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#include <assert.h>
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "til.h"
#include "til_fb.h"
#include "til_module_context.h"
#include "til_settings.h"
#include "til_stream.h"
#include "til_tap.h"
#include "til_util.h"
/* Copyright (C) 2023 - Vito Caputo <vcaputo@pengaru.com> */
/* This implements a rudimentary mixing module for things like fades */
/*
* TODO:
* - make interlace line granularity configurable instead of always 1 pixel
* - ^^^ same for sine interlacing?
*/
typedef enum mixer_style_t {
MIXER_STYLE_BLEND,
MIXER_STYLE_FLICKER,
MIXER_STYLE_INTERLACE,
MIXER_STYLE_PAINTROLLER,
MIXER_STYLE_SINE,
} mixer_style_t;
typedef enum mixer_orientation_t {
MIXER_ORIENTATION_HORIZONTAL,
MIXER_ORIENTATION_VERTICAL,
} mixer_orientation_t;
typedef enum mixer_tee_t {
MIXER_TEE_NORMAL,
MIXER_TEE_INVERTED,
} mixer_tee_t;
typedef enum mixer_bottom_t {
MIXER_BOTTOM_A,
MIXER_BOTTOM_B,
} mixer_bottom_t;
typedef struct mixer_input_t {
til_module_context_t *module_ctxt;
/* XXX: it's expected that inputs will get more settable attributes to stick in here */
} mixer_input_t;
typedef struct mixer_seed_t {
char __padding[256]; /* prevent seeds sharing a cache line */
unsigned state;
} mixer_seed_t;
typedef struct mixer_context_t {
til_module_context_t til_module_context;
struct {
til_tap_t T;
} taps;
struct {
float T;
} vars;
float *T;
mixer_input_t inputs[2];
til_fb_fragment_t *snapshots[2];
mixer_seed_t seeds[];
} mixer_context_t;
typedef struct mixer_setup_input_t {
til_setup_t *setup;
} mixer_setup_input_t;
typedef struct mixer_setup_t {
til_setup_t til_setup;
mixer_style_t style;
mixer_setup_input_t inputs[2];
mixer_orientation_t orientation;
mixer_tee_t tee;
mixer_bottom_t bottom;
unsigned n_passes;
} mixer_setup_t;
#define MIXER_DEFAULT_STYLE MIXER_STYLE_BLEND
#define MIXER_DEFAULT_PASSES 8
#define MIXER_DEFAULT_ORIENTATION MIXER_ORIENTATION_VERTICAL
#define MIXER_DEFAULT_BOTTOM MIXER_BOTTOM_A
#define MIXER_DEFAULT_TEE MIXER_TEE_NORMAL
static void mixer_update_taps(mixer_context_t *ctxt, til_stream_t *stream, unsigned ticks)
{
if (!til_stream_tap_context(stream, &ctxt->til_module_context, NULL, &ctxt->taps.T))
*ctxt->T = cosf(til_ticks_to_rads(ticks)) * .5f + .5f;
else /* we're not driving the tap, so let's update our local copy just once */
ctxt->vars.T = *ctxt->T; /* FIXME: taps need synchronization/thread-safe details fleshed out / atomics */
}
/* this is put in a function for applying ctxt->til_module_context.setup->tee */
static inline float mixer_get_T(mixer_context_t *ctxt)
{
mixer_setup_t *s = (mixer_setup_t *)ctxt->til_module_context.setup;
switch (s->tee) {
case MIXER_TEE_NORMAL:
return ctxt->vars.T;
case MIXER_TEE_INVERTED:
return 1.f - ctxt->vars.T;
default:
assert(0);
}
}
static til_module_context_t * mixer_create_context(const til_module_t *module, til_stream_t *stream, unsigned seed, unsigned ticks, unsigned n_cpus, til_setup_t *setup)
