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The existing iterative *_setup() interface only described
settings not found, quietly accepting usable settings already
present in the til_settings_t.
This worked fine for the existing interactive text setup thing,
but it's especially problematic for providing a GUI setup
frontend.
This commit makes it so the *_setup() methods always describe
undescribed settings they recognize, leaving the setup frontend
loop calling into the *_setup() methods to both apply the
description validation if wanted and actually tie the description
to respective setting returned by the _setup() methods as being
related to the returned description.
A new helper called til_settings_get_and_describe_value() has
been introduced primarily for use of module setup methods to
simplify this nonsense, replacing the til_settings_get_value()
calls and surrounding logic, but retaining the til_setting_desc_t
definitions largely verbatim.
This also results in discarding of some ad-hoc
til_setting_desc_check() calls, now that there's a centralized
place where settings become "described" (setup_interactively in
the case of rototiller).
Now a GUI frontend (like glimmer) would just provide its own
setup_interactively() equivalent for constructing its widgets for
a given *_setup() method's chain of returned descs. Whereas in
the past this wasn't really feasible unless there was never going
to be pre-supplied settings.
I suspect the til_setting_desc_check() integration into
setup_interactively() needs more work, but I think this is good
enough for now and I'm out of spare time for the moment.
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Largely mechanical rename of librototiller -> libtil, but
introducing a til_ prefix to all librototiller (now libtil)
functions and types where a rototiller prefix was absent.
This is just a step towards a more libized librototiller, and til
is just a nicer to type/read prefix than rototiller_.
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This manifests in the current unconfigured rtv glimmer shows, since
the default is a the "none" module when no settings are applied.
But it turns out this isn't just a glimmer problem, "none" is advertised
in the settings as a blanking alternative to snow. So it's actually
broken in rototiller as well.
This fixes it by detecting the nil "none" module's lack of any
prepare_frame or render_fragment methods, and open coding the blanker
with a fb_fragment_zero() inline.
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These modules are meta modules, and the only place this
information is presented currently is in the rtv module captions
overlaying the visual output of unrelated modules.
So it's rather misleading to put the meta module's author and
license on-screen when what's being shown is arguably just a tiny
fraction of the meta module's contribution.
Rather than bother with constructing license and author lists at
runtime from the modules incorporated by these meta modules,
let's instead adopt a policy of meta modules omit any declaration
of license or authorship outside of the source. This is a simple
solution for now, it can be revisited later if necessary.
Changing the .author member of rototiller_module_t to an
.authors() function pointer wouldn't be difficult. But it does
open up something of a can of worms when considering recursive
dependencies and needing to construct unique authors and licenses
lists from things like nested meta modules. Obviously there
can't be infinite recursion as that would manifest in the
rendering path as well, but what I'm more concerned about is
properly handling potentialy quite long lists. It's already
annoying when rtv has to deal with a long settings string, which
I believe currently is just truncated. The same would have to be
done with long authors/licenses I guess.
In any case, I think it's probably fine to just leave authorship
and license ambiguous when a meta module is shown in rtv. It's
certainly preferable to vcaputo@pengaru.com getting credit for
everything shown in the three meta modules currently implemented,
or more specifically, the two shown in rtv; compose and montage.
Note this required making rtv tolerante of NULL .license and
.author rototiller_module_t members.
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This takes a module name or "none", to use the specified module or
do nothing during the channel switching snow_duration.
The default is "snow" like before.
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This renames rtv_channel_t to rtv_module_t and modules to
channels in various places, which arguably should have been in a
separate commit but I'm not up for separating that out at the
moment.
Fundamentally what's happening is every channel is getting its
own context which may persist across channel switches, this
allows watching a variety of channels in a stateful manner before
they get their contexts recreated with re-randomized settings.
For modules without settings it's not terribly interesting, and
I'm thinking modules should probably start deriving some of their
state more directly from the global ticks rather than their own
per-context counters and timers. That way even when their
contexts get recreated with re-randomized settings, there can be
some continuity for ticks-derived state. Deriving position for
instance mathematically from ticks would allow things to be
located continuously despite having their contexts and even
settings changed, which may be interesting.
Anyhow, if you want the previous behavior where contexts are
always recreated on channel switch, just set the value to be
contxt_duration equal to duration.
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Ticket is unnecessarily abstract/opaque of a name for this, it's
simply the sort order. No point making the reader grok whatever
model I was thinking when I wrote it at the time, i.e. tickets at
a butcher counter.
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Purely cosmetic change renaming to
rtv_should_skip_module() since the function doesn't actually
skip anything, it just determines the skip.
