Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-02-14 | ray: add highlight exponent to ray_surface_t | Vito Caputo | |
Was a constant at 20, this allows it to be specified per-object. | |||
2017-02-09 | ray: remove redundant recursion depth increment | Vito Caputo | |
trace_ray() bumps the depth, the reflection ray trace_ray() call just needs to propagate the depth variable not advance it as well. This was probably vestigial from early development and never got taken out. This does mean more reflections now, and correspondingly slower rendering, but it at least makes MAX_RECURSION_DEPTH accurate. The define can be changed if the performance is too bad. | |||
2017-01-18 | *: move source into src/ subdir | Vito Caputo | |
Restoring some organizational sanity since adopting autotools. |