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#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "til.h"
#include "til_fb.h"
#include "til_module_context.h"
#include "til_settings.h"
#include "til_util.h"
#include "txt/txt.h"
/* Copyright (C) 2020 - Vito Caputo <vcaputo@pengaru.com> */
/* This implements a rudimentary compositing module for layering
* the output from other modules into a single frame.
*/
/* some TODOs:
* - support randomizing settings and context resets, configurable
* - maybe add a way for the user to supply the settings on the cli
* for the composed layers. That might actually need to be a more
* general solution in the top-level rototiller code, since the
* other meta modules like montage and rtv could probably benefit
* from the ability to feed in settings to the underlying modules.
*/
typedef struct compose_layer_t {
const til_module_t *module;
til_module_context_t *module_ctxt;
} compose_layer_t;
typedef struct compose_context_t {
til_module_context_t til_module_context;
til_fb_fragment_t texture_fb;
compose_layer_t texture;
size_t n_layers;
compose_layer_t layers[];
} compose_context_t;
typedef struct compose_setup_layer_t {
char *module;
til_setup_t *setup;
} compose_setup_layer_t;
typedef struct compose_setup_t {
til_setup_t til_setup;
compose_setup_layer_t texture;
size_t n_layers;
compose_setup_layer_t layers[];
} compose_setup_t;
static til_module_context_t * compose_create_context(const til_module_t *module, til_stream_t *stream, unsigned seed, unsigned ticks, unsigned n_cpus, char *path, til_setup_t *setup);
static void compose_destroy_context(til_module_context_t *context);
static void compose_render_fragment(til_module_context_t *context, til_stream_t *stream, unsigned ticks, unsigned cpu, til_fb_fragment_t **fragment_ptr);
static int compose_setup(const til_settings_t *settings, til_setting_t **res_setting, const til_setting_desc_t **res_desc, til_setup_t **res_setup);
til_module_t compose_module = {
.create_context = compose_create_context,
.destroy_context = compose_destroy_context,
.render_fragment = compose_render_fragment,
.name = "compose",
.description = "Layered modules compositor",
.setup = compose_setup,
};
static til_module_context_t * compose_create_context(const til_module_t *module, til_stream_t *stream, unsigned seed, unsigned ticks, unsigned n_cpus, char *path, til_setup_t *setup)
{
compose_setup_t *s = (compose_setup_t *)setup;
size_t layers_path_len;
char *layers_path;
compose_context_t *ctxt;
assert(setup);
ctxt = til_module_context_new(module, sizeof(compose_context_t) + s->n_layers * sizeof(compose_layer_t), stream, seed, ticks, n_cpus, path, setup);
if (!ctxt)
return NULL;
layers_path_len = snprintf(NULL, 0, "%s/%s", path, "layers") + 1;
layers_path = calloc(1, layers_path_len);
/* FIXME TODO: path allocation/construction needs revisiting something fierce:
* 1. Layers can have the same module recur, using compose/layers/$modname will just collide.
* 2. We don't want to be ad-hoc constructing these things like this, but I'm deliberately leaving it ridiculous for now.
* 3. Giving the til_setup_t a settings-instance-derived path might Just Fix Everything and eliminate the need for passing around a path altogether:
*
* In scenarios like layers the settings code already generate instance labels in an enumerated array subscript fashion, so the path would be:
* compose/layers/layers[N]
*
* Some things need to change before that happens though, for starters always creating and supplying a til_setup_t to modules even ones without
* a .setup() method would be necessary. Also there isn't a trivial way to take an arbitrary settings instance anywhere in the heirarchy and
* ask til_settings to generate its path - there are no parent pointers going up the tree to construct it in reverse, and the instances don't
* get a full path copy placed into them at creation time, only the label. The label could be changed to an absolute path though, which would
* really be fine since these things don't move around the heirarchy, they just stay where they were created.
