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#ifndef _RAY_OBJECT_POINT_H
#define _RAY_OBJECT_POINT_H
#include "ray_3f.h"
#include "ray_camera.h"
#include "ray_object_type.h"
#include "ray_ray.h"
#include "ray_surface.h"
typedef struct ray_object_point_t {
ray_object_type_t type;
ray_surface_t surface;
ray_3f_t center;
} ray_object_point_t;
static void ray_object_point_prepare(ray_object_point_t *point, ray_camera_t *camera)
{
}
static inline int ray_object_point_intersects_ray(ray_object_point_t *point, unsigned depth, ray_ray_t *ray, float *res_distance)
{
/* TODO: determine a ray:point intersection */
return 0;
}
static inline ray_3f_t ray_object_point_normal(ray_object_point_t *point, ray_3f_t *_point)
{
ray_3f_t normal;
return normal;
}
static inline ray_surface_t ray_object_point_surface(ray_object_point_t *point, ray_3f_t *_point)
{
return point->surface;
}
#endif
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