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2023-07-16modules/rkt: pause on entering scene 99999Vito Caputo
This is only relevant to creative mode. Stops RocketEditor from continuing playback endlessly until user intervention beyond the current end of the demo.
2023-07-16modules/rkt: track last scene in ctxt->last_sceneVito Caputo
Prepartory commit for pausing playback upon entering 99999 scene It needs to trigger only on the edge of entering the scene to permit RocketEditor to unpause playback even if still in scene 99999, if that's what the user is trying to do. It'd be annoying to have it just keep asserting a paused state until the scene idx leaves 99999... But this also enables triggering anything on scene change edges, for future stuff.
2023-07-16modules/rkt: cleanup Rocket track namesVito Caputo
- strip off the leading /path/to/rkt/module prefix - separate taps from their scene context path with ':' vs. '/' RocketEditor doesn't currently support recursive grouping, so this is as good as it gets. Note this commit will break the existing tracks for alphazed, so you'll have to use a newer .zip for track data if building your rototiller from source. Or build from a prior commit.
2023-07-16module/rkt: pull rkt_context_t to sync_get_trackfVito Caputo
Preparatory commit for rewriting track paths a bit to better group things in RocketEditor. I'll need access to rkt_context_t.til_module_context_t.setup->path for prefix matching purposes..
2023-07-15modules/roto: implement fill_module= settingVito Caputo
This makes it possible to tiled+rotate the output of another module in the same manner checkers::fill_module fills cells with module output. The default stays "none" for the classic roto with the psychedelic color cycling. When !"none" the color cycling doesn't get applied currently. It might be interesting to try support that in the future though.
2023-07-14modules/rkt: remove vestigial "/scenes" path appendVito Caputo
During rkt_scener development this append was at one time needed, as there was no retained reference to the scenes_settings for deriving paths from. Now that the path is derived from the actual scenes setting instance it's just resulting in a double trailing /scenes in the "/module/rkt/scenes/scenes:" heading Purely cosmetic fix
2023-07-13til_args,*_fb: introduce --title= and wire up to til_fb_tVito Caputo
For meta-demo use cases like alphazed is experimenting with, it's desirable to change the window title from "rototiller" to "alphazed" or whatever if in windowed mode. This adds a way to do that in the obvious fashion... --title="alphazed" etc.
2023-07-13sdl_fb: hide cursor when fullscreenVito Caputo
2023-07-13til_stream: update tap ptr in til_stream_tap new pipe caseVito Caputo
The tap->ptr indirection must always be updated even when we're the driver on a fresh pipe created by us. This bug only triggers when the caller's tap was already on-stream, without being the driver, and the driving tap/context has since exited the stream, untapping itself which removed the associated pipes - even the ones it didn't own but was driving. In that scenario when pipe is created by the previously non-driving tap on its first update since the driver exited, its tap->ptr still points at the stale driver. This manifested as a UAF bug in that case. The fix is a simple matter of always updating tap->ptr to reflect the driving tap. This also fixes the real bug causing 468c78e3 to crash, such that the syncronous gc performed there shouldn't really be necessary to prevent crashing. It was the awkward overlapping existence of contexts at the same path which produced the triggering lifecycle pattern WRT driving taps at that path.
2023-07-13modules/rkt: '=' for current Rocket scene in scenerVito Caputo
Pressing '=' at either prompts now makes scener's current scene the current Rocket scene. While you could already do this manually by just looking at the scenes list for the one with the '*' in the Rocket column while either watching a production and pressing <enter> repeatedly to keep refreshing the scenes list... that's cumbersome and annoying, now just use this shortcut. Since this just copies Rocket's scene to the Scener scene index, it needed to properly handle scene 99999... hence the previous commits.
2023-07-13modules/rkt: include EXITED [99999] in scenes listVito Caputo
While there's no actual context for 99999, it's a state we need to represent visibly somehow.. so just make it appear like an epilogue scene off the end. I've included the Rocket/Scener/Pinned status columns consistently as well so you at least still get a visible indication when you've done something like pinned 99999 somehow (not that this is possible presently, but with future changes there will be more ways to copy the Rocket idx into Scener's idx)
2023-07-13modules/rkt: add 99999 exit scene defineVito Caputo
rkt_scener needs to know this value so define it in rkt.h and switch over all the existing 99999 instances.
