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|
/*
* Copyright (C) 2022 - Vito Caputo - <vcaputo@pengaru.com>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 as published
* by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <errno.h>
#include <stdlib.h>
#include <unistd.h>
#include "til.h"
#include "til_fb.h"
#include "til_module_context.h"
#define CHECKERS_DEFAULT_SIZE 32
#define CHECKERS_DEFAULT_PATTERN CHECKERS_PATTERN_CHECKERED
#define CHECKERS_DEFAULT_DYNAMICS CHECKERS_DYNAMICS_ODD
#define CHECKERS_DEFAULT_DYNAMICS_RATE 1.0
#define CHECKERS_DEFAULT_FILL CHECKERS_FILL_COLOR
#define CHECKERS_DEFAULT_COLOR 0xffffff
#define CHECKERS_DEFAULT_FILL_MODULE "none"
typedef enum checkers_pattern_t {
CHECKERS_PATTERN_CHECKERED,
CHECKERS_PATTERN_RANDOM,
} checkers_pattern_t;
typedef enum checkers_dynamics_t {
CHECKERS_DYNAMICS_ODD,
CHECKERS_DYNAMICS_EVEN,
CHECKERS_DYNAMICS_ALTERNATING,
CHECKERS_DYNAMICS_RANDOM,
} checkers_dynamics_t;
typedef enum checkers_fill_t {
CHECKERS_FILL_COLOR,
CHECKERS_FILL_SAMPLED,
CHECKERS_FILL_TEXTURED,
CHECKERS_FILL_RANDOM,
CHECKERS_FILL_MIXED,
} checkers_fill_t;
typedef struct checkers_setup_t {
til_setup_t til_setup;
unsigned size;
checkers_pattern_t pattern;
checkers_dynamics_t dynamics;
float rate;
checkers_fill_t fill;
uint32_t color;
const til_module_t *fill_module;
til_setup_t *fill_module_setup;
} checkers_setup_t;
typedef struct checkers_context_t {
til_module_context_t til_module_context;
checkers_setup_t *setup;
til_module_context_t *fill_module_contexts[];
} checkers_context_t;
static til_module_context_t * checkers_create_context(const til_module_t *module, til_stream_t *stream, unsigned seed, unsigned ticks, unsigned n_cpus, char *path, til_setup_t *setup)
{
size_t size = sizeof(checkers_context_t);
checkers_context_t *ctxt;
if (((checkers_setup_t *)setup)->fill_module)
size += sizeof(til_module_context_t *) * n_cpus;
ctxt = til_module_context_new(module, size, stream, seed, ticks, n_cpus, path, setup);
if (!ctxt)
return NULL;
ctxt->setup = (checkers_setup_t *)setup;
if (ctxt->setup->fill_module) {
const til_module_t *module = ctxt->setup->fill_module;
size_t fill_module_path_len = snprintf(NULL, 0, "%s/fill_module", path) + 1; /* FIXME TODO: revisit path construction, see big comment in modules/compose FIXME TODO */
char *fill_module_path = calloc(1, fill_module_path_len);
if (!fill_module_path)
return til_module_context_free(&ctxt->til_module_context);
snprintf(fill_module_path, fill_module_path_len, "%s/fill_module", path);
/* since checkers is already threaded, create an n_cpus=1 context per-cpu */
for (unsigned i = 0; i < n_cpus; i++) /* TODO: errors */
(void) til_module_create_context(module, stream, seed, ticks, 1, fill_module_path, ctxt->setup->fill_module_setup, &ctxt->fill_module_contexts[i]);
/* FIXME TODO ^^^ sharing the fill_module_path across the per-cpu contexts aliases them _across_threads_ no less, this needs attention/thought FIXME TODO */
/* but the problem with just doing something like suffixing the cpu # to give each context a unique path per-cpu is then the taps/pipes would all be
* unique on a per-cpu basis. That's _very_ undesirable in terms of sequencing the pipes by name, we don't want sequencing tracks per-cpu and that's
* a non-deterministic quantity depending on the host anyways. So the path can't encode a cpu number, that's just a hard NOPE. What may need to be
* done here is to stop creating the context per-cpu in checkers and instead be able to simply do a single n_cpus create context at the single path,
* then be able to perform a forced cpu-specific render on a given context. Then whatever the context-specific module does with threaded rendering
* on a shared context is its problem, and we already told it the n_cpus value so it could do whatever it needed to. The problem with this as-is is
* that some modules just don't implement threaded rendering at all and can't share their context across threads as a result, so checkers can't make
* that assumption. This hack here of creating a context per-cpu works around that problem entirely, so even simple modules magically become threaded.