{
mixer_setup_t *s = (mixer_setup_t *)setup;
mixer_context_t *ctxt;
int r;
assert(setup);
ctxt = til_module_context_new(module, sizeof(mixer_context_t) * (sizeof(mixer_seed_t) * n_cpus), stream, seed, ticks, n_cpus, setup);
if (!ctxt)
return NULL;
for (size_t i = 0; i < nelems(s->inputs); i++) {
const til_module_t *input_module;
input_module = ((mixer_setup_t *)setup)->inputs[i].setup->creator;
r = til_module_create_context(input_module, stream, rand_r(&seed), ticks, n_cpus, s->inputs[i].setup, &ctxt->inputs[i].module_ctxt);
if (r < 0)
return til_module_context_free(&ctxt->til_module_context);
}
ctxt->taps.T = til_tap_init_float(ctxt, &ctxt->T, 1, &ctxt->vars.T, "T");
mixer_update_taps(ctxt, stream, ticks);
return &ctxt->til_module_context;
}
static void mixer_destroy_context(til_module_context_t *context)
{
mixer_context_t *ctxt = (mixer_context_t *)context;
for (size_t i = 0; i < nelems(ctxt->inputs); i++)
til_module_context_free(ctxt->inputs[i].module_ctxt);
free(context);
}
static inline float randf(unsigned *seed)
{
return 1.f / ((float)RAND_MAX) * rand_r(seed);
}
static void mixer_prepare_frame(til_module_context_t *context, til_stream_t *stream, unsigned ticks, til_fb_fragment_t **fragment_ptr, til_frame_plan_t *res_frame_plan)
{
mixer_context_t *ctxt = (mixer_context_t *)context;
mixer_setup_t *setup = (mixer_setup_t *)context->setup;
til_fb_fragment_t *fragment = *fragment_ptr;
size_t i = 0;
*res_frame_plan = (til_frame_plan_t){ .fragmenter = til_fragmenter_slice_per_cpu_x16 };
mixer_update_taps(ctxt, stream, ticks);
switch (((mixer_setup_t *)context->setup)->style) {
case MIXER_STYLE_FLICKER:
if (randf(&context->seed) < ctxt->vars.T)
i = 1;
else
i = 0;
til_module_render(ctxt->inputs[i].module_ctxt, stream, ticks, &fragment);
break;
case MIXER_STYLE_INTERLACE:
for (int i = 0; i < context->n_cpus; i++)
ctxt->seeds[i].state = rand_r(&context->seed);
/* fallthrough */
case MIXER_STYLE_SINE:
/* fallthrough */
case MIXER_STYLE_PAINTROLLER: {
float T = mixer_get_T(ctxt);
/* INTERLACE and PAINTROLLER progressively overlay b_module output atop a_module,
* so we can render b_module into the fragment first. Only when (T < 1) do we
* have to snapshot that then render a_module into the fragment, then the snapshot
* of b_module's output can be copied from to overlay the progression.
*/
if (T > .001f) {
til_module_render(ctxt->inputs[setup->bottom == MIXER_BOTTOM_A ? 1 : 0].module_ctxt, stream, ticks, &fragment);
if (T < .999f)
ctxt->snapshots[1] = til_fb_fragment_snapshot(&fragment, 0);
}
if (T < .999f)
til_module_render(ctxt->inputs[setup->bottom == MIXER_BOTTOM_A ? 0 : 1].module_ctxt, stream, ticks, &fragment);
break;
}
case MIXER_STYLE_BLEND: {
float T = mixer_get_T(ctxt);
/* BLEND needs *both* contexts rendered and snapshotted for blending,
* except when at the start/end points for T. It's the most costly
* style to perform.
