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It's problematic/racy to always be dereferencing the tap pointer
to access it's current value.
Running checkers:fill_module=mixer on a 2c/4t (n_cpus=4) machine
was quite effective at crashing in mixer::render_fragment()
due to dereferencing a NULL snapshot fragment.
The "tween" T value is being used to indicate when interpolation
of the snapshots is necessary. But repeatedly re-reading the T
value via the tap pointer would race with the driving tap. In
the case of checkers, which is a threaded module, the mixer
contexts are all rendering in parallel at the same path so
they're sharing a single pipe for their T taps.
This situation of sets of contexts sharing a single path,
resulting in their taps all landing on a single pipe, is still
largely up in the air and might be actively prevented in the
future. But until then, it can be made far less crashy and
problematic by just being more careful about dereferencing the
tap to access its latest value just once at the prepare frame
stage, storing it in the local T variable in the context. Then
all the render_fragment() accesses can at least find a stable
value in the context from prepare-to-render, so at least the
snapshots are there when they should be according to the T value
etc.
Something like this will probably need to be done regardless of
what happens with the context sets sharing the same path. Since
when a given tap isn't the driver, it still has to take care to
just grab the updated value once for the frame... The tap API
can't really automagically do that single update of the local
variable when passenger though, since it's been deliberately kept
devoid of all the type-specific accessor junk (ptr/elems etc are
all void **/void* in the tap api side). Hence why this commit is
just ad-hoc updating the local variable in the else branch; it's
best positioned to do so directly. But there still needs to be
more consideration for thread-safety.
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this was breaking mixer as checkers::fill_module when the
checkers were centered via shifting on the Y axis
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Maybe earlier versions used the absolute coordinates in the
frame, but the current code doesn't make use of this and simply
needs to confine itself into the WxH of the fragment.
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This is not optimized at all and tends to hurt the FPS
significantly. This is one of those things that would hugely
benefit from SIMD, but even without SIMD it could be done better.
I just slapped together something obvious for now, as I'd like to
focus more on the rkt side but need a better fader for scene
transitions than style=flicker.
Also changed {a,b}_module= preferred values to blank,compose
so you see something happen if you just run --defaults.
Otherwise, the compose,compose would just fade between two
identical compositions invisibly.
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Originally I was thinking a variadic inputs= like compose::layers
would be desirable, with the T value's integer serving as an
index into the inputs, and the fraction between the integers as
the mixing T.
But I changed my mind and am instead constraining mixer
explicitly to two distinctly named modules; a_module= and
b_module= with the T value 0-1 mapping to a-b.
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Not sure why this was -ENOMEM, module lookups don't allocate
anything...
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Commit 24911280 made til_setup_t required, and most setup code
has already adopted til_module_setup_finalize() added in
c94e4683 for this purpose.
But til_module_setup()'s fall-through case when there's no
til_module_t.setup() on the module being setup was missed. This
broke running simple modules without a .setup() directly like
--module=roto, oops.
Fix is simple.
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I thought the build was already using -Wall but that seems to not
be the case, maybe got lost somewhere along the line or messed up
in configure.ac
After forcing a build with -Wall -Werror, these showed up.
Fixed up in the obvious way, nothing too scary.
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Similar to fill= and fill_color=, these influence how to treat
the "clear" cells.
Until now "clear" cells would unconditionally just be cleared via
til_fb_fragment_clear(). Now they can also be filled
w/color,sampled,textured, and maybe in the future a clear_module=
will also be introduced.
Note that for now I've left the clear_color randomizer disabled,
see code comments.
Having this setting also makes me wonder if the "filled" cells
should be optionally cleared using the "clear" setting first.
Imagine a scenario where you have fill_module=shapes, and you
want the color around the shape to match the clear color, for
instance... Especially once you can pass a color down to the
fill_module, controlling these things becomes more critical.
There's definitely more work to do here.
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Preparatory commit for introducing equivalents for the "clear"
cells.
This renamed the color= setting to fill_color=, in addition to
the internal naming.
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open_memstream() be gone
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Module contexts are now discoverable via the stream a la
til_stream_find_module_contexts().
The current architecture has the stream adding a reference to all
the contexts registered. So even if they get unreferenced by
their creators, they will linger on-stream.