* Maybe what needs to happen is everything path-bound needs to just have some magic surrounding cpu-local state. As in, the tap/tap-driving stuff could
* just roll with the punches and share the first instance of tap variables then all the others just get left alone. FIXME TODO FIXME TODO
*/
free(fill_module_path);
/* XXX: it would be interesting to support various patterns/layouts by varying the seed, but this will require
* more complex context allocation strategies while also maintaining the per-cpu allocation.
*/
}
return &ctxt->til_module_context;
}
static void checkers_destroy_context(til_module_context_t *context)
{
checkers_context_t *ctxt = (checkers_context_t *)context;
if (ctxt->setup->fill_module) {
for (unsigned i = 0; i < context->n_cpus; i++)
til_module_context_free(ctxt->fill_module_contexts[i]);
}
free(ctxt);
}
/* This is derived from til_fb_fragment_tile_single() with two variations:
* 1. when the size doesn't align with frame size, the start tiles are offset
* to center the checkers letting the edge checkers all clip as needed
* 2. the incoming frame width isn't propagated down to the tiled fragments,
* though for the potentially clipped boundary tiles the frame_{width,height}
* won't match the incoming width,height.
*
* XXX note this fragmenter in particular really exercises fill_modules' correct handling
* of frame vs. fragment dimensions and clipping semantics
*/
int checkers_fragment_tile_single(const til_fb_fragment_t *fragment, unsigned tile_size, unsigned number, til_fb_fragment_t *res_fragment)
{
unsigned w = fragment->width / tile_size, h = fragment->height / tile_size;
unsigned tiled_w = w * tile_size, tiled_h = h * tile_size;
unsigned x, y, xoff, yoff, xshift = 0, yshift = 0;
assert(fragment);
assert(res_fragment);
/* Detect the need for fractional tiles on both axis and shift the fragments
* to keep the overall checkered output centered. This complicates res_fragment.{x,y,width,height}
* calculations for the peripheral checker tiles as those must clip when shifted.
*/
if (tiled_w < fragment->width) {
tiled_w += tile_size;
xshift = (tiled_w - fragment->width) >> 1;
w++;
}
if (tiled_h < fragment->height) {
tiled_h += tile_size;
yshift = (tiled_h - fragment->height) >> 1;
h++;
}
y = number / w;
if (y >= h)
return 0;
x = number - (y * w);
xoff = x * tile_size;
yoff = y * tile_size;
if (fragment->texture) {
assert(res_fragment->texture);
assert(fragment->frame_width == fragment->texture->frame_width);
assert(fragment->frame_height == fragment->texture->frame_height);
assert(fragment->width == fragment->texture->width);
assert(fragment->height == fragment->texture->height);
assert(fragment->x == fragment->texture->x);
assert(fragment->y == fragment->texture->y);
*(res_fragment->texture) = (til_fb_fragment_t){
.buf = fragment->texture->buf + (yoff * fragment->texture->pitch) - (y ? (yshift * fragment->texture->pitch) : 0) + (xoff - (x ? xshift : 0)),
.width = MIN(fragment->width - (xoff - xshift), x ? tile_size : (tile_size - xshift)),
.height = MIN(fragment->height - (yoff - yshift), y ? tile_size : (tile_size - yshift)),
.x = x ? 0 : xshift,
.y = y ? 0 : yshift,
.frame_width = tile_size,
.frame_height = tile_size,
.stride = fragment->texture->stride + (fragment->width - MIN(fragment->width - (xoff - xshift), x ? tile_size : (tile_size - xshift))),
.pitch = fragment->texture->pitch,
.cleared = fragment->texture->cleared,
};
}
*res_fragment = (til_fb_fragment_t){
.texture = fragment->texture ? res_fragment->texture : NULL,
/* TODO: copy pasta! */
.buf = fragment->buf + (yoff * fragment->pitch) - (y ? (yshift * fragment->pitch) : 0) + (xoff - (x ? xshift : 0)),
.width = MIN(fragment->width - (xoff - xshift), x ? tile_size : (tile_size - xshift)),
.height = MIN(fragment->height - (yoff - yshift), y ? tile_size : (tile_size - yshift)),
