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2023-01-20til: pass module to .context_create()/til_module_context_new()Vito Caputo
Let's make it so til_module_context_t as returned from til_module_context_new() can immediately be freed via til_module_context_free(). Previously it was only after the context propagated out to til_module_context_create() that it could be freed that way, as that was where the module member was being assigned. With this change, and wiring up the module pointer into til_module_t.create_context() as well for convenient providing to til_module_context_new(), til_module_t.create_context() error paths can easily cleanup via `return til_module_context_free()` But this does require the til_module_t.destroy_context() be able to safely handle partially constructed contexts, since the mid-create failure freeing won't necessarily have all the members initialized. There will probably be some NULL derefs to fix up, but at least the contexts are zero-initialized @ new.
2023-01-11* turn til_fb_fragment_t.stream into a discrete parameterVito Caputo
This was mostly done out of convenience at the expense of turning the fragment struct into more of a junk drawer. But properly cleaning up owned stream pipes on context destroy makes the inappropriateness of being part of til_fb_fragment_t glaringly apparent. Now the stream is just a separate thing passed to context create, with a reference kept in the context for use throughout. Cleanup of the owned pipes on the stream supplied to context create is automagic when the context gets destroyed. Note that despite there being a stream in the module context, the stream to use is still supplied to all the rendering family functions (prepare/render/finish) and it's the passed-in stream which should be used by these functions. This is done to support the possibility of switching out the stream frame-to-frame, which may be interesting. Imagine doing things like a latent stream and a future stream and switching between them on the fly for instance. If there's a sequencing composite module, it could flip between multiple sets of tracks or jump around multiple streams with the visuals immediately flipping accordingly. This should fix the --print-pipes crashing issues caused by lack of cleanup when contexts were removed (like rtv does so often).
2023-01-10*: introduce paths for module contextsVito Caputo
There needs to be a way to address module context instances by name externally, in a manner complementary to settings and taps. This commit adds a string-based path to til_module_context_t, and modifies til_module_create_context() to accept a parent path which is then concatenated with the name of the module to produce the module instance's new path. The name separator used in the paths is '/' just like filesystem paths, but these paths have no relationship to filesystems or files. The root module context creation in rototiller's main simply passes "" as the parent path, resulting in a "/" root as one would expect. There are some obvious complications introduced here however: - checkers in particular creates a context per cpu, simply using the same seed and setup to try make the contexts identical at the same ticks value. With this commit I'm simply passing the incoming path as the parent for creating those contexts, but it's unclear to me if that will work OK. With an eye towards taps deriving their parent path from the context path, I guess these taps would all get the same parent and hash to the same value despite being duplicated. Maybe it Just Works, but one thing is clear - there won't be any way to address the per-cpu taps as-is. Maybe that's desirable though, there's probably not much use in trying to control the taps at the CPU granularity. - when the recursive settings stuff lands, it should bring along the ability to explicitly name settings blocks. Those names should override the module name in constructing the path. I've noted as such in the code. - these paths probably need to be hashed @ initialization time so there needs to be a hash function added to til, and a hash value accompanying the name in the module context. It'd be dumb to keep recomputing the hash when these paths get used for hash table lookups multiple times per frame... there's probably more I'm forgetting right now, but this seems like a good first step. fixup root path
2022-08-07til: til_fb_fragment_t **fragment_ptr all the thingsVito Caputo
Preparatory commit for enabling cloneable/swappable fragments There's an outstanding issue with the til_fb_page_t submission, see comments. Doesn't matter for now since cloning doesn't happen yet, but will need to be addressed before they do.
2022-07-20modules/swarm: wire up seed to various randomizersVito Caputo
Just plumbing seed down in the obvoius manner, this could probably be cleaned up a bit in the future.
2022-06-10til: add ticks to til_module_context_tVito Caputo
Also wire this up to the til_module_context_new() helper and all its callers. This is in preparation for modules doing more correct delta-T derived animation.