*/
if (!layers_path)
return til_module_context_free(&ctxt->til_module_context);
snprintf(layers_path, layers_path_len, "%s/%s", path, "layers");
for (size_t i = 0; i < s->n_layers; i++) {
const til_module_t *layer_module;
layer_module = til_lookup_module(((compose_setup_t *)setup)->layers[i].module);
ctxt->layers[i].module = layer_module;
(void) til_module_create_context(layer_module, stream, rand_r(&seed), ticks, n_cpus, layers_path, s->layers[i].setup, &ctxt->layers[i].module_ctxt); /* TODO: errors */
ctxt->n_layers++;
}
free(layers_path);
if (((compose_setup_t *)setup)->texture.module) {
size_t texture_path_len = snprintf(NULL, 0, "%s/%s", path, "texture") + 1;
char *texture_path = calloc(1, texture_path_len);
if (!texture_path)
return til_module_context_free(&ctxt->til_module_context);
snprintf(texture_path, texture_path_len, "%s/%s", path, "texture");
ctxt->texture.module = til_lookup_module(((compose_setup_t *)setup)->texture.module);
(void) til_module_create_context(ctxt->texture.module, stream, rand_r(&seed), ticks, n_cpus, texture_path, s->texture.setup, &ctxt->texture.module_ctxt); /* TODO: errors */
free(texture_path);
}
return &ctxt->til_module_context;
}
static void compose_destroy_context(til_module_context_t *context)
{
compose_context_t *ctxt = (compose_context_t *)context;
for (size_t i = 0; i < ctxt->n_layers; i++)
til_module_context_free(ctxt->layers[i].module_ctxt);
if (ctxt->texture.module)
til_module_context_free(ctxt->texture.module_ctxt);
free(ctxt->texture_fb.buf);
free(context);
}
static void compose_render_fragment(til_module_context_t *context, til_stream_t *stream, unsigned ticks, unsigned cpu, til_fb_fragment_t **fragment_ptr)
{
compose_context_t *ctxt = (compose_context_t *)context;
til_fb_fragment_t *fragment = *fragment_ptr, *texture = &ctxt->texture_fb;
til_fb_fragment_t *old_texture = fragment->texture;
if (ctxt->texture.module) {
if (!ctxt->texture_fb.buf ||
ctxt->texture_fb.frame_width != fragment->frame_width ||
ctxt->texture_fb.frame_height != fragment->frame_height) {
ctxt->texture_fb = (til_fb_fragment_t){
.buf = realloc(ctxt->texture_fb.buf, fragment->frame_height * fragment->frame_width * sizeof(uint32_t)),
.frame_width = fragment->frame_width,
.frame_height = fragment->frame_height,
.width = fragment->frame_width,
.height = fragment->frame_height,
.pitch = fragment->frame_width,
};
}
ctxt->texture_fb.cleared = 0;
/* XXX: if when snapshotting becomes a thing, ctxt->texture_fb is snapshottable, this will likely break as-is */
til_module_render(ctxt->texture.module_ctxt, stream, ticks, &texture);
til_module_render(ctxt->layers[0].module_ctxt, stream, ticks, &fragment);
for (size_t i = 1; i < ctxt->n_layers; i++) {
fragment->texture = texture; /* keep forcing our texture, in case something below us installed their own. */
til_module_render(ctxt->layers[i].module_ctxt, stream, ticks, &fragment);
}
} else {
for (size_t i = 0; i < ctxt->n_layers; i++) {
fragment->texture = NULL; /* keep forcing no texture, in case something below us installed their own. TODO: more formally define texture semantics as it pertains to module nesting */
til_module_render(ctxt->layers[i].module_ctxt, stream, ticks, &fragment);
}
}
fragment->texture = old_texture;
*fragment_ptr = fragment;
}
/* return a randomized valid layers= setting */
static char * compose_random_layers_setting(unsigned seed)
{
size_t n_modules, n_rand_overlays, n_overlayable = 0, n_unusable = 0, base_idx;
char *layers = NULL;
const til_module_t **modules;
til_get_modules(&modules, &n_modules);
for (size_t i = 0; i < n_modules; i++) {
if ((modules[i]->flags & (TIL_MODULE_HERMETIC | TIL_MODULE_EXPERIMENTAL)) ||
modules[i] == &compose_module) {
n_unusable++;
continue;
}
if (modules[i]->flags & TIL_MODULE_OVERLAYABLE)
n_overlayable++;
}
base_idx = rand_r(&seed) % (n_modules - (n_overlayable + n_unusable));
for (size_t i = 0, j = 0; !layers && i < n_modules; i++) {
if ((modules[i]->flags & (TIL_MODULE_HERMETIC | TIL_MODULE_EXPERIMENTAL)) ||
modules[i] == &compose_module)
continue;
if (modules[i]->flags & TIL_MODULE_OVERLAYABLE)
continue;
if (j++ == base_idx)
layers = strdup(modules[i]->name);
}
/* TODO FIXME: this doesn't prevent duplicate overlays in the random set,
* which generally is undesirable - but actually watching the results, is
* sometimes interesting. Maybe another module flag is necessary for indicating
* manifold-appropriate overlays.
