Age | Commit message (Collapse) | Author | |
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2017-02-12 | ray: fixup ray_object_plane_intersects_ray() bug | Vito Caputo | |
We should only consider dot products > 0 as intersected, or >= something very close to 0 (epsilon). As-is resulted in planes moving with camera movement along the plane normal axis. Also fixes plane distance to be non-negative in the current scene. | |||
2017-01-18 | *: move source into src/ subdir | Vito Caputo | |
Restoring some organizational sanity since adopting autotools. |