1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
|
/*
* Copyright (C) 2022 - Vito Caputo - <vcaputo@pengaru.com>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 as published
* by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <errno.h>
#include <stdlib.h>
#include <unistd.h>
#include "til.h"
#include "til_fb.h"
#include "til_module_context.h"
#define CHECKERS_DEFAULT_SIZE 32
#define CHECKERS_DEFAULT_PATTERN CHECKERS_PATTERN_CHECKERED
#define CHECKERS_DEFAULT_DYNAMICS CHECKERS_DYNAMICS_ODD
#define CHECKERS_DEFAULT_DYNAMICS_RATE 1.0
#define CHECKERS_DEFAULT_FILL CHECKERS_FILL_COLOR
#define CHECKERS_DEFAULT_FILL_COLOR 0xffffff
#define CHECKERS_DEFAULT_FILL_MODULE "none"
#define CHECKERS_DEFAULT_CLEAR CHECKERS_CLEAR_CLEAR
#define CHECKERS_DEFAULT_CLEAR_COLOR 0x000000
typedef enum checkers_pattern_t {
CHECKERS_PATTERN_CHECKERED,
CHECKERS_PATTERN_RANDOM,
} checkers_pattern_t;
typedef enum checkers_dynamics_t {
CHECKERS_DYNAMICS_ODD,
CHECKERS_DYNAMICS_EVEN,
CHECKERS_DYNAMICS_ALTERNATING,
CHECKERS_DYNAMICS_RANDOM,
} checkers_dynamics_t;
typedef enum checkers_fill_t {
CHECKERS_FILL_COLOR,
CHECKERS_FILL_SAMPLED,
CHECKERS_FILL_TEXTURED,
CHECKERS_FILL_RANDOM, /* position matters here; randomizes within above values */
CHECKERS_FILL_MIXED, /* XXX: not yet implemented, synonym for random */
} checkers_fill_t;
typedef enum checkers_clear_t {
CHECKERS_CLEAR_CLEAR,
CHECKERS_CLEAR_COLOR,
CHECKERS_CLEAR_SAMPLED,
CHECKERS_CLEAR_TEXTURED,
CHECKERS_CLEAR_RANDOM, /* position matters here; randomizes within above values */
CHECKERS_CLEAR_MIXED, /* XXX: not yet implemented, synonym for random */
} checkers_clear_t;
typedef struct checkers_setup_t {
til_setup_t til_setup;
unsigned size;
checkers_pattern_t pattern;
checkers_dynamics_t dynamics;
float rate;
checkers_fill_t fill;
uint32_t fill_color;
til_setup_t *fill_module_setup;
checkers_clear_t clear;
uint32_t clear_color;
} checkers_setup_t;
typedef struct checkers_context_t {
til_module_context_t til_module_context;
checkers_setup_t *setup;
til_fb_fragment_t waste_fb;
til_module_context_t *fill_module_contexts[];
} checkers_context_t;
static til_module_context_t * checkers_create_context(const til_module_t *module, til_stream_t *stream, unsigned seed, unsigned ticks, unsigned n_cpus, til_setup_t *setup)
{
size_t size = sizeof(checkers_context_t);
checkers_context_t *ctxt;
if (((checkers_setup_t *)setup)->fill_module_setup)
size += sizeof(til_module_context_t *) * n_cpus;
ctxt = til_module_context_new(module, size, stream, seed, ticks, n_cpus, setup);
if (!ctxt)
return NULL;
ctxt->setup = (checkers_setup_t *)setup;
if (ctxt->setup->fill_module_setup) {
const til_module_t *module = ctxt->setup->fill_module_setup->creator;
unsigned waste_fb_size = ctxt->setup->size;
/* since checkers is already threaded, create an n_cpus=1 context per-cpu */
if (til_module_create_contexts(module, stream, seed, ticks, 1, ctxt->setup->fill_module_setup, n_cpus, ctxt->fill_module_contexts) < 0)
return til_module_context_free(&ctxt->til_module_context);
/* XXX: you might be wondering: why not just use a single context, render into a tile-sized frame buffer in prepare_frame(),
* and just copy from that into the filled cells in threaded render_fragment()? it would avoid all this context clones
* sharing the same path complexity... and if the copy applied alpha/transparency, you'd still get overlay effects.