There's a gc mechanism til_stream_gc_module_contexts() which can
be used to trigger a cleanup of contexts _only_ referenced by the
stream.
It's unclear as of yet if this is the way to go long-term, but it
lets things work for now and allows some iterating and
experimentation to see where to go next.
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This probably needs more work, but this at a minimum should
prevent us from leaking contexts in the stream at the myriad
paths we construct them at.
Context registration replaces what's at the existing path, but
rtv produces all sorts of setup paths, and I haven't added any
explicit unregistration of contexts at this time. That might
change, but for now let's just use this gc mechanism even if it's
a temporary hack.
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Some rudimentary instrumentation for monitoring the active module
contexts alongside the pipes
You probably want to redirect stderr to a file when using
--print-pipes and/or --print-module-contexts...
e.g.
```
rototiller --defaults --go --print-pipes --print-module-contexts 2>/dev/null
```
or, if you still want to monitor FPS or log_channels=on in rtv,
2>/file/to/tail then tail -F /file/to/tail in another terminal.
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Just more open_memstream() elimination
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This opens up the possibility of referencing contexts on-stream
by-path anywhere a module may be used:
ref,path=/path/to/existing/context
Currently the path lookup is performed @ render time, and a
reference is taken on the context found there on the first time
it's located. That reference is then held in the ref's context
until its context is destroyed.
There are more details to flesh out, and what probably needs to
happen is some til_stream API for maintaining the reference in
the event that the context at that path gets replaced. Due to
refcounting, the referenced context will persist even if the
stream-resident instance goes away, but there should probably be
a way for that replacement to invalidate the existing references
so they replace theirs with a fresh lookup at the path...
Either way this is a good start. With this addition you can
effectively implement scene transitions in rkt, via the mixer
module, something like (sans proper escaping):
mixer,a_module=ref\,path=/foo/previous/ctxt,b_module=ref\,path=/foo/next/ctxt
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In order for modules like rkt to be able to do integrated
transitions, there must be a way for discovering existing module
contexts by path and using them for rendering in new
compositions.
This is a first stab at something along those lines. The whole
multiple contexts at the same path pattern has been partially
handled in this implementation, but I think it will just be going
away and checkers::fill_module refactored to not do that.
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This eliminates more open_memstream() usage in favor of the new
til_str stuff.
While here I've split up the path construction API exposing the
til_str oriented variants, rather than only providing a
FILE*-oriented API. This way you just use the FILE* stuff when
convenient (like printing to stdout/stderr) and go til_str_t when
you're building up a buffer.
Such is life in a sans-open_memstream-world.
Also while here the FILE*-oriented settings path printers were
renamed s/print/fprint/g hence touching setup.c
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This becomes necessary in a world with
externall-discoverable-on-stream-contexts that can be arbitrarily
referenced by other contexts.
There will probably be more complexity necessary for invalidating
references, but this is a start.
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First elimination of open_memstream() usage...
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Preparation for eliminating open_memstream() usage...
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open_memstream() isn't implemented by windows (not even mingw)
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drm_fb.c did this locally for asprintf() but since then rand_r
and open_memstream have entered the picture as well...
this hasn't been a problem on gnu/linux builds but let's just
globally go _GNU_SOURCE for now. In mingw land I suspect
open_memstream in particular is going to be a PITA and require
replacement, judging from search results anyways
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this is very early/unfinished, hence experimental flag
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The modules don't have to defend against this, vestigial from
simpler times
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compose must have been derived from rtv originally, which uses
txt.h.
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a390e82 stopped using this, but didn't remove it.
As it was initialized to NULL, it was deffectively all a NOOP.
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When all the stream encapsulated were pipes/taps, naming was less
precise. With module contexts in the process of being registered
in the stream, there's a need to distinguish things more.
This is a largely mechanical naming change...
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The return value was just being ignored previously, and that
really starts mattering in a world with contexts finding others
by user-supplied paths making such failures far more likely.
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These are already reality as of late
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This is already in the header
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Just a boring replacement of the ad-hoc n_cpus context creates
for the fill_module contexts with the newly added libtil
equivalent function.
Future commits will expand the libtil side to get module contexts
registered for discovery purposes on-stream. This change moves a
bit closer towards that goal...
