Age | Commit message (Collapse) | Author |
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This commit adds some fun features to the starfield:
- normalize aspect ratio to fragment size
- rolling viewport
- rotating viewport (with rate option)
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draw stars as circles that get larger as the approach the camera
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- use a context not globals
- use floats and a "unit cube" to simulate the starfield
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Mostly mechanical change, though threads.c needed some jiggering to
make the logical cpu id available to the worker threads.
Now render_fragment() can easily addresss per-cpu data created by
create_context().
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Fixes silly cosmetic error in configure output for checking libdrm...
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Prior to rototiller_module_t these headers were included
and the module-specific render functions called directly.
That's no longer the case, these files are irrelevant today.
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introduces create_context() and destroy_context() methods, and adds a
'void *context' first parameter to the module methods.
If a module doesn't supply create_context() then NULL is simply passed
around as the context, so trivial modules can continue to only implement
render_fragment().
A subsequent commit will update the modules to encapsulate their global
state in module-specific contexts.
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Adding more context to the name in anticipation of adding a prepare_frame()
method to the module struct.
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Make consistent with the source directory structure naming.
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drop draw_pixel() duplication
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The relative path broke out-of-tree builds.
Previously the following:
$ mkdir /tmp/foo
$ cd /tmp/foo
$ ~/src/rototiller/configure
$ make
Would fail to compile unable to locate the headers in
~/rototiller/src
This fixes it.
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Restoring some organizational sanity since adopting autotools.
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