2023-07-12modules/rtv: perform gc immediately in cleanup_channel()Vito Caputo
Until channel context paths are distinct it's buggy to let the contexts linger while constructing the next channel's contexts. Originally when the gc was added here the intention was to support stuff like the "ref" module and get the channels settings wired up immediately with more focus on rtv's details in this area. Supporting stuff like contexts backing some layers persisting across channels, while the others were swapped out, seemed potentially interesting (and it still is). But the rkt stuff became prioritized as rtv is more like a fuzzer than anything despite being the default module. And rkt related activities will continue for now, so let's just get rtv less likely to crash. A reliable repro for triggering an ASAN UAF bug without this commit is: --seed=0x64af3b05 '--module=rtv,duration=1,context_duration=1,channels=compose,caption_duration=2,snow_duration=0,snow_module=none,log_channels=on' '--video=sdl,fullscreen=off,size=640x480' A few channels in blinds will UAF while updating taps stored in a freed context, because the previous channel has a blinds in the same layer as the newly setup channel, putting the contexts at exactly the same paths on-stream. There's probably another bug in here that I need to dig into, but coexisting contexts at the same path on-stream was never the intention. The syncronous immediate gc ensures nothing remains of the previous channel before constructing the new one at the same path.
2023-07-12modules/rtv: fix settings path for channel settingsVito Caputo
The channel module name was being used as the settings instance name, which is redundant to the entries[0] "value as label" behavior with the module name also @ entries[0]. The resulting paths resembled: /module/rtv/compose/compose/layers/[N]/... /module/rtv/compose/compose/texture/... Now they are: /module/rtv/channel/compose/layers/[N]/... /module/rtv/channel/compose/texture/... There's still work to be done in this area of rtv. It's unclear if even a static "/module/rtv/channel" is correct, or if it should show the subscript of the channels[] entry currently being used when that becomes a proper nested settings situation, i.e. /module/rtv/channels/[0]/compose/layers/[N]/... ... /module/rtv/channels/[1]/spiro ... /module/rtv/channels/[2]/roto ... for a "channels=compose,spiro,roto" kind of hypothetical another option which might make sense is to have the channel path more like an auto-increment identifier so the channel contexts have unique paths and don't collide on the stream. This could be important for scenarios utilizing the "ref" module and trying to reuse parts of the context from one channel to the next. When the paths collide things tend to break in weird ways presently. this area needs more thought
2023-07-12til_stream: loop gc passes until nothing gets freedVito Caputo
Due to how meta-modules reference other modules from within their context, they pin the related refcounts until their gc is performed. So repeat the gc passess until nothing gets freed, to gc those recursive references immediately. Fortunately this isn't intended to be done at perf-sensitive times...
2023-07-12til_stream: clarify c->n_contexts reuseVito Caputo
til_stream_register_module_contexts() reuses the container when c->n_contexts is sufficiently large, and deliberately leaves c->n_contexts as-is to potentially accomodate a larger set in the future. The excess was NULLified in prepping for reuse so it should be fine, just add a blurb about it so it doesn't look like an oversight.
2023-07-12modules/blinds: update taps in prepare_frameVito Caputo
Silly and unnecessarily racy to do this in render_fragment now that blinds is threaded
2023-07-11modules/blinds: make blinds threadedVito Caputo
This is a first stab at threading blinds, while here I got rid of the reliance on _checked() put_pixel for clipping. This could be better, things like using a block put/copy instead of put_pixel would be a huge advantage for blinds due to its naturally contiguous blocks per-blind. While this module when non-threaded wasn't especially slow, any module leaving cores idle is depriving other potentially threaded modules of utilizing them for the duration of the non-threaded render. So now that rototiller is being used for compositions and increasingly becoming something of a meta-demo, it's become important to make everything as threaded as possible.