.x = x ? 0 : xshift,
.y = y ? 0 : yshift,
// this is a little janky but leave frame_width to be set by render_fragment
// so it can use the old frame_width for determining checkered state
.frame_width = fragment->width, // becomes tile_size
.frame_height = fragment->height, // becomes tile_size
.stride = fragment->stride + (fragment->width - MIN(fragment->width - (xoff - xshift), x ? tile_size : (tile_size - xshift))),
.pitch = fragment->pitch,
.number = number,
.cleared = fragment->cleared,
};
return 1;
}
static int checkers_fragmenter(til_module_context_t *context, const til_fb_fragment_t *fragment, unsigned number, til_fb_fragment_t *res_fragment)
{
checkers_context_t *ctxt = (checkers_context_t *)context;
return checkers_fragment_tile_single(fragment, ctxt->setup->size, number, res_fragment);
}
static void checkers_prepare_frame(til_module_context_t *context, til_stream_t *stream, unsigned ticks, til_fb_fragment_t **fragment_ptr, til_frame_plan_t *res_frame_plan)
{
checkers_context_t *ctxt = (checkers_context_t *)context;
til_fb_fragment_t *fragment = *fragment_ptr;
/* XXX: note cpu_affinity is required when fill_module is used, to ensure module_contexts
* have a stable relationship to fragnum. Otherwise the output would be unstable because the
* module contexts would be randomly distributed across the filled checkers frame-to-frame.
* This is unfortunate since cpu_affinity is likely to be slower than just letting the render
* threads render fragments in whatever order (the preferred default). fill_module here
* is actually *the* reason til_frame_plan_t.cpu_affinity got implemented, before this there
* wasn't even a til_frame_plan_t container; a bare til_fragmenter_t was returned.
*/
*res_frame_plan = (til_frame_plan_t){ .fragmenter = checkers_fragmenter, .cpu_affinity = !!ctxt->setup->fill_module };
}
static inline unsigned hash(unsigned x)
{
x = ((x >> 16) ^ x) * 0x61C88647;
x = ((x >> 16) ^ x) * 0x61C88647;
x = ((x >> 16) ^ x) * 0x61C88647;
x = (x >> 16) ^ x;
return x;
}
static void checkers_render_fragment(til_module_context_t *context, til_stream_t *stream, unsigned ticks, unsigned cpu, til_fb_fragment_t **fragment_ptr)
{
checkers_context_t *ctxt = (checkers_context_t *)context;
til_fb_fragment_t *fragment = *fragment_ptr;
uint32_t color = ctxt->setup->color, flags = 0;
checkers_fill_t fill = ctxt->setup->fill;
int state;
switch (ctxt->setup->pattern) {
case CHECKERS_PATTERN_CHECKERED: {
unsigned tiles_per_row, row, col;
tiles_per_row = fragment->frame_width / ctxt->setup->size;
if (tiles_per_row * ctxt->setup->size < fragment->frame_width)
tiles_per_row++;
row = fragment->number / tiles_per_row;
col = fragment->number % tiles_per_row;
state = (row ^ col) & 0x1;
break;
}
case CHECKERS_PATTERN_RANDOM:
state = hash((context->seed + fragment->number) * 0x61C88647) & 0x1;
break;
}
/* now that state has been determined, set the frame size */
fragment->frame_width = ctxt->setup->size;
fragment->frame_height = ctxt->setup->size;
if (fragment->texture) {
fragment->texture->frame_width = ctxt->setup->size;
fragment->texture->frame_height = ctxt->setup->size;
}
switch (ctxt->setup->dynamics) {
case CHECKERS_DYNAMICS_ODD:
break;
case CHECKERS_DYNAMICS_EVEN:
state = ~state & 0x1;
break;
case CHECKERS_DYNAMICS_ALTERNATING:
state ^= ((unsigned)((float)ticks * ctxt->setup->rate) & 0x1);
break;
case CHECKERS_DYNAMICS_RANDOM: /* note: the big multiply here is just to get up out of the low bits */
state &= hash((context->seed + fragment->number) * 0x61C88647 + (unsigned)((float)ticks * ctxt->setup->rate)) & 0x1;
break;
}
if (fill == CHECKERS_FILL_RANDOM || fill == CHECKERS_FILL_MIXED)
fill = rand_r(&ctxt->til_module_context.seed) % CHECKERS_FILL_RANDOM; /* TODO: mixed should have a setting for controlling the ratios */
switch (ctxt->setup->fill) {
case CHECKERS_FILL_SAMPLED:
