blob: 5fcc619a713f2b881d1e4df48e9cc2a7f5cd16c7 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
|
#ifndef _RAY_OBJECT_PLANE_H
#define _RAY_OBJECT_PLANE_H
#include "ray_3f.h"
#include "ray_camera.h"
#include "ray_object_type.h"
#include "ray_ray.h"
#include "ray_surface.h"
typedef struct ray_object_plane_t {
ray_object_type_t type;
ray_surface_t surface;
ray_3f_t normal;
float distance;
struct {
float primary_dot_plus;
} _prepared;
} ray_object_plane_t;
static void ray_object_plane_prepare(ray_object_plane_t *plane, ray_camera_t *camera)
{
plane->_prepared.primary_dot_plus = (ray_3f_dot(&plane->normal, &camera->position) + plane->distance);
}
static inline int ray_object_plane_intersects_ray(ray_object_plane_t *plane, unsigned depth, ray_ray_t *ray, float *res_distance)
{
float d = ray_3f_dot(&plane->normal, &ray->direction);
if (d >= 0.00001f) {
float distance = plane->_prepared.primary_dot_plus;
if (depth != 1)
distance = (ray_3f_dot(&plane->normal, &ray->origin) + plane->distance);
distance /= d;
if (distance > 0) {
*res_distance = distance;
return 1;
}
}
return 0;
}
static inline ray_3f_t ray_object_plane_normal(ray_object_plane_t *plane, ray_3f_t *point)
{
return plane->normal;
}
static inline ray_surface_t ray_object_plane_surface(ray_object_plane_t *plane, ray_3f_t *point)
{
return plane->surface;
}
#endif
|