* What gives?
*
* The answer is: overlay effects go beyond simple transparencies. With fragment snapshotting, arbitrary sampling of
* anywhere within the incoming fragment's contents while writing the fragment is facilitated, so you get use cases like
* drizzle,style=map which treat the "puddle" as a sort of normal map and read in pixel colors from wherever the normal
* aims. And there's sampler overlays like voronoi and checkers, which fill arbitrary regions using the incoming color
* from an arbitrary pixel. For any of these, rendering once into an intermediate single tile-sized frame buffer would
* sample the blank tile-sized frame buffer, so they'd just be blank. It's more like what they'd need is to store the
* relative coordinates to read from per-pixel, instead of the final pixel data, in the tile-sized frame buffer, combined
* with encoding what operation to do on what was read. Instead of that complexity, I'm just cloning the contexts with
* identical seed+settings, and running them per-cpu. It may be interesting to experiment with storing source coordinates
* with color+operation information in a different "sampler" type of frame... but all these modules would need to then
* learn to store that instead of just always producing pixels. It'd be a substantial invasive change, and would constrain
* modules to work within what that sampler frame could express, whereas this context cloning lets the module authors just
* implement whatever they want for producing pixels.
*
* It might seem like a lot of trouble just for a silly checkers module, but ensuring this works properly for checkers
* removes the friction of doing the same kind of fill_module= instancing for concurrency in any future modules.
*
* TODO: a remaining problem to address surrounding context clones is the "ref" builtin, and til_stream_find_module_contexts()
* which it relies on. Imagine checkers uses fill_module=ref,path=/path/to/context/without/clones with things as-is.
* There would be n_cpus ref contexts in checkers, and each of those rendering concurrently will find the same single context
* at /path/to/context/without/clones on the stream. So they'd racily render while sharing a single context, which might
* crash - depending on what module that context belongs to. What needs to happen here is when the "ref" clones lookup
* the context @ path to use, they need a clone number to propagate down to til_stream_find_module_contexts(), which
* would have been assigned when the n_cpus ref clones were created for checkers. Then til_stream_find_module_contexts()
* can ensure the context returned has the same clone number within the found path. But there's still a need to actually
* create the clones when they don't exist. Keep in mind, the /path/to/context/without/clones will have just a
* single context, and we're going to want n_cpus of them from the same path via "ref". So the one that exists needs to be
* cloned on demand, in a race-free manner likely requiring some locking, and it will require the cloned context's module
* to perform the actual cloning in all but the simples of cases. So it looks like til_module_t.clone_context() is needed,
* and should be asserted as present when til_module_t.destroy_context() is present (and vice versa), as the presence of
* either strongly implies the context refers to external resources. And in the absence of a clone_context() method, we
* can have a default "dumb" clone that just duplicates the context with a malloc() and memcpy(). This would also require
* adding a size member to til_module_context_t, which is straightforward to add.
*/
ctxt->waste_fb = (til_fb_fragment_t){
.buf = malloc(waste_fb_size * waste_fb_size * sizeof(uint32_t)),
.frame_width = waste_fb_size,
.frame_height = waste_fb_size,
.width = waste_fb_size,
.height = waste_fb_size,
.pitch = waste_fb_size,
};
if (!ctxt->waste_fb.buf)
return til_module_context_free(&ctxt->til_module_context);
}
return &ctxt->til_module_context;
}
static void checkers_destroy_context(til_module_context_t *context)
{
checkers_context_t *ctxt = (checkers_context_t *)context;
if (ctxt->setup->fill_module_setup) {
for (unsigned i = 0; i < context->n_cpus; i++)
til_module_context_free(ctxt->fill_module_contexts[i]);
free(ctxt->waste_fb.buf);
}
free(ctxt);
}
/* This is derived from til_fb_fragment_tile_single() with two variations:
* 1. when the size doesn't align with frame size, the start tiles are offset
* to center the checkers letting the edge checkers all clip as needed
* 2. the incoming frame width isn't propagated down to the tiled fragments,
* though for the potentially clipped boundary tiles the frame_{width,height}
* won't match the incoming width,height.