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checkers::fill_module is presently implemented via creating
n_cpus identical module contexts, each having n_cpus=1.
Establishing a set of cloned per-cpu contexts, allowing threaded
rendering using any fill_module, regardless of if that module
internally implements threaded rendering.
This works fine, but creates some awkwardness for a future where
contexts are registered and discoverable within the stream at
their respective setup's path. In the checkers::fill_module
case, there would be n_cpus contexts at the same path since they
share the same til_setup_t. Those need to be dealt with
gracefully, ideally making the clones available to another
potentially clone-needing module (imagine a checkers::fill_module
transitionining to another checkers::fill_module situation, where
the transitioned-to fill_module refers to the context by path, it
should get all the contexts out of the stream as-is)
In this commit I'm adding a more formalized method of creating
multiple contexts from the same set of parameters, in preparation
for a future where module contexts get registered on the stream
at their til_setup_t.path. By putting the cloned creates behind
the til API it should at least be relatively trivial to get the
on-stream context registration to capture the multiple contexts.
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This makes TIL_MAXCPUS a proper thing
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The win32 and mach builds were free to violate this, as it's
always just been a local define for putting some kind of bound on
the linux "/sys/devices/system/cpu/cpuN" probing loop.
But in preparation for moving TIL_MAXCPUS out to til_util.h for
public consumption in sizing per-cpu arrays, it needs to actually
be enforced consistently as an upper bound cap. That way
everything can safely assume n_cpus won't ever exceed
TIL_MAXCPUS.
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Mechanical rename in preparation for context buckets for hashing
all contexts existing on a stream.
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Somewhere along the line this leak was created, there's been a
lot of activity surrounding this stuff so it's unsurprising.
A little janky surrounding the conditional on snow module, but
that's just how snow is handled today - it doesn't get randomized
like the other channels do.
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Rather than creating an orphaned settings instance private to
til_module_setup_randomize(), the function now requires the
settings instance be provided.
The one remaining caller of this function is modules::rtv. Now
that rtv is responsible for creating the settings beforehand, and
the settings may be created with a path prefix, rtv gets its
til_module_context_t->setup.path prefixed for all the channel
settings.
Another improvement is now the channel settings instance gets
created from the module name as the settings string. So while
it's not yet possible to sparsely specify settings with others
being randomized, at least now when log_channels=on is in effect,
the printed args include the top-level channel module.
Having proper complete paths for the rtv channel modules is
especially visible in --print-paths output FYI.
An interesting test for exercising all this is:
```
$ src/rototiller --module=rtv,duration=0,context_duration=0,snow_module=none,channels=all,log_channels=on --print-pipes --defaults --go 2>/tmp/channels
in another terminal:
$ tail -F /tmp/channels
```
watch the chaos unfold
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r variable is checked for zero(success) before writing to *res_arg,
but could be left uninitialized (especially in a future scenario where
an incoming til_settings_t is fully populated and described).
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Preparatory commit for bridging the gap separating a baked
til_setup_t from a runtime-populated descendant til_settings_t
like modules::rtv produces for its channels via
til_module_setup_randomize().
For these currently orphaned til_settings_t instances we don't
readily have access to the logical ancestor til_settings_t that
was used to produce the module_context's bound til_setup_t. But
we don't really need the ancestor til_settings_t, all we _really_
want is the ancestral path to prefix the orphan til_settings_t
instances.
So this commit introduces supplying a prefix which gets prepended
to paths printed via the settings instance. A later commit will
make use of this in modules::rtv when producing the settings
instance passed to til_module_setup_randomize()
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These were being leaked by til_esttings_free()
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Preparatory commit for when settings are supplied by caller,
potentially populated and described.
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In a world where "describing" settings is an iterative process,
especially post-nested-settings which are realized via the
desc-applying process, it's better to not even offer desc-setting
while adding a new setting.
This commit just gets rid of that.
The one caller that was passing a non-NULL desc to
til_settings_add_value(), til_module_setup_randomize(), was
redundantly doing so since the subsequent desc-processing was
assigning it again anyways. Future commits will likely change
til_module_setup_randomize() use a non-NULL desc for skipping
desc-applying, which wouldn't even work if it was always setting
the desc @ add time. That becomes necessary for partially
randomizing sparsely-populated settings.
