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path: root/src/modules/ray/ray.c
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2017-08-07ray: more fragments for better thread utilizationVito Caputo
For now, a simple cpu multiplier of 64 is used. fb_fragment_t needs a tiling fragment divider added...
2017-06-02ray: plumb depth and camera to objectsVito Caputo
To enable prepare to precompute aspects of primary rays which all have a common origin at the camera, bring the camera to ray_object*_prepare() and bring the depth to ray_object*_intersects_ray() for primary ray detection. This is only scaffolding, functionally unchanged.
2017-06-02ray: separate lights from objectsVito Caputo
This may need to be undone in the future when more sophisticated lights, like area lights, are implemented. For now I can avoid polluting the objects list with the lights by strictly separating them.
2017-05-12ray: add ray_scene_prepare() object precomputingVito Caputo
Just embed a _prepared struct in the object where precomputed stuff can be cached. Gets called once before rendering, which ends up calling the object-specific ray_object_$type_prepare() methods per object.
2017-04-22*: add module context machineryVito Caputo
introduces create_context() and destroy_context() methods, and adds a 'void *context' first parameter to the module methods. If a module doesn't supply create_context() then NULL is simply passed around as the context, so trivial modules can continue to only implement render_fragment(). A subsequent commit will update the modules to encapsulate their global state in module-specific contexts.
2017-04-22ray: remove vestigial ray_threads codeVito Caputo
Now that rototiller is generally threaded when a prepare_frame() method is supplied, and modules/ray has been updated accordingly, discard the now redundant ray-specific threading code and related stuff.
2017-04-22ray: convert to generalized threaded renderingVito Caputo
The ray tracer was already threaded, so this required little change other than making some state global like the previous commits, and calling the underlying non-threaded single-fragment scene renderer function. A future commit will discard the now vestigial ray_threads related code.
2017-04-22*: /render/render_fragment/ in rototiller_module_tVito Caputo
Adding more context to the name in anticipation of adding a prepare_frame() method to the module struct.
2017-04-21*: s/renderer/module/gVito Caputo
Make consistent with the source directory structure naming.
2017-02-14ray: increase highlight exponent on shiny sphereVito Caputo
The highlight on the little green sphere was white-washing the entire thing due to its high specular reflection value. This produces more reasonable results...
2017-02-14ray: add highlight exponent to ray_surface_tVito Caputo
Was a constant at 20, this allows it to be specified per-object.
2017-02-12ray: tweak surface propertiesVito Caputo
Make spheres a little more diverse in terms of specular/diffusion, and minor tweak to the plane color.
2017-02-12ray: update copyright yearsVito Caputo
2017-02-12ray: improve camera movementVito Caputo
Make the camera orbit around the origin at a varying radius, with kept aimed facing the origin, with some vertical sweep+tilt thrown in.
2017-02-12ray: fixup ray_object_plane_intersects_ray() bugVito Caputo
We should only consider dot products > 0 as intersected, or >= something very close to 0 (epsilon). As-is resulted in planes moving with camera movement along the plane normal axis. Also fixes plane distance to be non-negative in the current scene.
2017-02-10ray: implement all orders in ray_euler_basis()Vito Caputo
Originally I only implemented pitch->yaw->roll, and being new to all this didn't fully appreciate the limitation that resulted in. This adds all six permutations of pitch/yaw/roll, the scene must specify the desired order when setting up the camera with the euler angles, see the enum in ray_euler.h.
2017-01-18*: move source into src/ subdirVito Caputo
Restoring some organizational sanity since adopting autotools.
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