*
* XXX note this fragmenter in particular really exercises fill_modules' correct handling
* of frame vs. fragment dimensions and clipping semantics
*/
static int checkers_fragment_tile_single(const til_fb_fragment_t *fragment, unsigned tile_size, unsigned number, til_fb_fragment_t *res_fragment)
{
unsigned numw = fragment->width / tile_size, numh = fragment->height / tile_size;
unsigned x, y, xoff, yoff, xshift = 0, yshift = 0;
assert(fragment);
assert(res_fragment);
{
unsigned tiled_w = numw * tile_size;
unsigned tiled_h = numh * tile_size;
/* Detect the need for fractional tiles on both axis and shift the fragments
* to keep the overall checkered output centered.
*
* This complicates res_fragment.{x,y,width,height} calculations for the
* peripheral checker tiles as those must clip when shifted.
*/
if (tiled_w < fragment->width) {
tiled_w += tile_size;
xshift = (tiled_w - fragment->width) >> 1;
numw++;
}
if (tiled_h < fragment->height) {
tiled_h += tile_size;
yshift = (tiled_h - fragment->height) >> 1;
numh++;
}
}
y = number / numw;
if (y >= numh)
return 0;
x = number - (y * numw);
xoff = x * tile_size;
yoff = y * tile_size;
if (fragment->texture) {
assert(res_fragment->texture);
assert(fragment->frame_width == fragment->texture->frame_width);
assert(fragment->frame_height == fragment->texture->frame_height);
assert(fragment->width == fragment->texture->width);
assert(fragment->height == fragment->texture->height);
assert(fragment->x == fragment->texture->x);
assert(fragment->y == fragment->texture->y);
*(res_fragment->texture) = (til_fb_fragment_t){
.buf = fragment->texture->buf + (yoff * fragment->texture->pitch) - (y ? (yshift * fragment->texture->pitch) : 0) + (xoff - (x ? xshift : 0)),
.width = MIN(fragment->width - xoff + (x ? xshift : 0), x ? tile_size : (tile_size - xshift)),
.height = MIN(fragment->height - yoff + (y ? yshift : 0), y ? tile_size : (tile_size - yshift)),
.x = x ? 0 : xshift,
.y = y ? 0 : yshift,
.frame_width = tile_size,
.frame_height = tile_size,
.stride = fragment->texture->stride + (fragment->width - MIN(fragment->width - xoff + (x ? xshift : 0), x ? tile_size : (tile_size - xshift))),
.pitch = fragment->texture->pitch,
.cleared = fragment->texture->cleared,
};
}
*res_fragment = (til_fb_fragment_t){
.texture = fragment->texture ? res_fragment->texture : NULL,
/* TODO: copy pasta! */
.buf = fragment->buf + (yoff * fragment->pitch) - (y ? (yshift * fragment->pitch) : 0) + (xoff - (x ? xshift : 0)),
.width = MIN(fragment->width - xoff + (x ? xshift : 0), x ? tile_size : (tile_size - xshift)),
.height = MIN(fragment->height - yoff + (y ? yshift : 0), y ? tile_size : (tile_size - yshift)),
.x = x ? 0 : xshift,
.y = y ? 0 : yshift,
// this is a little janky but leave frame_width to be set by render_fragment
// so it can use the old frame_width for determining checkered state
.frame_width = fragment->width, // becomes tile_size
.frame_height = fragment->height, // becomes tile_size
.stride = fragment->stride + (fragment->width - MIN(fragment->width - xoff + (x ? xshift : 0), x ? tile_size : (tile_size - xshift))),
.pitch = fragment->pitch,
.number = number,
.cleared = fragment->cleared,
};
assert(res_fragment->width <= fragment->width);
assert(res_fragment->height <= fragment->height);
#if 0
fprintf(stderr, "incoming frame=%ux%u frag=%ux%u @=%ux%u, res frame=%ux%u fragwh=%ux%u fragxy=%ux%u off=%ux%u shift=%ux%u xy=%ux%u tsz=%u\n",