*/
if (T < .999f) {
til_module_render(ctxt->inputs[0].module_ctxt, stream, ticks, &fragment);
if (T > 0.001f)
ctxt->snapshots[0] = til_fb_fragment_snapshot(&fragment, 0);
}
if (T > 0.001f) {
til_module_render(ctxt->inputs[1].module_ctxt, stream, ticks, &fragment);
if (T < .999f)
ctxt->snapshots[1] = til_fb_fragment_snapshot(&fragment, 0);
}
break;
}
default:
assert(0);
}
*fragment_ptr = fragment;
}
/* derived from modules/drizzle pixel_mult_scalar(), there's definitely room for optimizations */
static inline uint32_t pixels_lerp(uint32_t a_pixel, uint32_t b_pixel, float one_sub_T, float T)
{
uint32_t pixel;
float a, b;
/* r */
a = ((uint8_t)(a_pixel >> 16));
a *= one_sub_T;
b = ((uint8_t)(b_pixel >> 16));
b *= T;
pixel = (((uint32_t)(a+b)) << 16);
/* g */
a = ((uint8_t)(a_pixel >> 8));
a *= one_sub_T;
b = ((uint8_t)(b_pixel >> 8));
b *= T;
pixel |= (((uint32_t)(a+b)) << 8);
/* b */
a = ((uint8_t)a_pixel);
a *= one_sub_T;
b = ((uint8_t)b_pixel);
b *= T;
pixel |= ((uint32_t)(a+b));
return pixel;
}
static void mixer_render_fragment(til_module_context_t *context, til_stream_t *stream, unsigned ticks, unsigned cpu, til_fb_fragment_t **fragment_ptr)
{
mixer_context_t *ctxt = (mixer_context_t *)context;
til_fb_fragment_t *fragment = *fragment_ptr;
switch (((mixer_setup_t *)context->setup)->style) {
case MIXER_STYLE_FLICKER:
/* handled in prepare_frame() */
break;
case MIXER_STYLE_BLEND: {
uint32_t *dest = fragment->buf;
til_fb_fragment_t *snapshot_a, *snapshot_b;
uint32_t *a, *b;
float T = mixer_get_T(ctxt);
float one_sub_T = 1.f - T;
if (T <= 0.001f || T >= .999f)
break;
assert(ctxt->snapshots[0]);
assert(ctxt->snapshots[1]);
snapshot_a = ctxt->snapshots[0];
snapshot_b = ctxt->snapshots[1];
a = snapshot_a->buf + (fragment->y - snapshot_a->y) * snapshot_a->pitch + (fragment->x - snapshot_a->x);
b = snapshot_b->buf + (fragment->y - snapshot_b->y) * snapshot_b->pitch + (fragment->x - snapshot_b->x);
/* for the tweens, we already have snapshots sitting in ctxt->snapshots[],
* which we now interpolate the pixels out of in parallel
*/
for (unsigned y = 0, h = fragment->height, w = fragment->width; y < h; y++) {
unsigned x = 0;
/* go four-wide if there's enough, note even without SSE this is a bit quicker a la unrolled loop */
if ((w & ~3U)) {
for (; x < (w & ~3U); x += 4) {
/* TODO: explore adding a SIMD/SSE implementation, this is an ideal application for it */
*dest = pixels_lerp(*a, *b, one_sub_T, T);
dest++;
a++;
b++;
*dest = pixels_lerp(*a, *b, one_sub_T, T);
dest++;
a++;
b++;
*dest = pixels_lerp(*a, *b, one_sub_T, T);
dest++;
a++;
b++;
*dest = pixels_lerp(*a, *b, one_sub_T, T);
dest++;
a++;
b++;
}
}
/* pick up any tail pixels */
for (; x < w; a++, b++, dest++, x++)
*dest = pixels_lerp(*a, *b, one_sub_T, T);
a += snapshot_a->pitch - w; /* things are a little awkward because we're fragmenting a threaded render within what was snapshotted */
b += snapshot_b->pitch - w;
dest += fragment->stride;
}
break;
}
case MIXER_STYLE_INTERLACE: {
til_fb_fragment_t *snapshot_b;
float T = mixer_get_T(ctxt);
if (T <= 0.001f || T >= .999f)
break;
assert(ctxt->snapshots[1]);
snapshot_b = ctxt->snapshots[1];
for (unsigned y = 0; y < fragment->height; y++) {
float r = randf(&ctxt->seeds[cpu].state);
if (r < T)
til_fb_fragment_copy(fragment, 0, fragment->x, fragment->y + y, fragment->width, 1, snapshot_b);
}
break;
}
case MIXER_STYLE_PAINTROLLER: {
mixer_orientation_t orientation = ((mixer_setup_t *)context->setup)->orientation;
unsigned n_passes = ((mixer_setup_t *)context->setup)->n_passes;
til_fb_fragment_t *snapshot_b;
float T = mixer_get_T(ctxt);
float div = 1.f / (float)n_passes;
unsigned iwhole = T * n_passes;
float frac = T * n_passes - iwhole;
/* progressively transition from a->b via incremental striping */
if (T <= 0.001f || T >= .999f)
break;
assert(ctxt->snapshots[1]);
snapshot_b = ctxt->snapshots[1];
/* There are two rects to compute:
* 1. the whole "rolled" area already transitioned
* 2. the in-progress fractional area being rolled
*
* The simple thing to do is just compute those two in two steps,
* and clip their rects to the fragment rect and copy b->fragment
* clipped by the result, for each step. til_fb_fragment_copy()
* should clip to the dest fragment for us, so this is rather
* trivial.
