Age | Commit message (Collapse) | Author |
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Not doing this produces especially visible artifacts when shown
by rtv.
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Segfaults were observed when montage came up in rtv, since pixbounce
doesn't seem to be rendering properly at all just skip it for now.
I suspect what's happening is rtv ran pixbounce before running montage,
and pixbounce caches fragment knowledge @ initialization. So when
montage ran pixbounce in a tile, that stale fragment knowledge was used
and caused scribbling.
Stars probably has similar problems actually.
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This is somewhat unfinished as it uses the generic tiled fragmenter
that's not interested in appearances but prioritizes total coverage
and simplicity.
Montage should have its own tiler that can produce non-square and even
non-uniform tile dimensions, prioritizing filling the screen with
mostly-uniform tiles.
But that's a TODO item, this is good enough for now and exercises some
fragment details previously irrelevant and often ignored/broken in
modules.
The pixbounce module in particular seems completely broken with small
fragment sizes.
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