summaryrefslogtreecommitdiff
path: root/src/modules/montage
AgeCommit message (Collapse)Author
2020-01-25rototiller: introduce ticks and wire up to modulesVito Caputo
Most modules find themselves wanting some kind of "t" value increasing with time or frames rendered. It's common for them to create and maintain this variable locally, incrementing it with every frame rendered. It may be interesting to introduce a global notion of ticks since rototiller started, and have all modules derive their "t" value from this instead of having their own private versions of it. In future modules and general innovations it seems likely that playing with time, like jumping it forwards and backwards to achieve some visual effects, will be desirable. This isn't applicable to all modules, but for many their entire visible state is derived from their "t" value, making them entirely reversible. This commit doesn't change any modules functionally, it only adds the plumbing to pull a ticks value down to the modules from the core. A ticks offset has also been introduced in preparation for supporting dynamic shifting of the ticks value, though no API is added for doing so yet. It also seems likely an API will be needed for disabling the time-based ticks advancement, with functions for explicitly setting its value. If modules are created for incorporating external sequencers and music coordination, they will almost certainly need to manage the ticks value explicitly. When a sequencer jumps forwards/backwards in the creative process, the module glue responsible will need to keep ticks synchronized with the sequencer/editor tool. Before any of this can happen, we need ticks as a first-class core thing shared by all modules. Future commits will have to modify existing modules to use the ticks appropriately, replacing their bespoke variants.
2020-01-03montage: bump Y tiles when root has large fractionVito Caputo
Ideally the number of modules can tile without leaving gaps, but as rototiller evolves over time modules are added piecemeal so try accomodate those awkward layouts.
2019-12-30montage: re-enable stars and pixbouncePhilip J Freeman
2019-11-26montage: add (threaded) to descriptionVito Caputo
While the montage doesn't deeply thread the per-tile/module rendering, the per-frame rendering is threaded with a work unit granularity of every module's tile. Meaning every module renders its tile in a single thread, but the tiles are all rendered in parallel. For the most part this works, and will only work better as more modules are added to rototiller increasing the granularity. In the mean time it's a bit coarse and some modules can be a lot more costly to render than others, and there can be a shortage of modules to schedule on idle CPUs. It would be an interesting task to try make each module's tile get subfragmented elastically. I didn't make any attempt to do that, but it might even be worthwhile on hidpi screens where even those small tiles may have a whole lot of pixels, especially on manycore CPUs.
2019-11-24montage: rework fragmenterVito Caputo
This repurposes the generic fb_fragment_tile_single() to better fit the montage use case. Partially covered areas are simply skipped, and tiles no longer need to be square. In determining the tile width and height, I'm just using the sqrt of the number of modules and dividing the frame width and height. But when the sqrt has a fraction, it's rounded up on the width divide and rounded down on the height divide. So the width gets the extra column of tiles, and the height just throws away the fraction. I think it's OK for now, until someone gets a bug up their ass and wants to avoid having vacant tiles in the bottom right corner when the number of modules doesn't cooperate. One problem with the just skipping partially covered areas is they don't get zeroed out - no fragment is ever generated for them. To fix that there will prolly have to be a fb_fragment_zero() of the frame @ prepare :(. I guess it wouldn't be the end of the world if the fragmenter itself zeroed out skipped regions. It's kind of an ugly layering violation but this is a private montage- specific fragmenter.
2019-11-24montage: rework module skippingVito Caputo
The old approach was just to get things working, it's preferable to not have empty tiles on-screen where modules were skipped and have all tiles be smaller to accomodate vacancies. Now the modules list gets pruned @ context create, so the skipping only happens once and everywhere else is looking at a modules list and count of only the keepers. I also added stars to the skipped modules, for now, since both stars and pixbounce malfunction when the fragment size changes.
2019-11-24montage: zero skipped fragmentsVito Caputo
Not doing this produces especially visible artifacts when shown by rtv.
2019-11-24montage: skip pixbounceVito Caputo
Segfaults were observed when montage came up in rtv, since pixbounce doesn't seem to be rendering properly at all just skip it for now. I suspect what's happening is rtv ran pixbounce before running montage, and pixbounce caches fragment knowledge @ initialization. So when montage ran pixbounce in a tile, that stale fragment knowledge was used and caused scribbling. Stars probably has similar problems actually.
2019-11-24montage: add montage moduleVito Caputo
This is somewhat unfinished as it uses the generic tiled fragmenter that's not interested in appearances but prioritizes total coverage and simplicity. Montage should have its own tiler that can produce non-square and even non-uniform tile dimensions, prioritizing filling the screen with mostly-uniform tiles. But that's a TODO item, this is good enough for now and exercises some fragment details previously irrelevant and often ignored/broken in modules. The pixbounce module in particular seems completely broken with small fragment sizes.
© All Rights Reserved