2022-05-29*: pivot to til_module_context_tVito Caputo
- modules now allocate their contexts using til_module_context_new() instead of [cm]alloc(). - modules simply embed til_module_context_t at the start of their respective private context structs, if they do anything with contexts - modules that do nothing with contexts (lack a create_context() method), will now *always* get a til_module_context_t supplied to their other methods regardless of their create_context() presence. So even if you don't have a create_context(), your prepare_frame() and/or render_fragment() methods can still access seed and n_cpus from within the til_module_context_t passed in as context, *always*. - modules that *do* have a create_context() method, implying they have their own private context type, will have to cast the til_module_context_t supplied to the other methods to their private context type. By embedding the til_module_context_t at the *start* of their private context struct, a simple cast is all that's needed. If it's placed somewhere else, more annoying container_of() style macros are needed - this is strongly discouraged, just put it at the start of struct. - til_module_create_context() now takes n_cpus, which may be set to 0 for automatically assigning the number of threads in its place. Any non-zero value is treated as an explicit n_cpus, primarily intended for setting it to 1 for single-threaded contexts necessary when embedded within an already-threaded composite module. - modules like montage which open-coded a single-threaded render are now using the same til_module_render_fragment() as everything else, since til_module_create_context() is accepting n_cpus. - til_module_create_context() now produces a real type, not void *, that is til_module_context_t *. All the other module context functions now operate on this type, and since til_module_context_t.module tracks the module this context relates to, those functions no longer require both the module and context be passed in. This is especially helpful for compositing modules which do a lot of module context creation and destruction; the module handle is now only needed to create the contexts. Everything else operating on that context only needs the single context pointer, not module+context pairs, which was unnecessarily annoying. - if your module's context can be destroyed with a simple free(), without any deeper knowledge or freeing of nested pointers, you can now simply omit destroy_context() altogether. When destroy_context() is missing, til_module_context_free() will automatically use libc's free() on the pointer returned from your create_context() (or on the pointer that was automatically created if you omitted create_context() too, for the bare til_module_context_t that got created on your behalf anyways). For the most part, these changes don't affect module creation. In some ways this eases module creation by making it more convenient access seed and n_cpus if you had no further requirement for a context struct. In other ways it's slightly annoying to have to do type-casts when you're working with your own context type, since before it was all void* and didn't require casts when assigning to your typed context variables. The elimination for requiring a destroy_context() method in simple free() of private context scenarios removes some boilerplate in simple cases. I think it's a wash for module writers, or maybe a slight win for the simple cases.
2022-05-25*: normalize on all case-insensitive comparisonsVito Caputo
I don't think rototiller is an appropriate place for being so uncooperative, if someone gets the case wrong anywhere just make it work. We should avoid making different things so subtly different that case alone is the distinction anyways, so I don't see this creating any future namespace collision problems.
2022-05-21til: supply a seed to til_module_t.create_context()Vito Caputo
In the recent surge of ADD-style rtv+compose focused development, a bunch of modules were changed to randomize initial states at context_create() so they wouldn't be so repetitive. But the way this was done in a way that made it impossible to suppress the randomized initial state, which sometimes may be desirable in compositions. Imagine for instance something like the checkers module, rendering one module in the odd cells, and another module into the even cells. Imagine if these modules are actually the same, but if checkers used one seed for all the odd cells and another seed for all the even cells. If the modules used actually utilized the seed provided, checkers would be able to differentiate the odd from even by seeding them differently even when the modules are the same. This commit is a step in that direction, but rototiller and all the composite modules (rtv,compose,montage) are simply passing rand() as the seeds. Also none of the modules have yet been modified to actually make use of these seeds. Subsequent commits will update modules to seed their pseudo-randomized initial state from the seed value rather than always calling things like rand() themselves.
2022-05-01til_fb: add draw flags for controlling texturabilityVito Caputo
Just adds TIL_FB_DRAW_FLAG_TEXTURABLE so callers can granularly inhibit texturing if desired.
2022-05-01modules/*: make use of generic fragmentersVito Caputo
Just one case, modules/submit, was using 32x32 tiles and is now using 64x64. I don't expect it to make any difference. While here I fixed up the num_cpus/n_cpus naming inconsistencies, normalizing on n_cpus.
2022-04-25modules/swarm: use put_pixel_checked() to stop segfaultingVito Caputo
During rtv runs we'd occasionally segfault in the unchecked line drawing. This needs to be fixed, but for now just go slower.
2022-04-25modules/*: set TIL_MODULE_OVERLAYABLE where appropriateVito Caputo
In the interests of facilitating randomized automagic layered compositing, tell the world when you're overlay-appropriate.
2022-04-24*: s/void */til_setup_t */Vito Caputo
This brings something resembling an actual type to the private objects returrned in *res_setup. Internally libtil/rototiller wants this to be a til_setup_t, and it's up to the private users of what's returned in *res_setup to embed this appropriately and either use container_of() or casting when simply embedded at the start to go between til_setup_t and their private containing struct. Everywhere *res_setup was previously allocated using calloc() is now using til_setup_new() with a free_func, which til_setup_new() will initialize appropriately. There's still some remaining work to do with the supplied free_func in some modules, where free() isn't quite appropriate. Setup freeing isn't actually being performed yet, but this sets the foundation for that to happen in a subsequent commit that cleans up the setup leaks. Many modules use a static default setup for when no setup has been provided. In those cases, the free_func would be NULL, which til_setup_new() refuses to do. When setup freeing actually starts happening, it'll simply skip freeing when til_setup_t.free_func is NULL.
2022-04-19*: s/til_fb_fragment_zero/til_fb_fragment_clear/Vito Caputo
Mechanical renaming of "zero" to "clear" throughout for this context.