fragment->frame_width,
fragment->frame_height,
fragment->width,
fragment->height,
fragment->x,
fragment->y,
res_fragment->frame_width,
res_fragment->frame_height,
res_fragment->width,
res_fragment->height,
res_fragment->x,
res_fragment->y,
xoff,
yoff,
xshift,
yshift,
x,
y,
tile_size);
#endif
return 1;
}
static int checkers_fragmenter(til_module_context_t *context, const til_fb_fragment_t *fragment, unsigned number, til_fb_fragment_t *res_fragment)
{
checkers_context_t *ctxt = (checkers_context_t *)context;
return checkers_fragment_tile_single(fragment, ctxt->setup->size, number, res_fragment);
}
static void checkers_prepare_frame(til_module_context_t *context, til_stream_t *stream, unsigned ticks, til_fb_fragment_t **fragment_ptr, til_frame_plan_t *res_frame_plan)
{
/* XXX: once upon a time this used .cpu_affinity = 1, to
* get a stable mapping of per-cpu-context to filled cell
* via/fill_module. But that slows things down
* substantially as-implemented in til_threads since it
* makes threads wait for their next fragnum to come up.
* Since seed-ifying everything, and the seed is the same
* across the contexts, they _should_ have identical
* outputs. So I got rid of it for the perf gain, and
* modules which aren't behaving well WRT
* same-seeds-same-settings-but-different-output, fix
* them.
*/
*res_frame_plan = (til_frame_plan_t){ .fragmenter = checkers_fragmenter };
}
static inline unsigned hash(unsigned x)
{
x = ((x >> 16) ^ x) * 0x61C88647;
x = ((x >> 16) ^ x) * 0x61C88647;
x = ((x >> 16) ^ x) * 0x61C88647;
x = (x >> 16) ^ x;
return x;
}
static void checkers_render_fragment(til_module_context_t *context, til_stream_t *stream, unsigned ticks, unsigned cpu, til_fb_fragment_t **fragment_ptr)
{
checkers_context_t *ctxt = (checkers_context_t *)context;
til_fb_fragment_t *fragment = *fragment_ptr;
uint32_t fill_color = ctxt->setup->fill_color, fill_flags = 0;
checkers_fill_t fill = ctxt->setup->fill;
uint32_t clear_color = ctxt->setup->clear_color, clear_flags = 0;
checkers_clear_t clear = ctxt->setup->clear;
int state;
switch (ctxt->setup->pattern) {
case CHECKERS_PATTERN_CHECKERED: {
unsigned tiles_per_row, row, col;
tiles_per_row = fragment->frame_width / ctxt->setup->size;
if (tiles_per_row * ctxt->setup->size < fragment->frame_width)
tiles_per_row++;
row = fragment->number / tiles_per_row;
col = fragment->number % tiles_per_row;
state = (row ^ col) & 0x1;
break;
}
case CHECKERS_PATTERN_RANDOM:
state = hash((context->seed + fragment->number) * 0x61C88647) & 0x1;
break;
default:
assert(0);
}
/* now that state has been determined, set the frame size */
fragment->frame_width = ctxt->setup->size;
fragment->frame_height = ctxt->setup->size;
if (fragment->texture) {
fragment->texture->frame_width = ctxt->setup->size;
fragment->texture->frame_height = ctxt->setup->size;
}
switch (ctxt->setup->dynamics) {
case CHECKERS_DYNAMICS_ODD:
break;
case CHECKERS_DYNAMICS_EVEN:
state = ~state & 0x1;
break;
case CHECKERS_DYNAMICS_ALTERNATING:
state ^= ((unsigned)((float)ticks * ctxt->setup->rate) & 0x1);
break;
case CHECKERS_DYNAMICS_RANDOM: /* note: the big multiply here is just to get up out of the low bits */
state &= hash((context->seed + fragment->number) * 0x61C88647 + (unsigned)((float)ticks * ctxt->setup->rate)) & 0x1;
break;
default:
assert(0);
}
if (fill == CHECKERS_FILL_RANDOM || fill == CHECKERS_FILL_MIXED)