2023-07-11modules/blinds: update taps at context create tooVito Caputo
Especially since taps are established on first use, it's desirable to get them online immediately so they show in things like --print-pipes and modules::rkt/RocketEditor and not spuriously once the context becomes actively rendered... This kind of thing will be done for all modules eventually
2023-07-11modules/shapes: cache per-pixel atan2 resultsVito Caputo
computing the angle for every pixel coordinate from the origin is costly, even with the approximate method added by c690303. An easy speedup is to only do this once for a given frame dimensions, and cache those results. In the form of a 32-bit float, it's equivalent to caching a full page of pixel data. This is slightly complicated by needing to be an effectively global cache and the potential for multiple shapes contexts rendering concurrently when part of a composition. I think this particular situation highlights a need for something equivalent generalized on-stream where modules can register discoverable caches of costly to compute information, having a high probability of being useful to others. In this particular case it was alphazed's use of shapes in two layers that made it an obvious win, even without any other modules needing atan2() per-pixel with a centered origin. With this commit: Configured settings as flags: --seed=0x64adabae '--module=compose,layers=blank\,shapes\\\,type\\\=pinwheel\\\,scale\\\=.9\\\,pinch\\\=.25\\\,pinch_spin\\\=.1\\\,pinches\\\=7\\\,points\\\=19\\\,spin\\\=.01\,shapes\\\,type\\\=pinwheel\\\,scale\\\=.9\\\,pinch\\\=1\\\,pinch_spin\\\=-.25\\\,pinches\\\=8\\\,points\\\=5\\\,spin\\\=0,texture=moire\,centers\=3' '--video=mem,size=1366x768' FPS: 73 FPS: 74 FPS: 73 Without: Configured settings as flags: --seed=0x64adb857 '--module=compose,layers=blank\,shapes\\\,type\\\=pinwheel\\\,scale\\\=.9\\\,pinch\\\=.25\\\,pinch_spin\\\=.1\\\,pinches\\\=7\\\,points\\\=19\\\,spin\\\=.01\,shapes\\\,type\\\=pinwheel\\\,scale\\\=.9\\\,pinch\\\=1\\\,pinch_spin\\\=-.25\\\,pinches\\\=8\\\,points\\\=5\\\,spin\\\=0,texture=moire\,centers\=3' '--video=mem,size=1366x768' FPS: 55 FPS: 54 FPS: 54 So it's significant, and in alphazed there's also a transition from one scene with two full-screen shapes layers into a checkered scene with shapes as the fill_module. Further amplifying the payoff.. infact whenever shapes is used for a fill_module in checkers, there's n_cpus shapes contexts created because checkers is threaded. All of those would be benefitting from the cache.
2023-07-10til_fb: fast-path til_fb_fragment_clear() a bitVito Caputo
What this really should have is a general memset32() implementation, but for now it's a small improvement at least for clearing since that's known to be a 0-pixel case where memset() is applicable. memset() isn't usable for actual RGBA pixels since it operates strictly on bytes. There's some hacks for using memmove() to get closer where you store the first four bytes, then memove the start of the buffer to the remaining, doubling the size of the move each time for log(n) calls to memmove. Maybe that makes sense as a stop-gap for the general case, it needs implementing+benchmarking first. This commit is dead simple though and an obvious little FPS gain for clearing.
2023-07-10til: introduce "noop" builtinVito Caputo
When profiling compositions it's convenient to suppress some modules in the settings to see how their omission affects the FPS. There's already a "blank" builtin which clears the fragment, but there's no way to turn the cost to ~zero. This "noop" builtin does just that, absolutely nothing - it won't even trigger the implicit "til_fb_fragment_t.cleared = 1" update so whatever rendering follows will still find an uncleared fragment if that's what came into the noop.
2023-07-09til: introduce til_module_setup_full()Vito Caputo
This moves the core til_module_setup() functionality out into a more composable helper with an eye towards all meta-modules using it for doing their module setup instead of all the ad-hoc stuff occurring presently. Since til_module_setup_full() needs more paramaters to influence its behavior, it's not directly usable as a "setup_func". But is trivially wrapped into one, which is what til_module_setup() has now become. It's in the wrapper that users are expected to do specify what's necessary for influencing til_module_setup_full() to do what's appropriate for their needs.
2023-07-09modules/spiro: skip color math+packing if texturedVito Caputo
The color stuff as-is isn't cheap and doesn't even get used if there's a texture present, so don't bother with it at all. This is especially significant since this module isn't threaded, so it ties up all the cores leaving most of them idle when part of a composition. Also since spiro doesn't clamp its coordinates to the fragment dimensions, only considering the frame dimensions, it must continue using the "checked" put_pixel variant...
