt_pipe->track->num_keys ? &rkt_pipe->tap : tap;
return 1;
}
static const til_stream_hooks_t rkt_stream_hooks = {
.pipe_ctor = rkt_stream_pipe_ctor,
/* .pipe_dtor unneeded */
};
static int rkt_pipe_update(void *context, til_stream_pipe_t *pipe, const void *owner, const void *owner_foo, const til_tap_t *driving_tap)
{
rkt_pipe_t *rkt_pipe = (rkt_pipe_t *)owner_foo;
rkt_context_t *ctxt = context;
double val;
/* just ignore pipes we don't own (they're not types we can drive w/rocket) */
if (owner != ctxt)
return 0;
/* when there's no keys in the track, flag as inactive so someone else can drive */
if (!rkt_pipe->track->num_keys) {
rkt_pipe->tap.inactive = 1;
return 0;
}
rkt_pipe->tap.inactive = 0;
if (driving_tap != &rkt_pipe->tap)
til_stream_pipe_set_driving_tap(pipe, &rkt_pipe->tap);
/* otherwise get the current interpolated value from the rocket track @ owner_foo->track
* to update owner_foo->var.[fd], which _should_ be the driving tap.
*/
val = sync_get_val(rkt_pipe->track, ctxt->rocket_row);
switch (rkt_pipe->tap.type) {
case TIL_TAP_TYPE_FLOAT:
rkt_pipe->var.f = val;
break;
case TIL_TAP_TYPE_DOUBLE:
rkt_pipe->var.d = val;
break;
default:
assert(0);
}
return 0;
}
static void rkt_update_rocket(rkt_context_t *ctxt, unsigned ticks)
{
if (!ctxt->paused)
ctxt->rocket_row += ((double)(ticks - ctxt->last_ticks)) * ctxt->rows_per_ms;
ctxt->last_ticks = ticks;
/* ctxt->rocket_row needs to be updated */
sync_update(ctxt->sync_device, ctxt->rocket_row, &rkt_sync_cb, ctxt);
}
static til_module_context_t * rkt_create_context(const til_module_t *module, til_stream_t *stream, unsigned seed, unsigned ticks, unsigned n_cpus, til_setup_t *setup)
{
rkt_setup_t *s = (rkt_setup_t *)setup;
rkt_context_t *ctxt;
ctxt = til_module_context_new(module, sizeof(rkt_context_t) + s->n_scenes * sizeof(*ctxt->scenes), stream, seed, ticks, n_cpus, setup);
if (!ctxt)
return NULL;
ctxt->sync_device = sync_create_device(s->base);
if (!ctxt->sync_device)
return til_module_context_free(&ctxt->til_module_context);
if (s->connect) {
/* XXX: it'd be better if we just reconnected periodically instead of hard failing */
if (sync_tcp_connect(ctxt->sync_device, s->host, s->port))
return til_module_context_free(&ctxt->til_module_context);
}
ctxt->scene_track = sync_get_trackf(ctxt->sync_device, "%s:scene", setup->path);
if (!ctxt->scene_track)
return til_module_context_free(&ctxt->til_module_context);
/* set the stream hooks early so context creates can establish taps early */
til_stream_set_hooks(stream, &rkt_stream_hooks, ctxt);
for (size_t i = 0; i < s->n_scenes; i++) {
int r;
/* FIXME TODO: this needs to be handle-aware so scenes can directly reference existing contexts */
ctxt->scenes[i].module = til_lookup_module(s->scenes[i].module_name);
if (!ctxt->scenes[i].module) /* this isn't really expected since setup already does this */
return til_module_context_free(&ctxt->til_module_context);
r = til_module_create_context(ctxt->scenes[i].module, stream, rand_r(&seed), ticks, 0, s->scenes[i].setup, &ctxt->scenes[i].module_ctxt);
if (r < 0)
return til_module_context_free(&ctxt->til_module_context);
}
ctxt->rows_per_ms = s->rows_per_ms;
ctxt->last_ticks = ticks;
rkt_update_rocket(ctxt, ticks);
return &ctxt->til_module_context;
}
static void rkt_destroy_context(til_module_context_t *context)
{
rkt_context_t *ctxt = (rkt_context_t *)context;
if (ctxt->sync_device)
sync_destroy_device(ctxt->sync_device);
for (size_t i = 0; i < ((rkt_setup_t *)context->setup)->n_scenes; i++)
til_module_context_free(ctxt->scenes[i].module_ctxt);
free(context);
}
static void rkt_render_fragment(til_module_context_t *context, til_stream_t *stream, unsigned ticks, unsigned cpu, til_fb_fragment_t **fragment_ptr)
{
rkt_context_t *ctxt = (rkt_context_t *)context;
rkt_update_rocket(ctxt, ticks);
/* this drives our per-rocket-track updates, with the tracks registered as owner_foo on the pipes, respectively */
til_stream_for_each_pipe(stream, rkt_pipe_update, ctxt);
{
unsigned scene;
scene = (unsigned)sync_get_val(ctxt->scene_track, ctxt->rocket_row);
if (scene < ((rkt_setup_t *)context->setup)->n_scenes)
til_module_render(ctxt->scenes[scene].module_ctxt, stream, ticks, fragment_ptr);
else {
txt_t *msg = txt_newf("%s: NO SCENE @ %u", context->setup->path, scene);
/* TODO: creating/destroying this every frame is dumb, but
* as this is a diagnostic it's not so important.