fill = rand_r(&ctxt->til_module_context.seed) % CHECKERS_FILL_RANDOM; /* TODO: mixed should have a setting for controlling the ratios */
if (clear == CHECKERS_CLEAR_RANDOM || clear == CHECKERS_CLEAR_MIXED)
clear = rand_r(&ctxt->til_module_context.seed) % CHECKERS_CLEAR_RANDOM; /* TODO: mixed should have a setting for controlling the ratios */
switch (ctxt->setup->fill) {
case CHECKERS_FILL_SAMPLED:
if (fragment->cleared)
fill_color = til_fb_fragment_get_pixel_unchecked(fragment, fragment->x + (fragment->width >> 1), fragment->y + (fragment->height >> 1));
break;
case CHECKERS_FILL_TEXTURED:
fill_flags = TIL_FB_DRAW_FLAG_TEXTURABLE;
break;
case CHECKERS_FILL_COLOR:
default:
break;
}
switch (ctxt->setup->clear) {
case CHECKERS_CLEAR_SAMPLED:
if (fragment->cleared)
clear_color = til_fb_fragment_get_pixel_unchecked(fragment, fragment->x + (fragment->width >> 1), fragment->y + (fragment->height >> 1));
break;
case CHECKERS_CLEAR_TEXTURED:
clear_flags = TIL_FB_DRAW_FLAG_TEXTURABLE;
break;
case CHECKERS_CLEAR_COLOR:
default:
break;
}
if (!state)
if (ctxt->setup->clear == CHECKERS_CLEAR_CLEAR)
til_fb_fragment_clear(fragment);
else
til_fb_fragment_fill(fragment, clear_flags, clear_color);
/* TODO: clear_module might be interesting too, but sort out the context sets @ path first */
else {
if (!ctxt->setup->fill_module_setup)
til_fb_fragment_fill(fragment, fill_flags, fill_color);
else /* TODO: we need a way to send down color and flags, and use the module render as a brush of sorts */
til_module_render(ctxt->fill_module_contexts[cpu], stream, ticks, fragment_ptr);
}
}
static int checkers_finish_frame(til_module_context_t *context, til_stream_t *stream, unsigned ticks, til_fb_fragment_t **fragment_ptr)
{
checkers_context_t *ctxt = (checkers_context_t *)context;
if (ctxt->setup->fill_module_setup) {
for (unsigned i = 0; i < context->n_cpus; i++) {
til_fb_fragment_t *waste_fb_ptr = &ctxt->waste_fb;
if (ctxt->fill_module_contexts[i]->last_ticks == ticks)
continue;
/* We need to do a waste render to keep this context in sync with the others,
* sometimes contexts don't get to participate in threaded rendering due to
* scheduling irregularities/bad luck... but we can't let them diverge.
*
* TODO: if the modules were required to expose their simulation in a distinct
* til_module_t.method() we'd just perform that phase here. And it probably makes
* sense to do that. The annoying thing is, it's kind of nice to have the minimum
* module be just til_module_t.render_fragment() for someone wanting to just make a
* little graphics hack. In some sense, til_module_t.prepare_frame() already serves
* as that method - but it's not required, and there's no hard rule saying even if
* you've got a simple non-threaded module, put your state mutation in prepare_frame().
* there's also no expectation currently that prepare_frame() would occur without
* a subsequent render_fragment/finish_frame for that frame, which could be problematic
* if prepare_frame is e.g. priming some state in the context that gets finished after
* at least one invocation of render_fragment() and/or finish_frame().
*
* So for now let's just do waste renders into an off-screen cell-sized fb with any
* of the contexts that didn't get used. On the plus side, this is bounded by the
* number of cpus, and it's only the fraction that didn't get utilized.
