Age | Commit message (Collapse) | Author |
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The put_pixel helpers really needed reworking to properly handle
subframe fragments modules like montage will utilize. I had the
stride present as it's convenient for a number of modules that
maintain a buf pointer as they progress down a row, but the pitch
is more applicable to put_pixel for scaling the y coordinate.
Now there's both pitch and stride so everyone's happy with what's
most convenient for their needs.
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Slight refactor to make call sites less annoying.
Now takes a (setting_desc_t *) instead of the members as discrete
parameters, and returns an errno on error so callers can simply
propagate error codes out rather than having to get access to errno
defines, check for NULL and return -ENOMEM etc.
It also makes the call sites self documenting by employing designated
initializers in compound literals for the supplied setting_desc_t.
This is in prep for runtime-configurable module settings.
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fullscreen takes either "on" or "off"
size expects WxH arguments, defaults still to 640x480
size is optional when fullscreen=on.
Through the setup machinery, when fullscreen has been selected it will
not ask for a size - a "fullscreen desktop" mode is presumed.
However, thorugh the explicit commandline flags, a mixed mode can be
achieved by specifying both "fullscreen=on,size=WxH". This instructs
SDL to attempt a video mode switch to the specified size if needed.
I've found it to be pretty unreliable on my Xorg/linux system, unless I
choose the same video mode as my desktop is already in. Then I get what
looks like rendering into the root window or something, it's weird.
Hence there's no effort made to expose that in the interactive setup, but
it's technically possible and some effort was made to wire it up.
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Since I don't use the SDL event loop, this needs to be done to keep
things happy apparently.
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The fb_ops entrypoints and their descendants are purely readers
of the settings, so constify their settings_t instances and the
operative functions which only read settings.
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This uses a simple fixed 640x480 windowed mode (for now).
The SDL2 Renderer & Texture API is used for vsync-synchronized presents.
There's probably excessive copying going on because the rototiller fb
code manages pages and flips but SDL2 doesn't really expose low-level
control of such things.
This backend is quite useful for development purposes, allowing quick
iteration in a windowed environment.
Note this is just the backend implementation, it's dormant code but
trivially activated.
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