*
* Once this module deals with disconnects and transparently reconnects, it'll need
* to show some connection status information as well... when that gets added this will
* likely get reworked to become part of that status text.
*/
til_fb_fragment_clear(*fragment_ptr);
txt_render_fragment(msg, *fragment_ptr, 0xffffffff,
0, 0,
(txt_align_t){
.horiz = TXT_HALIGN_LEFT,
.vert = TXT_VALIGN_TOP,
});
txt_free(msg);
}
}
}
static void rkt_setup_free(til_setup_t *setup)
{
rkt_setup_t *s = (rkt_setup_t *)setup;
if (s) {
for (size_t i = 0; i < s->n_scenes; i++) {
free(s->scenes[i].module_name);
til_setup_free(s->scenes[i].setup);
}
free((void *)s->base);
free((void *)s->host);
free(setup);
}
}
static int rkt_setup(const til_settings_t *settings, til_setting_t **res_setting, const til_setting_desc_t **res_desc, til_setup_t **res_setup)
{
const til_settings_t *scenes_settings;
const char *connect_values[] = {
"off",
"on",
NULL
};
const char *scenes;
const char *base;
const char *bpm;
const char *rpb;
const char *connect;
const char *host;
const char *port;
int r;
/* This is largely taken from compose::layers, but might just go away when I add tables to rocket,
* or maybe they can coexist.
*/
r = til_settings_get_and_describe_value(settings,
&(til_setting_spec_t){
.name = "Comma-separated list of modules for scenes to sequence",
.key = "scenes",
.preferred = "compose,compose,compose,compose",
.annotations = NULL,
.as_nested_settings = 1,
},
&scenes,
res_setting,
res_desc);
if (r)
return r;
assert(res_setting && *res_setting && (*res_setting)->value_as_nested_settings);
scenes_settings = (*res_setting)->value_as_nested_settings;
{
til_setting_t *scene_setting;
for (size_t i = 0; til_settings_get_value_by_idx(scenes_settings, i, &scene_setting); i++) {
if (!scene_setting->value_as_nested_settings) {
r = til_setting_desc_new( scenes_settings,
&(til_setting_spec_t){
.as_nested_settings = 1,
}, res_desc);
if (r < 0)
return r;
*res_setting = scene_setting;
return 1;
}
}
for (size_t i = 0; til_settings_get_value_by_idx(scenes_settings, i, &scene_setting); i++) {
til_setting_t *scene_module_setting;
const char *scene_module_name = til_settings_get_value_by_idx(scene_setting->value_as_nested_settings, 0, &scene_module_setting);
const til_module_t *scene_module = til_lookup_module(scene_module_name);
if (!scene_module || !scene_module_setting)
return -EINVAL;
if (!scene_module_setting->desc) {
r = til_setting_desc_new( scene_setting->value_as_nested_settings,
&(til_setting_spec_t){
.name = "Scene module name",
.preferred = "none",
.as_label = 1,
}, res_desc);
if (r < 0)
return r;
*res_setting = scene_module_setting;
return 1;
}
if (scene_module->setup) {
r = scene_module->setup(scene_setting->value_as_nested_settings, res_setting, res_desc, NULL);
if (r)
return r;
}
}
}
r = til_settings_get_and_describe_value(settings,
&(til_setting_spec_t){
.name = "Rocket \"base\" label",
.key = "base",
.preferred = "tiller",
.annotations = NULL,
},
&base,
res_setting,
res_desc);
if (r)
return r;
r = til_settings_get_and_describe_value(settings,
&(til_setting_spec_t){
.name = "Beats per minute",
.key = "bpm",
.preferred = "125",
.annotations = NULL,
},
&bpm,
res_setting,
res_desc);
if (r)
return r;
