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#ifndef _RAY_SCENE_H
#define _RAY_SCENE_H
#include "fb.h"
#include "ray_camera.h"
#include "ray_color.h"
#include "ray_ray.h"
typedef union ray_object_t ray_object_t;
typedef struct ray_scene_t {
ray_object_t *objects;
unsigned n_objects;
ray_object_t *lights;
unsigned n_lights;
ray_color_t ambient_color;
float ambient_brightness;
struct {
ray_color_t ambient_light;
} _prepared;
} ray_scene_t;
void ray_scene_prepare(ray_scene_t *scene);
void ray_scene_render_fragment(ray_scene_t *scene, ray_camera_t *camera, fb_fragment_t *fragment);
#endif
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