if (fragment->cleared)
color = til_fb_fragment_get_pixel_unchecked(fragment, fragment->x + (fragment->width >> 1), fragment->y + (fragment->height >> 1));
break;
case CHECKERS_FILL_TEXTURED:
flags = TIL_FB_DRAW_FLAG_TEXTURABLE;
break;
case CHECKERS_FILL_COLOR:
default:
break;
}
if (!state)
til_fb_fragment_clear(fragment);
else {
if (!ctxt->setup->fill_module)
til_fb_fragment_fill(fragment, flags, color);
else {
/* TODO: we need a way to send down color and flags, and use the module render as a brush of sorts */
til_module_render(ctxt->fill_module_contexts[cpu], stream, ticks, fragment_ptr);
}
}
}
/* TODO: migrate to libtil */
static char * checkers_random_color(unsigned seed)
{
/* til should probably have a common randomize color helper for this with a large collection of
* reasonable colors, and maybe even have themed palettes one can choose from... */
static const char * colors[] = {
"#ffffff",
"#ff0000",
"#00ff00",
"#0000ff",
"#ffff00",
"#00ffff",
"#ff00ff",
};
return strdup(colors[seed % nelems(colors)]);
}
/* TODO: migrate to libtil */
static int checkers_rgb_to_uint32(const char *in, uint32_t *out)
{
uint32_t color = 0;
/* this isn't html, but accept #rrggbb syntax */
if (*in == '#')
in++;
else if (in[0] == '0' && in[1] == 'x') /* and 0xrrggbb */
in += 2;
if (strlen(in) != 6)
return -EINVAL;
for (int i = 0; i < 6;) {
uint8_t c = 0;
color <<= 8;
for (int j = 0; j < 2; in++, j++, i++) {
c <<= 4;
switch (*in) {
case '0'...'9':
c |= (*in) - '0';
break;
case 'a'...'f':
c |= (*in) - 'a' + 10;
break;
case 'A'...'F':
c |= (*in) - 'A' + 10;
break;
default:
return -EINVAL;
}
}
color |= c;
}
*out = color;
return 0;
}
static void checkers_setup_free(til_setup_t *setup)
{
checkers_setup_t *s = (checkers_setup_t *)setup;
if (s) {
til_setup_free(s->fill_module_setup);
free(setup);
}
}
static int checkers_setup(const til_settings_t *settings, til_setting_t **res_setting, const til_setting_desc_t **res_desc, til_setup_t **res_setup)
{
const char *size;
const char *pattern;
const char *fill_module;
const til_settings_t *fill_module_settings;
til_setting_t *fill_module_setting;
const char *dynamics;
const char *dynamics_rate;
const char *fill;
const char *color;
const char *size_values[] = {
"4",
"8",
"16",
"32",
"64",
"128",
NULL
};
const char *pattern_values[] = {
"checkered",
"random",
NULL
};
const char *fill_module_values[] = {
"none",
"blinds",
"moire",
"pixbounce",
"plato",
"roto",
"shapes",
"snow",
"spiro",
"stars",
NULL
};
const char *dynamics_values[] = {
"odd",
"even",
"alternating",
"random",
NULL
};
const char *dynamics_rate_values[] = {
"1.0",
".75",
".5",
".25",
".1",
".01",
".001",
".0001",
NULL
};
const char *fill_values[] = {
"color",
"sampled",
"textured",
"random",
"mixed",
NULL
};
int r;
r = til_settings_get_and_describe_value(settings,
&(til_setting_spec_t){
.name = "Checker size",
.key = "size",
.regex = "\\.[0-9]+",
.preferred = TIL_SETTINGS_STR(CHECKERS_DEFAULT_SIZE),
.values = size_values,
.annotations = NULL
},
&size,
res_setting,
res_desc);
if (r)
return r;
r = til_settings_get_and_describe_value(settings,
&(til_setting_spec_t){
.name = "Checkers pattern",
.key = "pattern",
.preferred = pattern_values[0],
.values = pattern_values,
.annotations = NULL
},
&pattern,
res_setting,
res_desc);
if (r)
return r;
r = til_settings_get_and_describe_value(settings,
&(til_setting_spec_t){
.name = "Filled cell module (\"none\" for plain checkers)",
.key = "fill_module",
.preferred = fill_module_values[0],
.values = fill_module_values,
.annotations = NULL,
.as_nested_settings = 1,
},
&fill_module, /* XXX: this isn't really of direct use now that it's a potentially full-blown settings string, see fill_module_settings */
res_setting,
res_desc);
if (r)
return r;
/* hmm, we're about to assume this is always valid, so let's assert that's actually the case...
