Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-05-12 | ray: mult normalize in ray_object_sphere_normal | Vito Caputo | |
Simple optimization taking advantage of the prepare, mults generally are cheaper than divs. | |||
2017-05-12 | ray: add ray_scene_prepare() object precomputing | Vito Caputo | |
Just embed a _prepared struct in the object where precomputed stuff can be cached. Gets called once before rendering, which ends up calling the object-specific ray_object_$type_prepare() methods per object. | |||
2017-02-12 | ray: remove vestigial stdio.h include | Vito Caputo | |
Leftover from debugging presumably | |||
2017-02-09 | ray: fix mistake in ray:sphere intersection math | Vito Caputo | |
2017-01-18 | *: move source into src/ subdir | Vito Caputo | |
Restoring some organizational sanity since adopting autotools. |