*/
switch (orientation) {
case MIXER_ORIENTATION_HORIZONTAL: {
float row_h = ((float)fragment->frame_height * div);
unsigned whole_w = fragment->frame_width;
unsigned whole_h = ceilf(row_h * (float)iwhole);
unsigned frac_w = ((float)fragment->frame_width * frac);
unsigned frac_h = row_h;
til_fb_fragment_copy(fragment, 0, 0, 0, whole_w, whole_h, snapshot_b);
til_fb_fragment_copy(fragment, 0, 0, whole_h, frac_w, frac_h, snapshot_b);
break;
}
case MIXER_ORIENTATION_VERTICAL: {
float col_w = ((float)fragment->frame_width * div);
unsigned whole_w = ceilf(col_w * (float)iwhole);
unsigned whole_h = fragment->frame_height;
unsigned frac_w = col_w;
unsigned frac_h = ((float)fragment->frame_height * frac);
til_fb_fragment_copy(fragment, 0, 0, 0, whole_w, whole_h, snapshot_b);
til_fb_fragment_copy(fragment, 0, whole_w, 0, frac_w, frac_h, snapshot_b);
break;
}
default:
assert(0);
}
/* progressively transition from a->b via incremental striping */
break;
}
case MIXER_STYLE_SINE: {
/* mixer_orientation_t orientation = ((mixer_setup_t *)context->setup)->orientation; TODO: if vertical is implemented */
mixer_orientation_t orientation = MIXER_ORIENTATION_HORIZONTAL;
til_fb_fragment_t *snapshot_b;
float T = mixer_get_T(ctxt);
if (T <= 0.001f || T >= .999f)
break;
assert(ctxt->snapshots[1]);
snapshot_b = ctxt->snapshots[1];
switch (orientation) {
case MIXER_ORIENTATION_HORIZONTAL: {
float step = (/* TODO: make setting+tap */ 2.f * M_PI) / ((float)fragment->frame_height);
float r = til_ticks_to_rads(ticks) /* * 1.f TODO: make setting+tap */ + ((float)fragment->y) * step;
for (unsigned y = 0; y < fragment->height; y++) {
int xoff;
int dir = ((y + fragment->y) % 2) ? -1 : 1;
/* first shift line horizontally by sign-interlaced sine wave */
xoff = (((cosf(r) * .5f) * (1.f - T))) * dir * (float)fragment->frame_width;
/* now push apart the opposing sines in proportion to T so snapshot_a can be 100% visible */
xoff += dir * ((1.f - T) * 1.5 * fragment->frame_width);
for (unsigned x = 0; x < fragment->width; x++) {
int xcoord = xoff + fragment->x + x;
if (xcoord >= 0 && xcoord < (snapshot_b->x + snapshot_b->width)) {
uint32_t pixel;
pixel = til_fb_fragment_get_pixel_unchecked(snapshot_b, xcoord, fragment->y + y);
til_fb_fragment_put_pixel_unchecked(fragment, 0, fragment->x + x, fragment->y + y, pixel);
}
}
r += step;
}
break;
}
case MIXER_ORIENTATION_VERTICAL: {
/* TODO, maybe??