2023-07-08modules/rkt: pile of __WIN32__ concessionsVito Caputo
This seems to make things work well enough for mingw+wine Will probably revisit in the future. Adding an ewouldblock helper rather than duplicating the ifdeffery seems likely Let's just leave it like this for now and find out if a real windows test succeeds
2023-07-08modules/rkt: switch to inet_addr()Vito Caputo
This is available in win32, unlike inet_aton()
2023-07-08til: add timersub macro for __WIN32__Vito Caputo
just quick and nasty hacking to make win32 build again
2023-07-08til: measure til_module_render() durationsVito Caputo
This stows the duration (in ticks (which are ms for now)) of a given module context's most recent, as well as tracking the max, in til_module_context_t. For now it's also added to --print-module-contexts output, but this is still rather primitive and nearly inscrutible in practice... that output is a flickery and unsorted mess during playback. But this is just a start. Ticks may need to move up to microseconds if it'll also be the units for measuring timings. Right now things are slow enough that the low-hanging fruit stand out as multiple if not dozens of milliseconds so it's still useful for now.
2023-07-08modules/checkers: stop setting til_frame_plan_t.cpu_affinityVito Caputo
In the early days of checkers when I introduced fill_module= with the per-cpu contexts to still allow threaded rendering, the whole seed passing to contexts thing wasn't as well sorted out. This meant the contexts often produced vastly different outputs despite being the same module, same seed, and same settings. The consequence of that was that w/fill_module checkers would produce crazy randomized output when you expected the same output in the filled cells. But by using .cpu_affinity (which I had to implement just for this use case actually) at least the different outputs would become stable. It was a band-aid over a different problem that still needed sorting out. Nowadays, it seems like this is improved enough at least for alphazed to look correct without the affinity hack, so I'm removing it because it really kills checkers threaded performance. Whatever modules remain uncooperative WRT seed reproducibility, they'll just need to be fixed up.
2023-07-08modules/shapes: use new approximate atan2 functionVito Caputo
While here also did more minor optimizations moving things out of the inner loops that were only there out of laziness...
2023-07-08modules/shapes: introduce an approximate atan2f()Vito Caputo
Taken from this excellent post: https://mazzo.li/posts/vectorized-atan2.html While I haven't gone full vectorized, just getting rid of the regular atan2f() call will be a big improvement. This just adds the functionality, nothing is calling it yet.
2023-07-07til: introduce til_ticks_now()Vito Caputo
Thin wrapper around gettimeofday(), prolly change the main ticks stuff over to this too.
2023-07-07modules/shapes: make threadedVito Caputo
This is just a first stab at threading shapes... whenever shapes finds itself in a scene it easily becomes a significant bottleneck, threading is a trivial path to improving that somewhat. While at it I also got rid of the need for _checked() variants which also helps a bit. But nothing here is proper optimization of the routines.. there's too much math happening per pixel in a naive fashion.
2023-07-07modules/rkt: cleanup some stale commentsVito Caputo
2023-07-06modules/rkt: omit unnecessary return variableVito Caputo
trivial simplification
2023-07-06modules/rkt: fix scener send error handlingVito Caputo
Silly typo, one of those fun C instances where it's surprising how silently mostly-working such a blatant mistake can be. For posterity: The way this was even observed as having an affect is while verifying graceful handling of connections broken while in the listen backlog. With an active scener session idle at the prompt, start another telnet, connecting without receiving any banner (queued via backlog), ^]cl that backlogged telnet. Then start another telnet in the same way. Now go to the idle scener session and quit. The latest telnet would just sit there, seemingly blocked behind the broken-while-backlogged connection. But what was really happening was the banner send got the error on the broken connection after accepting, as you'd expect. This bug in the errno tests prevented detecting the genuine error though, leaving the broken session connected indefinitely. Fun!
2023-07-05modules/rkt: fix recv loop to continue on non-NLVito Caputo
After putting the recv() in a for(;;) to not have to render a frame per byte received, I completely dropped the ball on moving the return and adding the continue to actually finish the change. This makes creating new scenes via pasting long settings strings far less laggy. A future improvement would be to not recv() a byte at a time, but this really isn't a perf-sensitive thing.
2023-07-05modules/rkt: basic support for Rocket reconnectsVito Caputo
This changes things so rkt won't exit with an error @ startup if RocketEditor isn't already listening. It also tolerates RocketEditor going away, and will show a "OFFLINE" overlay status text should that happen w/connect=on. Some status text has also been added to the "EXIT SCENE" 99999 scene for both the RocketEditor connection and the scener enabled/disabled status. No indicator yet for if scener has a connection though, only if it's listening or not via listen=on.