*/
n_rand_overlays = 1 + (rand_r(&seed) % (n_overlayable - 1));
for (size_t n = 0; n < n_rand_overlays; n++) {
size_t rand_idx = rand_r(&seed) % n_overlayable;
for (size_t i = 0, j = 0; i < n_modules; i++) {
if ((modules[i]->flags & (TIL_MODULE_HERMETIC | TIL_MODULE_EXPERIMENTAL)) ||
modules[i] == &compose_module)
continue;
if (!(modules[i]->flags & TIL_MODULE_OVERLAYABLE))
continue;
if (j++ == rand_idx) {
char *new;
new = realloc(layers, strlen(layers) + 1 + strlen(modules[i]->name) + 1);
if (!new) {
free(layers);
return NULL;
}
strcat(new, ",");
strcat(new, modules[i]->name);
layers = new;
break;
}
}
}
return layers;
}
static void compose_setup_free(til_setup_t *setup)
{
compose_setup_t *s = (compose_setup_t *)setup;
if (s) {
for (size_t i = 0; i < s->n_layers; i++) {
free(s->layers[i].module);
til_setup_free(s->layers[i].setup);
}
til_setup_free(s->texture.setup);
free(s->texture.module);
free(setup);
}
}
static int compose_setup(const til_settings_t *settings, til_setting_t **res_setting, const til_setting_desc_t **res_desc, til_setup_t **res_setup)
{
const til_settings_t *layers_settings, *texture_settings;
const char *layers;
const char *texture;
til_setting_t *texture_module_setting;
const char *texture_values[] = {
"none",
"blinds",
"checkers",
"drizzle",
"julia",
"moire",
"plasma",
"roto",
"stars",
"submit",
"swab",
"voronoi",
NULL
};
int r;
r = til_settings_get_and_describe_value(settings,
&(til_setting_spec_t){
.name = "Comma-separated list of module layers, in draw-order",
.key = "layers",
.preferred = "drizzle,stars,spiro,plato",
.annotations = NULL,
.random = compose_random_layers_setting,
.as_nested_settings = 1,
},
&layers, /* XXX: unused in raw-value form, we want the settings instance */
res_setting,
res_desc);
if (r)
return r;
/* once layers is described and present, we reach here, and it should have stored its nested settings instance @ res_settings */
assert(res_setting && *res_setting && (*res_setting)->value_as_nested_settings);
layers_settings = (*res_setting)->value_as_nested_settings;
{
til_setting_t *layer_setting;
const char *layer;
/* Now that we have the layers value in its own settings instance,
* iterate across the settings @ layers_settings, turning each of
* those into a nested settings instance as well.
* Ultimately turning layers= into an array of unnamed settings
* instances (they still get automagically labeled as "layers[N]")
*/
/*
* Note this relies on til_settings_get_value_by_idx() returning NULL once idx runs off the end,
* which is indistinguishable from a NULL-valued setting, so if the user were to fat-finger
* an empty layer like "layers=foo,,bar" maybe we'd never reach bar. This could be made more robust
* by explicitly looking at the number of settings and just ignoring NULL values, but maybe
* instead we should just prohibit such settings constructions? Like an empty value should still get
* "" not NULL put in it. FIXME TODO XXX verify/clarify/assert this in code
*/
for (size_t i = 0; til_settings_get_value_by_idx(layers_settings, i, &layer_setting); i++) {
if (!layer_setting->value_as_nested_settings) {
r = til_setting_desc_new( layers_settings,
&(til_setting_spec_t){
.as_nested_settings = 1,
}, res_desc);
if (r < 0)
return r;
*res_setting = layer_setting;
return 1;
}
}
/* At this point, whatever layers were provided have now been turned into a settings
* heirarchy. But haven't yet actually resolved the names of and called down into those
* modules' respective setup functions to fully populate the settings as needed.
*
* Again iterate the layers, but this time resolving module names and calling their setup funcs.
