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path: root/src/modules/ray/ray_object_plane.h
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2017-02-12ray: fixup ray_object_plane_intersects_ray() bugVito Caputo
We should only consider dot products > 0 as intersected, or >= something very close to 0 (epsilon). As-is resulted in planes moving with camera movement along the plane normal axis. Also fixes plane distance to be non-negative in the current scene.
2017-01-18*: move source into src/ subdirVito Caputo
Restoring some organizational sanity since adopting autotools.
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