*
* Checkers is the only module that does this clones stuff, but I'm just using it as
* a development mule for this complicated case at this point. I can imagine other
* modules wanting to do the same thing with concurrent clones so it's worth sorting
* out all the details.
*/
til_module_render(ctxt->fill_module_contexts[i], stream, ticks, &waste_fb_ptr);
#if 0
/* This is probably an interesting thing to measure. On a busy system, it's not surprising
* to have a cpu here and there not participate at all in rendering a frame. But if the
* system is idle, that's kind of odd, unless there's a huge excess of cores vs. filled cells.
* It could also be a scheduling problem, or a rototiller threading bug/shortcoming.
*/
fprintf(stderr, "waste render @ ticks=%u cpu=%i\n", ticks, i);
#endif
}
}
return 0;
}
/* TODO: migrate to libtil */
static char * checkers_random_color(unsigned seed)
{
/* til should probably have a common randomize color helper for this with a large collection of
* reasonable colors, and maybe even have themed palettes one can choose from... */
static const char * colors[] = {
"#ffffff",
"#ff0000",
"#00ff00",
"#0000ff",
"#ffff00",
"#00ffff",
"#ff00ff",
};
return strdup(colors[seed % nelems(colors)]);
}
/* TODO: migrate to libtil */
static int checkers_rgb_to_uint32(const char *in, uint32_t *out)
{
uint32_t color = 0;
/* this isn't html, but accept #rrggbb syntax */
if (*in == '#')
in++;
else if (in[0] == '0' && in[1] == 'x') /* and 0xrrggbb */
in += 2;
if (strlen(in) != 6)
return -EINVAL;
for (int i = 0; i < 6;) {
uint8_t c = 0;
color <<= 8;
for (int j = 0; j < 2; in++, j++, i++) {
c <<= 4;
switch (*in) {
case '0'...'9':
c |= (*in) - '0';
break;
case 'a'...'f':
c |= (*in) - 'a' + 10;
break;
case 'A'...'F':
c |= (*in) - 'A' + 10;
break;
default:
return -EINVAL;
}
}
color |= c;
}
*out = color;
return 0;
}
static void checkers_setup_free(til_setup_t *setup)
{
checkers_setup_t *s = (checkers_setup_t *)setup;
if (s) {
til_setup_free(s->fill_module_setup);
free(setup);
}
}
static int checkers_fill_module_setup(const til_settings_t *settings, til_setting_t **res_setting, const til_setting_desc_t **res_desc, til_setup_t **res_setup)
{
/* XXX: Note that this is for processing the underlying fill_module_settings, starting with the module name.
* The fill_module_values[] under checkers_setup() still dictate what the presets are for the outer fill_module= setting.
* So randomizers for instance will encounter the fill_module_values[] and choose from those, and what modules are available
* in this inner setup won't be part of the randomizer's set to draw from. Meaning experimental and/or builtins could be
* allowed here without affecting randomizing, though it's kind of a hack.