* Doing a vertical variant in the obvious manner will be really cache-unfriendly
*/
break;
}
default:
assert(0);
}
break;
}
default:
assert(0);
}
*fragment_ptr = fragment;
}
static int mixer_finish_frame(til_module_context_t *context, til_stream_t *stream, unsigned int ticks, til_fb_fragment_t **fragment_ptr)
{
mixer_context_t *ctxt = (mixer_context_t *)context;
for (int i = 0; i < 2; i++) {
if (!ctxt->snapshots[i])
continue;
ctxt->snapshots[i] = til_fb_fragment_reclaim(ctxt->snapshots[i]);
}
return 0;
}
static char * mixer_random_module_setting(unsigned seed)
{
const char *candidates[] = {
"blinds",
"checkers",
"drizzle",
"julia",
"meta2d",
"moire",
"pixbounce",
"plasma",
"plato",
"roto",
"shapes",
"snow",
"sparkler",
"spiro",
"stars",
"submit",
"swab",
"swarm",
"voronoi",
};
return strdup(candidates[rand() % nelems(candidates)]);
}
static void mixer_setup_free(til_setup_t *setup)
{
mixer_setup_t *s = (mixer_setup_t *)setup;
for (size_t i = 0; i < nelems(s->inputs); i++)
til_setup_free(s->inputs[i].setup);
free(setup);
}
static int mixer_setup(const til_settings_t *settings, til_setting_t **res_setting, const til_setting_desc_t **res_desc, til_setup_t **res_setup);
til_module_t mixer_module = {
.create_context = mixer_create_context,
.destroy_context = mixer_destroy_context,
.prepare_frame = mixer_prepare_frame,
.render_fragment = mixer_render_fragment,
.finish_frame = mixer_finish_frame,
.name = "mixer",
.description = "Module blender (threaded)",
.setup = mixer_setup,
};
static int mixer_setup(const til_settings_t *settings, til_setting_t **res_setting, const til_setting_desc_t **res_desc, til_setup_t **res_setup)
{
const char *input_names[2] = { "First module to mix", "Second module to mix" };
const char *input_keys[2] = { "a_module", "b_module" };
const char *input_module_name_names[2] = { "First module's name", "Second module's name" };
const char *input_preferred[2] = { "blank", "compose" };
const char *exclusions[] = { "none", "mixer", NULL };
const char *style_values[] = {
"blend",
"flicker",
"interlace",
"paintroller",
"sine",
NULL
};
const char *passes_values[] = {
"2",
"4",
"6",
"8",
"10",
"12",
"16",
"18",
"20",
NULL
};
const char *orientation_values[] = {
"horizontal",
"vertical",
NULL
};
const char *bottom_values[] = {
"a",
"b",
NULL
};
const char *tee_values[] = {
"normal",
"inverted",
NULL
};
til_setting_t *style;
til_setting_t *passes;
til_setting_t *orientation;
til_setting_t *bottom;
til_setting_t *tee;
const til_settings_t *inputs_settings[2];
til_setting_t *inputs[2];
int r;
r = til_settings_get_and_describe_setting(settings,
&(til_setting_spec_t){
.name = "Mixer blend style",
.key = "style",
.values = style_values,
.preferred = style_values[MIXER_DEFAULT_STYLE],
},
&style,
res_setting,
res_desc);
if (r)
return r;
r = til_settings_get_and_describe_setting(settings,
&(til_setting_spec_t){
.name = "Mixer T direction",
.key = "t",
.values = tee_values,
.preferred = tee_values[MIXER_DEFAULT_TEE],
},
&tee,
res_setting,
res_desc);
if (r)
return r;
/* Though you can simply swap what you provide as a_module and b_module, it's
* convenient to have a discrete setting available for specifying which one
* goes on the bottom and which one goes on top as well. Sometimes you're just
* exploring mixer styles, and only for some is the "bottom" vs "top"
* relevant, and the preference can be style-specific, so just give an
* independent easy toggle.
