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2022-05-25modules/shapes: slow spins down a bitVito Caputo
I didn't like the too fast spins where you can't even really get a read on what's going on in the shape. Suspect this will get tweaked more in the future...
2022-05-25modules/shapes: introduce pinch settingVito Caputo
This is kind of experimental, not sure how I feel about it. pinch=0..1 with a bunch of fractions, 0 disables it. pinch_spin=-1..1 same as spin= pinches=1..10 number of pinches, which come in pairs This applies to all the current shapes, for a tour: --module=rtv,channels=shapes,duration=2,context_duration=2,snow_module=none --defaults I think the speeds might go to high atm, I kind of liked the slower spins before all this more.
2022-05-24modules/shapes: fixup indentation of star+pinwheelVito Caputo
woops
2022-05-24modules/shapes: add scale settingVito Caputo
scale=1-.5 with a few other fractions in between Mostly added for the sake of rtv/compose where modules currently always go full-frame, which can be really annoying sometimes for shapes without any variety in the scale. When checkers starts filling cells using modules like shapes, it'll be interesting to see how this fares there since it'll probably be randomizing the settings too. At least floored at 50% should still produce something legible in /most/ of the checkers cell sizes. Definitely won't look like anything in the smaller end of the checkers sizes though... hrm.
2022-05-24modules/shapes: add spin setting for star+pinwheelVito Caputo
Introduces spin={-1,0,1} with a few intermediate fractions on both sides of 0. Controls rate and direction. As-is these multiple choice style options don't let you explicitly set a value in rototiller on the commandline that isn't in the set. There should probably be a flag in the desc we can set when bypassing the available options is tolerable, probably when regex's start getting enforced. That way rototiller's commandline setting parsing can just lean on the regex, and if the desc says anything can come in that passes the regex even if it's not in the values set, this can all still work and have something resembling input validation. At the end of the day, the multiple choice value sets are supposed to be a convenience/guide to a sane variety of values and of particular utility to randomizers like used by rtv/montage/compose, but also GUI setting selectors like in glimmer. They're not intended to get in the way preventing development from accessing explicit values of arbitrary precision which can be really necessary especially when trying to determine what's best for going in the values set.
2022-05-24modules/shapes: add points setting for star+pinwheelVito Caputo
Replace the hard-coded 5 points with a points=3-20 setting Nothing fancy going on here
2022-05-23modules/shapes: various small fixupsVito Caputo
- clear padding when {letter,pillar}boxed - limit costly rendering to shape size area when boxed - fix <= inclusion tests in circle and rhombus: s/<=/</
2022-05-21til: supply a seed to til_module_t.create_context()Vito Caputo
In the recent surge of ADD-style rtv+compose focused development, a bunch of modules were changed to randomize initial states at context_create() so they wouldn't be so repetitive. But the way this was done in a way that made it impossible to suppress the randomized initial state, which sometimes may be desirable in compositions. Imagine for instance something like the checkers module, rendering one module in the odd cells, and another module into the even cells. Imagine if these modules are actually the same, but if checkers used one seed for all the odd cells and another seed for all the even cells. If the modules used actually utilized the seed provided, checkers would be able to differentiate the odd from even by seeding them differently even when the modules are the same. This commit is a step in that direction, but rototiller and all the composite modules (rtv,compose,montage) are simply passing rand() as the seeds. Also none of the modules have yet been modified to actually make use of these seeds. Subsequent commits will update modules to seed their pseudo-randomized initial state from the seed value rather than always calling things like rand() themselves.
2022-05-21modules/shapes: add procedural 2D shapes moduleVito Caputo
Mostly for compositing purposes, here will be a corpus of 2D shapes, parameterized/procedurally generated and able to rotate and perhaps have other dynamics added. What shapes are there presently I had started implementing in checkers as "styles", before realizing they really should just be a separate module checkers can call into. Not terribly interesting by itself, but as blinds and checkers demonstrated, these things deliver a lot of value in compositional situations. They're creating the palette to draw from.
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