*/
return til_module_setup_full(settings,
res_setting,
res_desc,
res_setup,
"Filled cell module name",
CHECKERS_DEFAULT_FILL_MODULE,
(TIL_MODULE_EXPERIMENTAL | TIL_MODULE_HERMETIC),
NULL);
}
static int checkers_setup(const til_settings_t *settings, til_setting_t **res_setting, const til_setting_desc_t **res_desc, til_setup_t **res_setup);
til_module_t checkers_module = {
.create_context = checkers_create_context,
.destroy_context = checkers_destroy_context,
.prepare_frame = checkers_prepare_frame,
.render_fragment = checkers_render_fragment,
.finish_frame = checkers_finish_frame,
.setup = checkers_setup,
.name = "checkers",
.description = "Checker-patterned overlay (threaded)",
.author = "Vito Caputo <vcaputo@pengaru.com>",
.flags = TIL_MODULE_OVERLAYABLE,
};
static int checkers_setup(const til_settings_t *settings, til_setting_t **res_setting, const til_setting_desc_t **res_desc, til_setup_t **res_setup)
{
til_setting_t *size;
til_setting_t *pattern;
til_setting_t *fill_module;
const til_settings_t *fill_module_settings;
til_setting_t *dynamics;
til_setting_t *dynamics_rate;
til_setting_t *fill, *clear;
til_setting_t *fill_color, *clear_color;
const char *size_values[] = {
"4",
"8",
"16",
"32",
"64",
"128",
NULL
};
const char *pattern_values[] = {
"checkered",
"random",
NULL
};
const char *fill_module_values[] = {
"none",
"blinds",
"moire",
"pixbounce",
"plato",
"roto",
"shapes",
"snow",
"spiro",
"stars",
NULL
};
const char *dynamics_values[] = {
"odd",
"even",
"alternating",
"random",
NULL
};
const char *dynamics_rate_values[] = {
"1.0",
".75",
".5",
".25",
".1",
".01",
".001",
".0001",
NULL
};
const char *fill_values[] = {
"color",
"sampled",
"textured",
"random",
"mixed",
NULL
};
const char *clear_values[] = {
"clear",
"color",
"sampled",
"textured",
"random",
"mixed",
NULL
};
int r;
r = til_settings_get_and_describe_setting(settings,
&(til_setting_spec_t){
.name = "Checker size",
.key = "size",
.regex = "\\.[0-9]+",
.preferred = TIL_SETTINGS_STR(CHECKERS_DEFAULT_SIZE),
.values = size_values,
.annotations = NULL
},
&size,
res_setting,
res_desc);
if (r)
return r;
r = til_settings_get_and_describe_setting(settings,
&(til_setting_spec_t){
.name = "Checkers pattern",
.key = "pattern",
.preferred = pattern_values[0],
.values = pattern_values,
.annotations = NULL
},
&pattern,
res_setting,
res_desc);
if (r)
return r;
r = til_settings_get_and_describe_setting(settings,
&(til_setting_spec_t){
.name = "Filled cell module (\"none\" for plain checkers)",
.key = "fill_module",
.preferred = fill_module_values[0],
.values = fill_module_values,
.annotations = NULL,
.as_nested_settings = 1,
},
&fill_module, /* XXX: this isn't really of direct use now that it's a potentially full-blown settings string, see fill_module_settings */
res_setting,
res_desc);
if (r)
return r;
fill_module_settings = fill_module->value_as_nested_settings,
assert(fill_module_settings);
r = checkers_fill_module_setup(fill_module_settings,
res_setting,
res_desc,
NULL); /* XXX: note no res_setup, must defer finalize */
if (r)
return r;
r = til_settings_get_and_describe_setting(settings,
&(til_setting_spec_t){
.name = "Checkers dynamics",
.key = "dynamics",
.preferred = dynamics_values[0],
.values = dynamics_values,
.annotations = NULL
},
&dynamics,
res_setting,
res_desc);
if (r)
return r;
if (strcasecmp(dynamics->value, "odd") && strcasecmp(dynamics->value, "even")) {
r = til_settings_get_and_describe_setting(settings,
&(til_setting_spec_t){
.name = "Checkers dynamics rate",
.key = "dynamics_rate",
.preferred = dynamics_rate_values[0],
.values = dynamics_rate_values,
.annotations = NULL
},
&dynamics_rate,
res_setting,
res_desc);
if (r)
return r;
}
r = til_settings_get_and_describe_setting(settings,
&(til_setting_spec_t){
.name = "Fill mode",
.key = "fill",
.preferred = fill_values[CHECKERS_DEFAULT_FILL],
.values = fill_values,
.annotations = NULL
},
&fill,
res_setting,
res_desc);
if (r)
return r;
/* Even though sampled and textured fills don't neceesarily use the color,
* if there's no texture or no underlay to sample, we should have a color to fallback on.