* looking at til_settings_get_and_describe_value() it looks to be optional there.
* TODO: since _we_ require the res_setting, we should provide a temporary place for it
* here if it's not guaranteed, then copy it into *res_setting if wanted.
*/
assert(res_setting && *res_setting);
assert((*res_setting)->value_as_nested_settings);
fill_module_settings = (*res_setting)->value_as_nested_settings;
fill_module = til_settings_get_value_by_idx(fill_module_settings, 0, &fill_module_setting);
if (!fill_module)
return -EINVAL;
if (!fill_module_setting->desc) {
r = til_setting_desc_new(fill_module_settings,
&(til_setting_spec_t){
.name = "Filled cell module name",
.preferred = "none",
.as_label = 1,
},
res_desc);
if (r < 0)
return r;
*res_setting = fill_module_setting;
return 1;
}
if (strcasecmp(fill_module, "none")) {
const til_module_t *mod = til_lookup_module(fill_module);
if (!mod)
return -EINVAL;
if (mod->setup) {
r = mod->setup(fill_module_settings, res_setting, res_desc, NULL);
if (r)
return r;
/* XXX: note no res_setup was provided, so while yes the fill_module_settings are
* fully populated according to the setup's return value, we don't yet have the baked
* setup. That occurs below while baking the checkers res_setup.
*/
}
}
/* TODO: here we would do nested setup for fill_module via (*res_setting)->settings until that returned 0.
* It seems like we would just leave res_setup NULL for nested setup at this phase, then in our if (res_setup)
* branch down below the nested setup would have to recur with res_setup supplied but pointing at a nested
* setup pointer hosted within this setup. */
/* XXX but this is a little more complicated than simply performing exhaustive setup of the fill_module here.
* it's kind of like how in scripting languages you have two forms of interpolation while initializing variables;
* there's the immediate interpolation at the time of intialization, and there's the delayed interpolation at
* time of variable use. i.e. foo="$a $b" vs. foo:="$a $b", the latter may expand $a and $b once and store the
* result in foo, whereas the former may just store the literal "$a $b" in foo and (re)perform the expansion of
* $a and $b every time $foo is evaluated.
*
* should every module have its own separate setting or snowflake syntax to control exhaustive setup up-front
* vs. just taking what settings have been provided and randomizing what's not provided at context create time?
* in the case of checkers::fill_module it's arguably less relevant (though the current frontends don't have a
* randomize settings feature, so if exhaustive setup of fill_module were forced up-front using the existing frontends
* would mean loss of fill_module randomized setup) But that might be O.K. for something like checkers::fill_module
*
* where it becomes more relevant is something like rtv::channels, where the single rtv instance will repeatedly
* create+destroy channel contexts using the supplied (or omitted) settings. We may want to have the settings
* exhaustively applied once when rtv was intantiated, giving the frontend setup opportunity to explicitly configure
* the channels exhaustively. Or we may want to just partially specify some settings for the channels, and for
* the settings non-specified use the defaults OR for those unsepcified have them be randomized. Then there's the
* question of should the randomizing recur for every channel switch or just occur once at time of rtv instantiation?
*
* it feels like the module settings syntax should probably control this behavior in a general way so the modules don't
* start inventing their own approaches. Perhaps the module name at the start of the settings string could simply have
* an optional leading modifier character from a reserved set module names can't start with. Someting like %modulename
* for randomizing unspecified settings, : for evaluating settings just once up-front then reusing them, @modulename for
* accepting defaults for anything unspecified, and !modulename to fail if any settings aren't specified. Maybe also
* something like * for making the current qualifiers apply recursively.
