Age | Commit message (Collapse) | Author | |
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2018-02-23 | drm_fb,sdl_fb: drop vestigial headers | Vito Caputo | |
With fb backends entirely abstracted behind fb_ops_t, this is no longer necessary. | |||
2018-02-22 | sdl_fb: implement rudimentary sdl fb backend | Vito Caputo | |
This uses a simple fixed 640x480 windowed mode (for now). The SDL2 Renderer & Texture API is used for vsync-synchronized presents. There's probably excessive copying going on because the rototiller fb code manages pages and flips but SDL2 doesn't really expose low-level control of such things. This backend is quite useful for development purposes, allowing quick iteration in a windowed environment. Note this is just the backend implementation, it's dormant code but trivially activated. |