*/
r = til_settings_get_and_describe_setting(settings,
&(til_setting_spec_t){
.name = "Fill color",
.key = "fill_color",
.preferred = TIL_SETTINGS_STR(CHECKERS_DEFAULT_FILL_COLOR),
.random = checkers_random_color,
.values = NULL,
.annotations = NULL
},
&fill_color,
res_setting,
res_desc);
if (r)
return r;
r = til_settings_get_and_describe_setting(settings,
&(til_setting_spec_t){
.name = "Clear mode",
.key = "clear",
.preferred = clear_values[CHECKERS_DEFAULT_CLEAR],
.values = clear_values,
.annotations = NULL
},
&clear,
res_setting,
res_desc);
if (r)
return r;
if (strcasecmp(clear->value, "clear")) {
r = til_settings_get_and_describe_setting(settings,
&(til_setting_spec_t){
.name = "Clear color",
.key = "clear_color",
.preferred = TIL_SETTINGS_STR(CHECKERS_DEFAULT_CLEAR_COLOR),
/* TODO: if it's going to randomize clear_color,
* it should try pick complementary ones to fill_color,
* disabled for now (stays the default/black)
* .random = checkers_random_color,
*/
.values = NULL,
.annotations = NULL
},
&clear_color,
res_setting,
res_desc);
if (r)
return r;
}
if (res_setup) {
checkers_setup_t *setup;
setup = til_setup_new(settings, sizeof(*setup), checkers_setup_free, &checkers_module);
if (!setup)
return -ENOMEM;
if (sscanf(size->value, "%u", &setup->size) != 1)
return til_setup_free_with_failed_setting_ret_err(&setup->til_setup, size, res_setting, -EINVAL);
if (!strcasecmp(pattern->value, "checkered"))
setup->pattern = CHECKERS_PATTERN_CHECKERED;
else if (!strcasecmp(pattern->value, "random"))
setup->pattern = CHECKERS_PATTERN_RANDOM;
else
return til_setup_free_with_failed_setting_ret_err(&setup->til_setup, pattern, res_setting, -EINVAL);
r = checkers_fill_module_setup(fill_module_settings,
res_setting,
res_desc,
&setup->fill_module_setup); /* finalize! */
if (r < 0)
return til_setup_free_with_ret_err(&setup->til_setup, r);
assert(r == 0);
if (!strcasecmp(dynamics->value, "odd"))
setup->dynamics = CHECKERS_DYNAMICS_ODD;
else if (!strcasecmp(dynamics->value, "even"))
setup->dynamics = CHECKERS_DYNAMICS_EVEN;
else if (!strcasecmp(dynamics->value, "alternating"))
setup->dynamics = CHECKERS_DYNAMICS_ALTERNATING;
else if (!strcasecmp(dynamics->value, "random"))
setup->dynamics = CHECKERS_DYNAMICS_RANDOM;
else
return til_setup_free_with_failed_setting_ret_err(&setup->til_setup, dynamics, res_setting, -EINVAL);
if (setup->dynamics != CHECKERS_DYNAMICS_ODD && setup->dynamics != CHECKERS_DYNAMICS_EVEN) {
if (sscanf(dynamics_rate->value, "%f", &setup->rate) != 1)
return til_setup_free_with_failed_setting_ret_err(&setup->til_setup, dynamics_rate, res_setting, -EINVAL);
}
r = til_value_to_pos(fill_values, fill->value, (unsigned *)&setup->fill);
if (r < 0)
return til_setup_free_with_failed_setting_ret_err(&setup->til_setup, fill, res_setting, -EINVAL);
r = checkers_rgb_to_uint32(fill_color->value, &setup->fill_color);
if (r < 0)
return til_setup_free_with_failed_setting_ret_err(&setup->til_setup, fill_color, res_setting, -EINVAL);
r = til_value_to_pos(clear_values, clear->value, (unsigned *)&setup->clear);
if (r < 0)
return til_setup_free_with_failed_setting_ret_err(&setup->til_setup, clear, res_setting, -EINVAL);
if (setup->clear != CHECKERS_CLEAR_CLEAR) {
r = checkers_rgb_to_uint32(clear_color->value, &setup->clear_color);
if (r < 0)
return til_setup_free_with_failed_setting_ret_err(&setup->til_setup, clear_color, res_setting, -EINVAL);
}
*res_setup = &setup->til_setup;
}
return 0;
}
|