*/
if (!strcasecmp(style->value, style_values[MIXER_STYLE_INTERLACE]) ||
!strcasecmp(style->value, style_values[MIXER_STYLE_PAINTROLLER]) ||
!strcasecmp(style->value, style_values[MIXER_STYLE_SINE])) {
r = til_settings_get_and_describe_setting(settings,
&(til_setting_spec_t){
.name = "Mixer bottom layer",
.key = "bottom",
.values = bottom_values,
.preferred = bottom_values[MIXER_DEFAULT_BOTTOM],
},
&bottom,
res_setting,
res_desc);
if (r)
return r;
}
if (!strcasecmp(style->value, style_values[MIXER_STYLE_PAINTROLLER])) {
r = til_settings_get_and_describe_setting(settings,
&(til_setting_spec_t){
.name = "Mixer paint roller orientation",
.key = "orientation",
.values = orientation_values,
.preferred = orientation_values[MIXER_DEFAULT_ORIENTATION],
},
&orientation,
res_setting,
res_desc);
if (r)
return r;
r = til_settings_get_and_describe_setting(settings,
&(til_setting_spec_t){
.name = "Mixer paint roller passes",
.key = "passes",
.values = passes_values,
.preferred = TIL_SETTINGS_STR(MIXER_DEFAULT_PASSES),
},
&passes,
res_setting,
res_desc);
if (r)
return r;
}
for (int i = 0; i < 2; i++) {
r = til_settings_get_and_describe_setting(settings,
&(til_setting_spec_t){
.name = input_names[i],
.key = input_keys[i],
.preferred = input_preferred[i],
.as_nested_settings = 1,
.random = mixer_random_module_setting,
},
&inputs[i],
res_setting,
res_desc);
if (r)
return r;
inputs_settings[i] = (*res_setting)->value_as_nested_settings;
assert(inputs_settings[i]);
r = til_module_setup_full(inputs_settings[i],
res_setting,
res_desc,
NULL, /* XXX: no res_setup, defer finalizing */
input_module_name_names[i],
input_preferred[i],
(TIL_MODULE_EXPERIMENTAL | TIL_MODULE_HERMETIC | TIL_MODULE_AUDIO_ONLY),
exclusions);
if (r)
return r;
}
if (res_setup) {
mixer_setup_t *setup;
unsigned i;
setup = til_setup_new(settings, sizeof(*setup), mixer_setup_free, &mixer_module);
if (!setup)
return -ENOMEM;
r = til_value_to_pos(style_values, style->value, (unsigned *)&setup->style);
if (r < 0)
return til_setup_free_with_failed_setting_ret_err(&setup->til_setup, style, res_setting, -EINVAL);
r = til_value_to_pos(tee_values, tee->value, (unsigned *)&setup->tee);
if (r < 0)
return til_setup_free_with_failed_setting_ret_err(&setup->til_setup, tee, res_setting, -EINVAL);
switch (setup->style) { /* bake any style-specific settings */
case MIXER_STYLE_PAINTROLLER:
if (sscanf(passes->value, "%u", &setup->n_passes) != 1)
return til_setup_free_with_failed_setting_ret_err(&setup->til_setup, passes, res_setting, -EINVAL);
r = til_value_to_pos(orientation_values, orientation->value, (unsigned *)&setup->orientation);
if (r < 0)
return til_setup_free_with_failed_setting_ret_err(&setup->til_setup, orientation, res_setting, -EINVAL);
/* fallthrough */
case MIXER_STYLE_INTERLACE:
/* fallthrough */
case MIXER_STYLE_SINE:
r = til_value_to_pos(bottom_values, bottom->value, (unsigned *)&setup->bottom);
if (r < 0)
return til_setup_free_with_failed_setting_ret_err(&setup->til_setup, bottom, res_setting, -EINVAL);
break;
default:
break;
}
for (i = 0; i < 2; i++) {
r = til_module_setup_full(inputs_settings[i],
res_setting,
res_desc,
&setup->inputs[i].setup, /* finalize! */
input_module_name_names[i],
input_preferred[i],
(TIL_MODULE_EXPERIMENTAL | TIL_MODULE_HERMETIC | TIL_MODULE_AUDIO_ONLY),
exclusions);
if (r < 0)
return til_setup_free_with_ret_err(&setup->til_setup, r);
assert(r == 0);
}
*res_setup = &setup->til_setup;
}
return 0;
}
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