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path: root/src/modules/sparkler/particles.c
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2020-09-11module/sparkler: implement some BSP drawing settingsVito Caputo
This commit adds a few settings for visualizing the octree BSP: show_bsp_leafs (on/off): Draw wireframe cubes around octree leaf nodes show_bsp_leafs_min_depth (0,4,6,8,10): Set minimum octree depth for leaf nodes displayed show_bsp_matches (on/off): Draw lines connecting BSP search matches show_bsp_matches_affected_only (on/off): Limit drawn BSP search matches to only matches actually affected by the simulation The code implementing this stuff is a bit crufty, fb_fragment_t had to be pulled down to the sim ops for example and whether that actually results in drawing occurring during the sim phase depends on the config used and how the particle implementations react to the config... it's just gross. This matters because the caller used to know only the draw phase touched fb_fragment_t, and because of that the fragment was zeroed after sim and before draw in parallel. But now the caller needs to know if the config would make sim do some drawing, and do the fragment zeroing before sim instead, and skip the zero before draw to not lose what sim drew. It's icky, but I'll leave it for now, at least it's isolated to the sparkler.
2020-09-11modules/sparkler: add particles conf parameterVito Caputo
Just stubbed out for now, wanting to restore some octree overlays like the old standalone sparkler had. Those can be wired up to settings so rtv can occasionally show the spatial partition and matched particles.
2019-11-16sparkler: plug some memory leaksVito Caputo
particles_free() didn't do all the necessary cleanup. bsp_free() remains mostly unimplemented. I think this wasn't done at the time because I was thinking bsp.c should use the chunker, then cleanup is just a matter of freeing the chunker instead of traversing the bsp.
2017-04-27sparkler: respect fragment->frame_{width,height}Vito Caputo
should_draw_expire_if_oob() assumed the fragment represented the entire frame. Instead, return 0 if the coordinates are outside the fragment, but only reset longevity if outside of the frame. If sparkler goes threaded in the drawing, this would result in threads simply skipping particles outside the fragment. The longevity reset occurring in all threads appears suspicious but should be benign since they all write the same thing - 0.
2017-04-26sparkler: add virtual flag to particle_props_tVito Caputo
The burst particle abused a zero mass to circumvent the effects of aging. Instead use an explicit virtual flag to suppress aging, change busrt_cb to ignore all virtual particles instead of only its center. Previously burst_cb would thrust other bursts like any other particle, and this was incorrect. Now burst centers are always stationary, even when they overlap other bursts.
2017-01-18*: move source into src/ subdirVito Caputo
Restoring some organizational sanity since adopting autotools.
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