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path: root/src/modules/ray/ray_render_object.h
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2017-12-23ray: constify input scene and camera parametersVito Caputo
also const the ray_euler_t basis
2017-12-23ray: split object render from object descriptionVito Caputo
This moves the per-object _prepared state into ray_render_object_$type structs with all the rendering-related object methods switched to operate on the new render structs. Since the current rendering code just makes all these assumptions about light objects being point lights, I've just dropped all the stuff associated with rendering light objects for now. I think it will be refactored a bit later on when the rendering code stops hard-coding the point light stuff. These changes open up the possibility of constifying the scene and constituent objects, now that rendering doesn't shove the prepared state into the embedded _prepared object substructs.
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