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path: root/src/modules/rkt/rkt.h
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2023-07-05modules/rkt: resolve module_name->til_module_t in setupVito Caputo
With the "ref" builtin module established and seeming to work well enough, it looks unlikely we'll need access to unresolvable module names in the contexts. The thinking originally was that these names might have special syntax making them more generic. E.g something like "@/module/rkt/scenes/[1]/drizzle" for a module_name would have been supported, which would get resolved either at context create or even later (as in the ref builtin) at render time. But the ref builtin is using a path setting, so module names just stay module names. Maybe in the future a special syntax will be added for brevity reasons, but it does make the code more complicated vs. module names just being names and resolving them entirely at setup time. Anyhow, this commit does away with the module_name in the context's scenes. You can still access it via til_module_context_t.module.name anyways... it's basically just a resolution-of-name-to-context time constraint that's being codified now.
2023-07-04modules/rkt: discretize rkt_context_t.scenes[]Vito Caputo
Make this a distinct heap allocation so it can be enlarged when editing the scenes... (preparatory commit for scenes editing)
2023-06-24modules/rkt: move rkt types to a headerVito Caputo
Preparatory commit for adding an interactive scene editing server of sorts. It'll go in a separate listing, but needs these types as it'll operate on rkt_context_t->scenes[].
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