r = til_settings_get_and_describe_value(settings,
&(til_setting_spec_t){
.name = "Rows per beat",
.key = "rpb",
.preferred = "8",
.annotations = NULL,
},
&rpb,
res_setting,
res_desc);
if (r)
return r;
r = til_settings_get_and_describe_value(settings,
&(til_setting_spec_t){
.name = "Editor connection toggle",
.key = "connect",
/* TODO: regex */
.preferred = connect_values[1],
.values = connect_values,
.annotations = NULL,
},
&connect,
res_setting,
res_desc);
if (r)
return r;
if (!strcasecmp(connect, "on")) {
r = til_settings_get_and_describe_value(settings,
&(til_setting_spec_t){
.name = "Editor host",
.key = "host",
.preferred = "localhost",
/* TODO: regex */
.annotations = NULL,
},
&host,
res_setting,
res_desc);
if (r)
return r;
r = til_settings_get_and_describe_value(settings,
&(til_setting_spec_t){
.name = "Editor port",
.key = "port",
.preferred = TIL_SETTINGS_STR(SYNC_DEFAULT_PORT),
/* TODO: regex */
.annotations = NULL,
},
&port,
res_setting,
res_desc);
if (r)
return r;
}
if (res_setup) {
size_t n_scenes = til_settings_get_count(scenes_settings);
til_setting_t *scene_setting;
rkt_setup_t *setup;
unsigned ibpm, irpb;
setup = til_setup_new(settings, sizeof(*setup) + n_scenes * sizeof(*setup->scenes), rkt_setup_free);
if (!setup)
return -ENOMEM;
setup->n_scenes = n_scenes;
for (size_t i = 0; til_settings_get_value_by_idx(scenes_settings, i, &scene_setting); i++) {
const char *scene_module_name = til_settings_get_value_by_idx(scene_setting->value_as_nested_settings, 0, NULL);
const til_module_t *scene_module = til_lookup_module(scene_module_name);
if (!scene_module || !strcmp(scene_module_name, "rkt")) {
til_setup_free(&setup->til_setup);
return -EINVAL;
}
/* XXX If it's appropriate stow the resolved til_module_t* or the name is still unclear, since
* the module names will soon be able to address existing contexts in the stream at their path.
* So for now I'm just going to continue stowing the name, even though the lookup above prevents
* any sort of context address being used...
*/
setup->scenes[i].module_name = strdup(scene_module_name);
if (!setup->scenes[i].module_name) {
til_setup_free(&setup->til_setup);
return -ENOMEM;
}
r = til_module_setup_finalize(scene_module, scene_setting->value_as_nested_settings, &setup->scenes[i].setup);
if (r < 0) {
til_setup_free(&setup->til_setup);
return r;
}
}
setup->base = strdup(base);
if (!setup->base) {
til_setup_free(&setup->til_setup);
return -ENOMEM;
}
if (!strcasecmp(connect, "on")) {
setup->connect = 1;
setup->host = strdup(host);
if (!setup->host) {
til_setup_free(&setup->til_setup);
return -ENOMEM;
}
sscanf(port, "%hu", &setup->port); /* FIXME parse errors */
}
sscanf(bpm, "%u", &ibpm);
sscanf(rpb, "%u", &irpb);
setup->rows_per_ms = ((double)(ibpm * irpb)) * (1.0 / (60.0 * 1000.0));
*res_setup = &setup->til_setup;
}
return 0;
}
til_module_t rkt_module = {
.create_context = rkt_create_context,
.destroy_context = rkt_destroy_context,
.render_fragment = rkt_render_fragment,
.name = "rkt",
.description = "GNU Rocket module sequencer",
.setup = rkt_setup,
.flags = TIL_MODULE_HERMETIC | TIL_MODULE_EXPERIMENTAL, /* this needs refinement esp. if rkt gets split into a player and editor */
};
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