*/
r = til_settings_get_and_describe_value(settings,
&(til_setting_spec_t){
.name = "Checkers dynamics",
.key = "dynamics",
.preferred = dynamics_values[0],
.values = dynamics_values,
.annotations = NULL
},
&dynamics,
res_setting,
res_desc);
if (r)
return r;
if (strcasecmp(dynamics, "odd") && strcasecmp(dynamics, "even")) {
r = til_settings_get_and_describe_value(settings,
&(til_setting_spec_t){
.name = "Checkers dynamics rate",
.key = "dynamics_rate",
.preferred = dynamics_rate_values[0],
.values = dynamics_rate_values,
.annotations = NULL
},
&dynamics_rate,
res_setting,
res_desc);
if (r)
return r;
}
r = til_settings_get_and_describe_value(settings,
&(til_setting_spec_t){
.name = "Fill mode",
.key = "fill",
.preferred = fill_values[CHECKERS_DEFAULT_FILL],
.values = fill_values,
.annotations = NULL
},
&fill,
res_setting,
res_desc);
if (r)
return r;
/* Even though sampled and textured fills don't neceesarily use the color,
* if there's no texture or no underlay to sample, we should have a color to fallback on.
*/
r = til_settings_get_and_describe_value(settings,
&(til_setting_spec_t){
.name = "Fill color",
.key = "color",
.preferred = TIL_SETTINGS_STR(CHECKERS_DEFAULT_COLOR),
.random = checkers_random_color,
.values = NULL,
.annotations = NULL
},
&color,
res_setting,
res_desc);
if (r)
return r;
if (res_setup) {
checkers_setup_t *setup;
setup = til_setup_new(settings, sizeof(*setup), checkers_setup_free);
if (!setup)
return -ENOMEM;
sscanf(size, "%u", &setup->size);
if (!strcasecmp(pattern, "checkered"))
setup->pattern = CHECKERS_PATTERN_CHECKERED;
else if (!strcasecmp(pattern, "random"))
setup->pattern = CHECKERS_PATTERN_RANDOM;
else {
til_setup_free(&setup->til_setup);
return -EINVAL;
}
if (strcasecmp(fill_module, "none")) {
setup->fill_module = til_lookup_module(fill_module);
if (!setup->fill_module) {
til_setup_free(&setup->til_setup);
return -ENOMEM;
}
if (setup->fill_module->setup) {
r = setup->fill_module->setup(fill_module_settings, res_setting, res_desc, &setup->fill_module_setup);
if (r) {
til_setup_free(&setup->til_setup);
return r;
}
}
}
if (!strcasecmp(dynamics, "odd"))
setup->dynamics = CHECKERS_DYNAMICS_ODD;
else if (!strcasecmp(dynamics, "even"))
setup->dynamics = CHECKERS_DYNAMICS_EVEN;
else if (!strcasecmp(dynamics, "alternating"))
setup->dynamics = CHECKERS_DYNAMICS_ALTERNATING;
else if (!strcasecmp(dynamics, "random"))
setup->dynamics = CHECKERS_DYNAMICS_RANDOM;
else {
til_setup_free(&setup->til_setup);
return -EINVAL;
}
if (setup->dynamics != CHECKERS_DYNAMICS_ODD && setup->dynamics != CHECKERS_DYNAMICS_EVEN)
sscanf(dynamics_rate, "%f", &setup->rate);
if (!strcasecmp(fill, "color"))
setup->fill = CHECKERS_FILL_COLOR;
else if (!strcasecmp(fill, "sampled"))
setup->fill = CHECKERS_FILL_SAMPLED;
else if (!strcasecmp(fill, "textured"))
setup->fill = CHECKERS_FILL_TEXTURED;
else if (!strcasecmp(fill, "random"))
setup->fill = CHECKERS_FILL_RANDOM;
else if (!strcasecmp(fill, "mixed"))
setup->fill = CHECKERS_FILL_MIXED;
else {
til_setup_free(&setup->til_setup);
return -EINVAL;
}
r = checkers_rgb_to_uint32(color, &setup->color);
if (r < 0)
return r;
*res_setup = &setup->til_setup;
}
return 0;
}
til_module_t checkers_module = {
.create_context = checkers_create_context,
.destroy_context = checkers_destroy_context,
.prepare_frame = checkers_prepare_frame,
.render_fragment = checkers_render_fragment,
.setup = checkers_setup,
.name = "checkers",
.description = "Checker-patterned overlay (threaded)",
.author = "Vito Caputo <vcaputo@pengaru.com>",
.flags = TIL_MODULE_OVERLAYABLE,
};
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