Age | Commit message (Collapse) | Author |
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During rkt_scener development this append was at one time needed,
as there was no retained reference to the scenes_settings for
deriving paths from.
Now that the path is derived from the actual scenes setting
instance it's just resulting in a double trailing /scenes in the
"/module/rkt/scenes/scenes:" heading
Purely cosmetic fix
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Pressing '=' at either prompts now makes scener's current scene
the current Rocket scene.
While you could already do this manually by just looking at the
scenes list for the one with the '*' in the Rocket column while
either watching a production and pressing <enter> repeatedly to
keep refreshing the scenes list... that's cumbersome and
annoying, now just use this shortcut.
Since this just copies Rocket's scene to the Scener scene index,
it needed to properly handle scene 99999... hence the previous
commits.
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While there's no actual context for 99999, it's a state we need
to represent visibly somehow.. so just make it appear like an
epilogue scene off the end.
I've included the Rocket/Scener/Pinned status columns
consistently as well so you at least still get a visible
indication when you've done something like pinned 99999 somehow
(not that this is possible presently, but with future changes
there will be more ways to copy the Rocket idx into Scener's idx)
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This seems to make things work well enough for mingw+wine
Will probably revisit in the future. Adding an ewouldblock
helper rather than duplicating the ifdeffery seems likely
Let's just leave it like this for now and find out if a real
windows test succeeds
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This is available in win32, unlike inet_aton()
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Silly typo, one of those fun C instances where it's surprising
how silently mostly-working such a blatant mistake can be.
For posterity:
The way this was even observed as having an affect is while
verifying graceful handling of connections broken while in the
listen backlog.
With an active scener session idle at the prompt, start another
telnet, connecting without receiving any banner (queued via
backlog), ^]cl that backlogged telnet. Then start another
telnet in the same way. Now go to the idle scener session and
quit. The latest telnet would just sit there, seemingly blocked
behind the broken-while-backlogged connection.
But what was really happening was the banner send got the error
on the broken connection after accepting, as you'd expect. This
bug in the errno tests prevented detecting the genuine error
though, leaving the broken session connected indefinitely.
Fun!
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After putting the recv() in a for(;;) to not have to render a
frame per byte received, I completely dropped the ball on moving
the return and adding the continue to actually finish the change.
This makes creating new scenes via pasting long settings strings
far less laggy. A future improvement would be to not recv() a
byte at a time, but this really isn't a perf-sensitive thing.
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Remove spurious space
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Trivial related indentation adjustment too
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This adds a BBS-style interface for creating new scenes in a live
rkt session.
It listens on tcp port 54321 on localhost by default, just use
telnet to connect, the rest is fairly self-explanatory.
This is still early days, but it's a whole lot more than nothing.
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