2022-04-01modules/*: instantiate and use setupsVito Caputo
Now modules allocate and return an opaque setup pointer in res_setup when they implement a setup method. Defaults are utilized when ${module}_create_context() receives a NULL setup. The default setup used in this case should match the defaults/preferred values emitted by the module's setup method. But performing setup should always be optional, so a NULL setup provided to create_context() is to be expected. No cleanup of these setup instances is currently performed, so it's a small memory leak for now. Since these are opaque and may contain nested references to other allocations, simply using free() somewhere in the frontend is insufficient. There will probably need to be something like a til_module_t.setup_free() method added in the future which modules may assign libc's free() to when appropriate, or their own more elaborate version. Lifecycle for the settings is very simple; the setup method returns an instance, the caller is expected to free it when no longer needed (once free is implemented). The create_context consumer of a given setup must make its own copy of the settings if necessary, and may not keep a reference - it must assume the setup will be freed immediately after create_context() returns. This enables the ability to reuse a setup instance across multiple create_context() calls if desired, one can imagine something like running the same module with the same settings multiple times across multiple displays for instance. If the module has significant entropy the output will differ despite being configured identically... With this commit one may change settings for any of the modules *while* the modules are actively rendering a given context, and the settings should *not* be visible. They should only affect the context they're supplied to.
2022-03-30*: wire up context-specific setup instancesVito Caputo
This is a preparatory commit for cleaning up the existing sloppy global-ish application of settings during the iterative _setup() call sequences. Due to how this has evolved from a very rudimentary thing enjoying many assumptions about there ever only being a single module instance being configured by the settings, there's a lot of weirdness and inconsistency surrounding module setup WRT changes being applied instantaneously to /all/ existing and future context's renderings of a given module vs. requiring a new context be created to realize changes. This commit doesn't actually change any of that, but puts the plumbing in place for the setup methods to allocate and initialize a private struct encapsulating the parsed and validated setup once the settings are complete. This opaque setup pointer will then be provided to the associated create_context() method as the setup pointer. Then the created context can configure itself using the provided setup when non-NULL, or simply use defaults when NULL. A future commit will update the setup methods to allocate and populate their respective setup structs, adding the structs as needed, as well as updating their create_context() methods to utilize those setups. One consequence of these changes when fully realized will be that every setting change will require a new context be created from the changed settings for the change to be realized. For settings appropriately manipulated at runtime the concept of knobs was introduced but never finished. That will have to be finished in the future to enable more immediate/interactive changing of settings-like values appropriate for interactive manipulation
2022-03-28modules/swarm: add lines drawing styleVito Caputo
Introduce drawing styles, adding a line style in addition to the existing points. Settings are style={points,lines}, default is now lines.
2022-03-28modules/swarm: remove extra ticks multiply on leader radsVito Caputo
No idea why this was in there. Though it makes the leader jump by huge values, since it still winds up as samples on the same path, just non-continuous, the swarm still appears correct, hiding this braino. If you reduce the SWARM_SIZE to a tiny number like 2 though, it becomes very obvious that the leader is teleporting all over the place.
2022-03-19*: drop til_module_t.licenseVito Caputo
Originally the thinking was that rototiller modules would become dlopen()ed shared objects, and that it would make sense to let them be licensed differently. At this time only some modules I have written were gplv3, Phil's modules are all gplv2, and I'm not inclined to pivot towards a dlopen model. So this commit drops the license field from til_module_t, relicenses my v3 code to v2, and adds a gplv2 LICENSE file to the source root dir. As of now rototiller+libtil and all its modules are simply gplv2, and anything linking in libtil must use a gplv2 compatible license - the expectation is that you just use gplv2.
2021-10-01*: librototiller->libtilVito Caputo
Largely mechanical rename of librototiller -> libtil, but introducing a til_ prefix to all librototiller (now libtil) functions and types where a rototiller prefix was absent. This is just a step towards a more libized librototiller, and til is just a nicer to type/read prefix than rototiller_.
2021-02-14*: split rototiller.[ch] into lib and mainVito Caputo
This is a first approximation of separating the core modules and threaded rendering from the cli-centric rototiller program and its sdl+drm video backends. Unfortunately this seemed to require switching over to libtool archives (.la) to permit consolidating the per-lib and per-module .a files into the librototiller.a and linking just with librototiller.a to depend on the aggregate of libs+modules+librototiller-glue in a simple fashion. If an alternative to .la comes up I will switch over to it, using libtool really slows down the build process. Those are implementation/build system details though. What's important in these changes is establishing something resembling a librototiller API boundary, enabling creating alternative frontends which vendor this tree as a submodule and link just to librototiller.{la,a} for all the modules+threaded rendering of them, while providing their own fb_ops_t for outputting into, and their own settings applicators for driving the modules setup.
2021-02-08modules/swarm: implement a particles swarm moduleVito Caputo
Just a fun little swarm based loosely on 80s-era boids It would be interesting to make stuff like the # of particles and the weights runtime configurable, or exposed as knobs. Using a Z-buffer for occlusions and perhaps shading by depth might make a significant improvement on the visual quality. It might also be interesting to draw the particles as lines connecting their current position with their previous, instead as pixels. Or fat pixels like stars...
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