2023-07-05modules/rkt: trivial editscene message formatting fixupVito Caputo
Remove spurious space
2023-07-05modules/rkt: drop unused output variableVito Caputo
2023-07-05modules/rkt: rkt_scener_send_message() in another spotVito Caputo
Trivial related indentation adjustment too
2023-07-05modules/rkt: introduce a rudimentary scenes editorVito Caputo
This adds a BBS-style interface for creating new scenes in a live rkt session. It listens on tcp port 54321 on localhost by default, just use telnet to connect, the rest is fairly self-explanatory. This is still early days, but it's a whole lot more than nothing.
2023-07-05setup: return failed desc _path_ from setup_interactively()Vito Caputo
Returning the failed desc was just a lazy half-assed thing that was sort of the best option in the simpler, pre-paths world. But now that everything has paths thanks to recursive settings, let's just return the path to the failed setting's desc. This conveniently gets rid of a UAF bug when setup returned the setting->desc as the failed desc, and main would print the desc *after* freeing all the settings in its final moments. But the best part is now more of the errors parsing settings should be accompanied by an illuminatingly relevant setting path. Previously you'd at best get a bare key from the desc, but often no failed desc was returned at all and you saw no guidance at all. But with the recent improvements to the setup error handling I think those cases should be few if not entirely eliminated.
2023-07-05til: more strictly filter til_module_setup()Vito Caputo
It was too coarse a condition filtering the list on !name. This change actually looks up non-NULL names to verify it's a resolvable module name before producing the unfiltered list. Mostly just to prevent fat-fingered manual module inputs from resulting in unexpectedly larger and potentially dangerous module lists in interactive "invalid input" retries. Observed in the WIP rkt_scener stuff...
2023-07-05til: describe module name in til_module_setup_randomize()Vito Caputo
It just happened to be tolerable that the first setting in these randomized settings instances wasn't ever getting described... due to the ad-hoc nature of how rtv used them. But in preparation for rkt_scener which will have "randomize scene" functionality, as well as interactive (re)configuring of the scenes, these settings instances need to be more correct to not break things. It seems awkward to be duplicating this "Renderer module" desc here however. But I just want to make progress on the scene editor for rkt, I suspect this will be revisited in the future. On a high-level it feels like til_module_setup() should be the thing producing that desc, and the randomizer just picking the random settings through that setup func.
2023-07-05modules/rkt: resolve module_name->til_module_t in setupVito Caputo
With the "ref" builtin module established and seeming to work well enough, it looks unlikely we'll need access to unresolvable module names in the contexts. The thinking originally was that these names might have special syntax making them more generic. E.g something like "@/module/rkt/scenes/[1]/drizzle" for a module_name would have been supported, which would get resolved either at context create or even later (as in the ref builtin) at render time. But the ref builtin is using a path setting, so module names just stay module names. Maybe in the future a special syntax will be added for brevity reasons, but it does make the code more complicated vs. module names just being names and resolving them entirely at setup time. Anyhow, this commit does away with the module_name in the context's scenes. You can still access it via til_module_context_t.module.name anyways... it's basically just a resolution-of-name-to-context time constraint that's being codified now.
2023-07-05setup: separate res_setup setup_func callVito Caputo
This is just temporary until all the setup_funcs always return a res_setting on -EINVAL. Currently they only cover this requirement when res_setup is NULL...
2023-07-04til_settings: free descs in til_settings_reset_descs()Vito Caputo
fix desc leak
2023-07-04modules/*: return invalid setting on -EINVAL in setupVito Caputo
In the interests of improving error handling of interactive setups, return the setting that was invalid when setup returns -EINVAL. For now this is only supported for non-finalized/non-baking setup calls, i.e. (!res_setup). In the future I want this also supported for finalizing when res_setup is set. A lot of the -EINVAL returns are actually during that stage (or need to be added) due to that being when the more sensitive parsing occurs going from strings to native numeric types and such. The main reason it's not already being done in this commit is it'll churn quite a bit to get there, since the setup funcs don't generally have the setting pointers onhand at that phase. It'll require changing the string-value-centric local variables to instead all be the til_setting_t* holding those values. And if setup funcs aren't going to be so value-centric, the settings API will likely change to not even return the values directly anymore and only return the full-blown til_settings_t as the main return pointer, perhaps rid of their res_setting use even. Anyway, while here I did some random little cleanups too.
2023-07-04til_settings: add til_setting_desc_strprint_path() variantVito Caputo
There was only til_setting_desc_fprint_path() (for setup_interactively()), but for rkt_scener this stuff has to go out the socket and the queueing mechanism is built around til_str_t so let's get a til_str_t-centric variant in there.
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