Age | Commit message (Collapse) | Author |
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Remove the silly kludge avoiding peripheral cells
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This substantially reworks the cell sampling in submit.
As a result, it's now threaded in the rendering phase which now
resembles a texture mapper sans transformations.
This produces a full-screen rendering rather than a potentially
smaller one when the resolution wasn't cleanly divisable by the grid
size.
A new module, named submit-softly has also been added to expose the
bilinearly interpolated variant. The transition between cells is also
employing a smoothstep so it's not actually linear.
The original non-interpolated version is retained as well, at the same
submit module name.
Some minor cleanups happened as well, nothing worth mentioning, except
perhaps that the cells are now a uint8_t which is fine unless someone
tries to redefine NUM_PLAYERS > 255.
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Just making things consistent, also dropping unnecessary player
assert from submit module. Future libs/grid may explore using
the "unassigned" zero player in taken calls for unassigning
cells like in simultaneously taken collision scenarios.
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This module displays realtime battle for domination simulated
as 2D cellular automata.
This is just a test of the backend piece for a work-in-progress
multiplayer game idea. The visuals were kind of interesting to
watch so I figured may as well merge it as a module to share.
Enjoy!
PS: the results can vary a lot by tweaking the defines in submit.c
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