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Montage would randomize orphaned setting instances for the
participating modules @ context create time.
This not only produced montage tiles one couldn't configure via
settings even if they wanted to, but it also produced partial
paths due to the orphaned settings instances.
With this commit montage tiles are configurable in the same way
compose::layers are; a comma-separated list of modules with
settings accompanying them.
Randomizing is no longer performed, but if seen via something
like rtv, that randomizer will operate on the regular setup
machinery to produce randomized montages.
One new ability delivered with tiles= is you can specify the same
module repeatedly to produce a tiled display of the same thing.
Those instances may have the same or different settings, it's
totally controllable.
This also opens up the future for more interesting things like
shiftng ticks in the montage tiles... imagine showing the same
module a few times in each row, but offsetting ticks into the
future/past in the columns. For ticks-driven modules, you'd see
the future/past frames side by side, like a flipbook effect.
This leaves rtv as the only til_module_setup_randomize() caller
remaining...
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There's often a need to exclude specific modules, though it's
often a hacky kludge. It's something relied upon currently for
preventing dangerous recursion scenarios, which will likely get
fixed up more robustly in the future.
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In situations where modules wish to alias setting values like
expanding "all" -> "mod0,mod1,mod2,mod3" they need a way to
intercept the value-acceptance @ desc-assignment time in the
front-end. This optional override() function does just that when
present in the spec.
The current setting's value is passed to the override, and
if what's returned differs from what was passed (by pointer
value), then the current value is freed and the override takes
its place. The override function is expected to _always_ return
non-NULL; either the value provided, or a newly allocated value
override. The override function must never free the supplied
value, that's the front-end's job in applying the override.
The override() must return NULL on errors, which are assumed to
be limited to ENOMEM failures.
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Composite modules that want to provide "all" aliases for modules
like rtv have to construct a comma-separated string of all module
names, usually filtered by some flags.
This helper does just that, but it does add yet another
open_memstream() user to revisit when those all get fixed up.
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Once til_module_context_t.module was introduced, this vestigial
module member @ compose_layer_t.module became redundant.
So here it's dropped in the obvious manner, but the
compose_layer_t struct is retained despite only having
til_module_context_t* now. This is in anticipation of future
additions where compose settings may set per-layer/texture
rendering behaviors (think alpha, colors, texturing toggles, etc)
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There doesn't seem to be a use case for inserting NULL-value
settings, and it's ergonomic to assume a til_setting_t.value is
always a non-NULL heap-allocated string.
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This drops the seq_module= setting in favor of a scenes= setting
in the same style of compose::layers; a nested settings instance
composed of more nested settings instances, one per scene.
A nice side-effect of this change is it no longer uses
til_module_setup_randomize() at all, which was being used to mix
up the seq_module's settings in a pre-nested-settings world.
A new Rocket sync track is introduced named "$context_path:scene"
for selecting which scene to render.
For now all scenes get created @ context create time, and persist
for the entire rkt context lifetime. In the future the context
lifetimes might become explicitly controllable with separate
Rocket tracks used as booleans. This becomes relevant once
modules can make use of existing contexts located within the
stream at their respective context paths. Something necessary
for integrated transitions between scenes using stuff like
fade modules which haven't been added yet.
With this change you can already enumerate a set of scenes in the
rkt settings string, each 100% explicitly configured, and have
Rocket track data select which scene to render on the timeline,
and manipulate the taps at their scene-specific
context-path-derived track names.
In addition to the need for modules picking up existing contexts
on the stream, rkt probably needs a way to interactively
add/remove/modify scenes then spit out the serialized settings
string for the current state of the world.
As these aren't functionalities provided by GNU Rocket, and it's
unclear how receptive upstream GNU Rocket/glrocket maintainers
would be to such additions, rkt will likely first add another
listener for a strictly scenes-editing client to connect
alongside the GNU Rocket stuff. Just something that shows the
current scenes table, and provides a way to edit/add/remove rows
there, with the changes realized in rkt real-time. Then the
Rocket Editor will just continue using the rkt:scene track to
numerically index into this scenes table, without the Rocket
Editor having any visibility or awareness of what's going on in
that table. Probably ok as an initial stab at making demos with
this stack.
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