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This adds a colon-separated channels setting, with a
setting of "all" for the existing all-modules behavior.
Colon was used since comma is already taken by the settings
separator, maybe in the future comma escaping can be added
everywhere relevant but for now just keep it simple.
The immediate value of this setting is telling rtv to limit
itself to a single module, and using its setting randomizer
to automatically observe a variety of the available settings
in action on a specific module, especially during development.
If knobs ever get added in the future I expect this will become
even more interesting for watching specific modules under their
various settings permutations in combination with their knobs
being twisted - especially if rtv reconstructs random signal
generator chains for the "knob-twisters" on every channel switch.
An immediately interesting TODO complementing this particular
change would be optionally preserving module contexts across
channel switches, so when the same module is revisited it resumes
where it was last seen. But this conflicts with settings changes
on channel switching, since contexts should probably always be
recreated when settings change - but that's probably a
module-specific detail that modules should just be robust enough
to tolerate as in they'd safely ignore settings changes without a
context recreate, or apply them if they safely can without a
context recreate... TODO.
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This adds three rtv settings:
duration, caption_duration, snow_duration
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Most modules find themselves wanting some kind of "t" value increasing
with time or frames rendered. It's common for them to create and
maintain this variable locally, incrementing it with every frame
rendered.
It may be interesting to introduce a global notion of ticks since
rototiller started, and have all modules derive their "t" value from
this instead of having their own private versions of it.
In future modules and general innovations it seems likely that playing
with time, like jumping it forwards and backwards to achieve some
visual effects, will be desirable. This isn't applicable to all
modules, but for many their entire visible state is derived from their
"t" value, making them entirely reversible.
This commit doesn't change any modules functionally, it only adds the
plumbing to pull a ticks value down to the modules from the core.
A ticks offset has also been introduced in preparation for supporting
dynamic shifting of the ticks value, though no API is added for doing
so yet.
It also seems likely an API will be needed for disabling the
time-based ticks advancement, with functions for explicitly setting
its value. If modules are created for incorporating external
sequencers and music coordination, they will almost certainly need to
manage the ticks value explicitly. When a sequencer jumps
forwards/backwards in the creative process, the module glue
responsible will need to keep ticks synchronized with the
sequencer/editor tool.
Before any of this can happen, we need ticks as a first-class core
thing shared by all modules.
Future commits will have to modify existing modules to use the ticks
appropriately, replacing their bespoke variants.
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Switch to working through the set of modules in a random order,
randomizing the order once per cycle.
This way no modules get starved for display, which was pretty common
in the old method.
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Since 7a77cc1a landed this is no longer true, the .random member
will be used to support randomizing non multiple-choice settings.
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Back in the day, there was no {create,destroy}_context(), so passing
num_cpus to just prepare_frame made sense. Modules then would
implicitly initialize themselves on the first prepare_frame() call
using a static initialized variable.
Since then things have been decomposed a bit for more sophisticated
(and cleaner) modules. It can be necessary to allocate per-cpu data
structures and the natural place to do that is @ create_context(). So
this commit wires that up.
A later commit will probably have to plumb a "current cpu" identifier
into the render_fragment() function. Because a per-cpu data structure
isn't particularly useful if you can't easily address it from within
your execution context.
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To facilitate random setting of these flexible string-oriented
settings, support a random helper supplied with the description.
This helper would return a valid random string to be used with the
respective setting being described.
Immediate use case is the rtv module, which also gets fixed up to
use it in this commit.
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This is just a quick stab at randomizing settings, only multiple
choice setings are randomized currently.
For modules with settings, a new Settings: field is added to the
caption showing the settings as the arguments one would pass to
rototiller's module argument.
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Consolidate the time() calls in setup_next_module() by using a now
variable.
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This broke when snow was added.
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The idea is to have captions similar to how MTV did back in the 80s.
It'd be nice to make the text resolution independent, but this is a
good first stab for an afternoon of tooling around.
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This uses the newly added snow module as a transition between modules
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This is sort of a meta renderer, as it simply renders other
modules in its prepare_frame() stage. They're still threaded
as the newly public rototiller_module_render() utilizes the
threading machinery, it just needs to be called from the serial
phase @ prepare_frame().
I'm pretty sure this module will leak memory every time it changes
modules, since the existing cleanup paths for the modules hasn't
needed to be thorough in the least. So that's something to fix
in a later commit, go through all the modules and make sure their
destroy_context() entrypoints actually cleans everything up.
See the source for some rtv-specific TODOs.
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