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I think this got messed up in the shift to libtil
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til_fb_fragment_slice_single() and indirectly
til_fragmenter_slice_per_cpu() could get into infinite loops when
slicing small fragments into many slices.
This became more likely with commit a2f7397 which increased
per_cpu slice counts by 16X, which is how I tripped over it
running rtv. A checkers,size=8,fill_module=moire sent things
spinning...
This commit prevents it in the obvious manner.
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this was breaking mixer as checkers::fill_module when the
checkers were centered via shifting on the Y axis
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For strictly logical fragments (e.g. tiled fragmenters) there
won't be any ops, and that's even documented in the comments.
But the snapshot and reclaim functoins were assuming the ops
would be non-NULL. Snapshot in particular trips on this
assumption when a module snapshots a subfragment, like drizzle in
montage. I'm surprised I haven't encountered this crash
before...
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Until now when fragmenting with a texture present the texture
pointer was simply copied through to the new logical fragment.
The problem with that is when sampling pixels from the texture in
a nested frame scenario, the locations didn't align with the
placement of the logical fragment.
With this change when the incoming fragment has a texture, the
output fragment gets some uninitialized memory attached in the
outgoing fragment's texture pointer. Then the fragmenter is
expected to do the same populating of res_fragment->texture it
already did for res_fragment, just relative to
fragment->texture->{buf,stride,pitch} etc.
It's a bit hairy/janky because til_fb_fragment_t.texture is just
a pointer to another til_fb_fragment_t. So the ephemeral/logical
fragments fragmenting/tiling produces which tend to just be
sitting on the stack need to get another til_fb_fragment_t
instance somewhere and made available at the ephemeral
til_fb_fragment_t's .texture member. We don't want to be
allocating and freeing these things constantly, so for now I'm
just ad-hoc stowing the pointer of an adjacent on-stack texture
fragment in the .texture member when the incoming fragment has a
texture. But this is gross because the rest of the fragment
contents don't get initialized _at_all_, and currently if the
incoming fragment has no texture the res_fragment->texture member
isn't even initialized. The fragmenters aren't really supposed
to be expecting anything sensible in *res_fragment, but now we're
making use of res_fragment->texture *if* fragment->texture is
set. This is just gross.
So there's a bunch of asserts sprinkled around to help police
this fragility for now, but if someone writes new fragmenters
there's a good chance this will trip them up.
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It seems like it might be most ergonomic and convenient for
everything to just use til_fb_fragment_t and rely on ops.submit
to determine if the fragment is a page or not, and if it is how
to submit it.
This commit brings things into that state of the world, it feels
kind of gross at the til_fb_page_*() API. See the large comment
in til_fb.c added by this commit for more information.
I'm probably going to just run with this for now, it can always
get cleaned up later. What's important is to get the general
snapshotting concept and functionality in place so modules can
make use of it. There will always be things to cleanup in this
messy tangle of a program.
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Until now the fb init has been receiving a til_settings_t to
access its setup. Now that there's a til_setup_t for
representing the fully baked setup, let's bring the fb stuff
up to speed so their init() behaves more like
til_module_t.create_context() WRT settings/setup.
This involves some reworking of how settings are handled in
{drm,sdl}_fb.c but nothing majorly different.
The only real funcitonal change that happened in the course of
this work is I made it possible now to actually instruct SDL to
do a more legacy SDL_WINDOW_FULLSCREEN vs.
SDL_WINDOW_FULLSCREEN_DESKTOP where SDL will attempt to switch
the video mode.
This is triggered by specifying both a size=WxH and fullscreen=on
for video=sdl. Be careful though, I've observed some broken
display states when specifying goofy sizes, which look like Xorg
bugs.
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Idea here is to provide texture sources for obtaining pixel
colors at the til_fb_put_pixel/fill drawing API, making it
possible for at least overlayable modules to serve as
mask/stencil operators where their drawn areas are populated by
the contents of another fragment produced dynamically,
potentially by other modules altogether.
This commit adds a texture=modulename option to the compose
module for specifying if a texture should be used when
compositing, excepting and defaulting to "none" for disabling
texturing.
A future commit should expand this compose option to accept a
potential list of modules for composing the texture in the same
way as the main layers= list functions.
Something this all immediately makes clear is the need for
a better settings syntax, probably in the form of all module
setting specifiers optionally being followed by a squence
of settings, with support for escaping to handle nested
situations.
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Originally it seemed sensible to make these units of bytes, for
flexibility reasons.
But it's advantageous for everything to be able to assume pixels
are always 4-byte/32-bit aligned. Having the stride/pitch be in
bytes of units made it theoretically possible to produce
unaligned rows of pixels, which would break that assumption.
I don't think anything was ever actually producing such things,
and I've added some asserts to the {sdl,drm}_fb.c page
acquisition code to go fatal on such pages.
This change required going through all the modules and get rid of
their uint32_t vs. void* dances and other such 1-byte vs. 4-byte
scaling arithmetic.
Code is simpler now, and probably faster in some cases. And now
allows future work to just assume things cna always occur 4-bytes
at a time without concern for unaligned accesses.
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Mechanical renaming of "zero" to "clear" throughout for this
context.
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Oversight from when zeroed tracking was introduced in d9db26.
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This was removed before, despite being left in the header by mistake.
Putting back for glimmer's sake.
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Largely mechanical rename of librototiller -> libtil, but
introducing a til_ prefix to all librototiller (now libtil)
functions and types where a rototiller prefix was absent.
This is just a step towards a more libized librototiller, and til
is just a nicer to type/read prefix than rototiller_.
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