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2019-11-23rototiller: pass num_cpus to .create_context()Vito Caputo
Back in the day, there was no {create,destroy}_context(), so passing num_cpus to just prepare_frame made sense. Modules then would implicitly initialize themselves on the first prepare_frame() call using a static initialized variable. Since then things have been decomposed a bit for more sophisticated (and cleaner) modules. It can be necessary to allocate per-cpu data structures and the natural place to do that is @ create_context(). So this commit wires that up. A later commit will probably have to plumb a "current cpu" identifier into the render_fragment() function. Because a per-cpu data structure isn't particularly useful if you can't easily address it from within your execution context.
2019-11-10submit: replace submit-softly with bilerp settingVito Caputo
This removes the submit-softly module, instead using a runtime setting to toggle bilinear interpolation on the submit module.
2019-01-01modules/submit-softly: bilerp peripheral cellsVito Caputo
Remove the silly kludge avoiding peripheral cells
2018-12-31modules/submit-softly: shorten descriptionVito Caputo
2018-12-31modules/submit: add bilinearly-interpolated variantVito Caputo
This substantially reworks the cell sampling in submit. As a result, it's now threaded in the rendering phase which now resembles a texture mapper sans transformations. This produces a full-screen rendering rather than a potentially smaller one when the resolution wasn't cleanly divisable by the grid size. A new module, named submit-softly has also been added to expose the bilinearly interpolated variant. The transition between cells is also employing a smoothstep so it's not actually linear. The original non-interpolated version is retained as well, at the same submit module name. Some minor cleanups happened as well, nothing worth mentioning, except perhaps that the cells are now a uint8_t which is fine unless someone tries to redefine NUM_PLAYERS > 255.
2018-12-31libs/grid: fix grid_ops_t.taken player typeVito Caputo
Just making things consistent, also dropping unnecessary player assert from submit module. Future libs/grid may explore using the "unassigned" zero player in taken calls for unassigning cells like in simultaneously taken collision scenarios.
2018-12-30modules/submit: add cellular automata game moduleVito Caputo
This module displays realtime battle for domination simulated as 2D cellular automata. This is just a test of the backend piece for a work-in-progress multiplayer game idea. The visuals were kind of interesting to watch so I figured may as well merge it as a module to share. Enjoy! PS: the results can vary a lot by tweaking the defines in submit.c
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