* No res_setup is provided here so these will only be building up settings, not producing
* baked setups yet.
*/
for (size_t i = 0; til_settings_get_value_by_idx(layers_settings, i, &layer_setting); i++) {
til_setting_t *layer_module_setting;
const char *layer = til_settings_get_value_by_idx(layer_setting->value_as_nested_settings, 0, &layer_module_setting);
const til_module_t *layer_module = til_lookup_module(layer);
if (!layer_module || !layer_module_setting)
return -EINVAL;
if (!layer_module_setting->desc) {
r = til_setting_desc_new( layer_setting->value_as_nested_settings,
&(til_setting_spec_t){
.name = "Layer module name",
.preferred = "none",
.as_label = 1,
}, res_desc);
if (r < 0)
return r;
*res_setting = layer_module_setting;
return 1;
}
if (layer_module->setup) {
r = layer_module->setup(layer_setting->value_as_nested_settings, res_setting, res_desc, NULL);
if (r)
return r;
}
}
/* at this point all the layers should have all their settings built up in their respective settings instances */
}
r = til_settings_get_and_describe_value(settings,
&(til_setting_spec_t){
.name = "Module to use for source texture, \"none\" to disable",
.key = "texture",
.preferred = texture_values[0],
.annotations = NULL,
.values = texture_values,
.as_nested_settings = 1,
.as_label = 1,
},
&texture,
res_setting,
res_desc);
if (r)
return r;
assert(res_setting && *res_setting && (*res_setting)->value_as_nested_settings);
texture_settings = (*res_setting)->value_as_nested_settings;
texture = til_settings_get_value_by_idx(texture_settings, 0, &texture_module_setting);
if (!texture)
return -EINVAL;
if (!texture_module_setting->desc) {
r = til_setting_desc_new(texture_settings,
&(til_setting_spec_t){
/* this is basically just to get the .as_label */
.name = "Texture module name",
.preferred = "none",
.as_label = 1,
},
res_desc);
if (r < 0)
return r;
*res_setting = texture_module_setting;
return 1;
}
if (strcasecmp(texture, "none")) {
const til_module_t *texture_module = til_lookup_module(texture);
if (!texture_module)
return -EINVAL;
if (texture_module->setup) {
r = texture_module->setup(texture_settings, res_setting, res_desc, NULL);
if (r)
return r;
}
/* now texture settings are complete, but not yet baked (no res_setup) */
}
if (res_setup) { /* turn layers settings into an array of compose_setup_layer_t's {name,til_setup_t} */
size_t n_layers = til_settings_get_count(layers_settings);
til_setting_t *layer_setting;
compose_setup_t *setup;
setup = til_setup_new(sizeof(*setup) + n_layers * sizeof(*setup->layers), compose_setup_free);
if (!setup)
return -ENOMEM;
setup->n_layers = n_layers;
for (size_t i = 0; til_settings_get_value_by_idx(layers_settings, i, &layer_setting); i++) {
const char *layer = til_settings_get_value_by_idx(layer_setting->value_as_nested_settings, 0, NULL);
const til_module_t *layer_module = til_lookup_module(layer);
if (!layer_module) {
til_setup_free(&setup->til_setup);
return -EINVAL;
}
setup->layers[i].module = strdup(layer);
if (!setup->layers[i].module) {
til_setup_free(&setup->til_setup);
return -ENOMEM;
}
if (layer_module->setup) {
r = layer_module->setup(layer_setting->value_as_nested_settings, res_setting, res_desc, &setup->layers[i].setup);
if (r < 0) {
til_setup_free(&setup->til_setup);
return r;
}
}
}
if (strcasecmp(texture, "none")) {
const char *texture = til_settings_get_value_by_idx(texture_settings, 0, NULL);
const til_module_t *texture_module = til_lookup_module(texture);
if (!texture_module) {
til_setup_free(&setup->til_setup);
return -EINVAL;
}
setup->texture.module = strdup(texture);
if (!setup->texture.module) {
til_setup_free(&setup->til_setup);
return -ENOMEM;
}
if (texture_module->setup) {
/* bake the texture settings */
r = texture_module->setup(texture_settings, res_setting, res_desc, &setup->texture.setup);
if (r < 0) {
til_setup_free(&setup->til_setup);
return r;
}
}
}
*res_setup = &setup->til_setup;
}
return 0;
}
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